纯净之神
人形
怪物提供的经验值提高 250%
掉落的物品稀有度提高 15000%
掉落的物品稀有度提高 15000%
Innocence, God-Emperor of Eternity
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, fire_affinity, ghost_armour, humanoid, innocence_story, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged |
生命
1760%
生命转为护盾
100%
护甲
+100%
异常状态临界值
1760%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AvariusCasticusDivine
Metadata
AvariusCasticusDivine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
113,227
护甲
57,580
闪避值
4,739
能量护盾
6,127
伤害
822
法术伤害
822
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
113,227
冰缓
358
Shock
358
Brittle
2,026
Scorch
358
Sap
989
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AvariusSuperProjectileInnocence
攻击, 范围攻击, 投射物, 投射物速度, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 20 秒
投射物贯穿所有目标
造成 3310 - 4965 火焰伤害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [15]
造成 3310 - 4965 火焰伤害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [15]
AvariusDelayedBlast
法术, 伤害, 范围, 范围法术
施放间隔: 1.5 秒
冷却时间: 10 秒
造成 2483 - 3724 物理伤害
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
AvariusDivineCall
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 10 秒
基础持续时间为 1 秒
造成 329 - 493.4 火焰伤害
每 0.2 秒一次冲击
基础范围为 1 米
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-64]
is area damage [1]
造成 329 - 493.4 火焰伤害
每 0.2 秒一次冲击
基础范围为 1 米
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-64]
is area damage [1]
AvariusOffsetProjectile
攻击, 范围攻击, 投射物, 投射物速度, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
造成 721.9 - 1083 火焰伤害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusSummonTemplars2
法术
施放间隔: 1 秒
基础持续时间为 8 秒
expend consume charges on skill use [1]
expend consume charges on skill use [1]
AvariusDivineBeam
法术, 范围, 火焰, 引导, 范围法术
施放间隔: 1 秒
冷却时间: 18 秒
受到的火焰伤害提高 10%
每秒造成 4546.4 基础火焰伤害
基础持续时间为 5 秒
基础额外效果持续时间 0.75 秒
光束长度延长 150%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
每秒造成 4546.4 基础火焰伤害
基础持续时间为 5 秒
基础额外效果持续时间 0.75 秒
光束长度延长 150%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
AvariusDivineCharge
攻击, 位移, 范围, 伤害, 投射物, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 5 秒
基础持续时间为 0.6 秒
攻击速度总增 400%
cyclone has triggered skill [1]
攻击速度总增 400%
cyclone has triggered skill [1]
AvariusDivineChargeSlam
攻击, 位移, 范围, 伤害, 投射物, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
伤害总增 150%
基础持续时间为 0.6 秒
攻击速度总增 400%
monster penalty against minions damage +% final vs player minions [-50]
基础持续时间为 0.6 秒
攻击速度总增 400%
monster penalty against minions damage +% final vs player minions [-50]
AvariusHolySpark
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
暴击几率: 5%
伤害效用: 70%
施放间隔: 0.65 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
造成 345.2 - 1036 闪电伤害
基础持续时间为 2 秒
额外发射 4 个投射物
投射物速度加快 25%
avarius cast on charge contact [1]
base is projectile [1]
基础持续时间为 2 秒
额外发射 4 个投射物
投射物速度加快 25%
avarius cast on charge contact [1]
base is projectile [1]
AvariusKillStatues
法术
施放间隔: 1 秒
AvariusOffsetProjectileForward
攻击, 范围攻击, 投射物, 投射物速度, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
造成 721.9 - 1083 火焰伤害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRight
攻击, 范围攻击, 投射物, 投射物速度, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
造成 721.9 - 1083 火焰伤害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusRaiseStatues
法术
施放间隔: 1.5 秒
冷却时间: 20 秒
gain consume charges on skill use [1]
spell maximum action distance +% [100]
spell maximum action distance +% [100]
AvariusSummonTemplars3
法术
施放间隔: 1 秒
基础持续时间为 8 秒
expend consume charges on skill use [1]
expend consume charges on skill use [1]
AvariusRaiseStatuesFaster
法术
施放间隔: 1.5 秒
冷却时间: 10 秒
gain consume charges on skill use [1]
spell maximum action distance +% [100]
spell maximum action distance +% [100]
AvariusRaiseStatuesFastest
法术
施放间隔: 1.5 秒
冷却时间: 4 秒
gain consume charges on skill use [1]
spell maximum action distance +% [100]
spell maximum action distance +% [100]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Transitionable { num_states = 3 } Stats { set_maximum_consume_charges = 1 } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true //turn_duration = 0.5 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivine"] = { name = "Innocence, God-Emperor of Eternity", life = 17.6, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 10, accuracy = 1, skillList = { "Melee", "AvariusHolySpark", "AvariusDivineCall", "AvariusDelayedBlast", "AvariusOffsetProjectile", "AvariusOffsetProjectileForward", "AvariusOffsetProjectileRight", "AvariusSuperProjectileInnocence", "AvariusSummonTemplars2", "AvariusSummonTemplars3", "AvariusRaiseStatues", "AvariusRaiseStatuesFaster", "AvariusRaiseStatuesFastest", "AvariusDivineBeam", "AvariusDivineCharge", "AvariusDivineChargeSlam", "AvariusKillStatues", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusHolySpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", "avarius_cast_on_charge_contact", }, levels = { [1] = {0.5, 1.5, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineCall"] = { name = "AvariusDivineCall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1000, 200, -64, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDelayedBlast"] = { name = "AvariusDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectile"] = { name = "AvariusOffsetProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileForward"] = { name = "AvariusOffsetProjectileForward", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileRight"] = { name = "AvariusOffsetProjectileRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusSuperProjectileInnocence"] = { name = "AvariusSuperProjectileInnocence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "thrown_shield_num_additional_projectiles", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 15, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusSummonTemplars2"] = { name = "AvariusSummonTemplars2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "expend_consume_charges_on_skill_use", }, levels = { [1] = {8000, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusSummonTemplars3"] = { name = "AvariusSummonTemplars3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "expend_consume_charges_on_skill_use", }, levels = { [1] = {8000, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusRaiseStatues"] = { name = "AvariusRaiseStatues", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", "spell_maximum_action_distance_+%", }, levels = { [1] = {1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusRaiseStatuesFaster"] = { name = "AvariusRaiseStatuesFaster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", "spell_maximum_action_distance_+%", }, levels = { [1] = {1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusRaiseStatuesFastest"] = { name = "AvariusRaiseStatuesFastest", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", "spell_maximum_action_distance_+%", }, levels = { [1] = {1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineBeam"] = { name = "AvariusDivineBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "fire_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {4, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineCharge"] = { name = "AvariusDivineCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "cyclone_has_triggered_skill", }, levels = { [1] = {600, 400, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineChargeSlam"] = { name = "AvariusDivineChargeSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {600, 400, 150, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusKillStatues"] = { name = "AvariusKillStatues", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 15000%
Id | MonsterQuestBossAct5 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
永恒神皇纯净之神
人形
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 15000%
无法被击退
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 15000%
无法被击退
Innocence, God-Emperor of Eternity
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged |
生命
1760%
生命转为护盾
100%
护甲
+100%
异常状态临界值
1760%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AvariusCasticusDivine
Metadata
AvariusCasticusDivineStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
113,227
护甲
57,580
闪避值
4,739
能量护盾
6,127
伤害
822
法术伤害
822
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
113,227
冰缓
358
Shock
358
Brittle
2,026
Scorch
358
Sap
989
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AvariusSuperProjectileInnocenceMapStandalone
攻击, 范围攻击, 投射物, 投射物速度, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 20 秒
投射物贯穿所有目标
造成 2462 - 2814 火焰伤害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [4]
造成 2462 - 2814 火焰伤害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [4]
AvariusDelayedBlastMap
法术, 伤害, 范围, 范围法术
施放间隔: 1.5 秒
冷却时间: 10 秒
造成 1117 - 1676 物理伤害
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
AvariusDivineCallMap
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 10 秒
基础持续时间为 1 秒
造成 986.9 - 1480 火焰伤害
每 0.2 秒一次冲击
基础范围为 1 米
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-64]
is area damage [1]
造成 986.9 - 1480 火焰伤害
每 0.2 秒一次冲击
基础范围为 1 米
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-64]
is area damage [1]
AvariusOffsetProjectile
攻击, 范围攻击, 投射物, 投射物速度, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
造成 721.9 - 1083 火焰伤害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusDivineBeamMap
法术, 范围, 火焰, 引导, 范围法术
施放间隔: 1 秒
冷却时间: 18 秒
受到的火焰伤害提高 10%
每秒造成 1227.5 基础火焰伤害
基础持续时间为 5 秒
基础额外效果持续时间 0.75 秒
光束长度延长 150%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
每秒造成 1227.5 基础火焰伤害
基础持续时间为 5 秒
基础额外效果持续时间 0.75 秒
光束长度延长 150%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
AvariusDivineCharge
攻击, 位移, 范围, 伤害, 投射物, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 5 秒
基础持续时间为 0.6 秒
攻击速度总增 400%
cyclone has triggered skill [1]
攻击速度总增 400%
cyclone has triggered skill [1]
AvariusDivineChargeSlamMap
攻击, 位移, 范围, 伤害, 投射物, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
伤害总增 40%
基础持续时间为 0.6 秒
攻击速度总增 400%
monster penalty against minions damage +% final vs player minions [-50]
基础持续时间为 0.6 秒
攻击速度总增 400%
monster penalty against minions damage +% final vs player minions [-50]
AvariusHolySpark
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
暴击几率: 5%
伤害效用: 70%
施放间隔: 0.65 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
造成 345.2 - 1036 闪电伤害
基础持续时间为 2 秒
额外发射 4 个投射物
投射物速度加快 25%
avarius cast on charge contact [1]
base is projectile [1]
基础持续时间为 2 秒
额外发射 4 个投射物
投射物速度加快 25%
avarius cast on charge contact [1]
base is projectile [1]
AvariusOffsetProjectileForward
攻击, 范围攻击, 投射物, 投射物速度, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
造成 721.9 - 1083 火焰伤害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRight
攻击, 范围攻击, 投射物, 投射物速度, ProjectilesNotFromUser
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 1.995 秒
造成 721.9 - 1083 火焰伤害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { has_light = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivineStandalone"] = { name = "Innocence, God-Emperor of Eternity", life = 17.6, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 10, accuracy = 1, skillList = { "Melee", "AvariusHolySpark", "AvariusDivineCallMap", "AvariusDelayedBlastMap", "AvariusOffsetProjectile", "AvariusOffsetProjectileForward", "AvariusOffsetProjectileRight", "AvariusSuperProjectileInnocenceMapStandalone", "AvariusDivineBeamMap", "AvariusDivineCharge", "AvariusDivineChargeSlamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusHolySpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", "avarius_cast_on_charge_contact", }, levels = { [1] = {0.5, 1.5, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineCallMap"] = { name = "AvariusDivineCallMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {1.2000000476837, 1.7999999523163, 1000, 200, -64, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDelayedBlastMap"] = { name = "AvariusDelayedBlastMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectile"] = { name = "AvariusOffsetProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileForward"] = { name = "AvariusOffsetProjectileForward", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileRight"] = { name = "AvariusOffsetProjectileRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusSuperProjectileInnocenceMapStandalone"] = { name = "AvariusSuperProjectileInnocenceMapStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "thrown_shield_num_additional_projectiles", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {1.3999999761581, 1.6000000238419, 4, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineBeamMap"] = { name = "AvariusDivineBeamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "fire_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {1.0800000429153, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineCharge"] = { name = "AvariusDivineCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "cyclone_has_triggered_skill", }, levels = { [1] = {600, 400, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineChargeSlamMap"] = { name = "AvariusDivineChargeSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {600, 400, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 15000%
Id | MonsterQuestBossAct5 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |