영원의 신-황제 이노센스
인간형
몬스터가 주는 경험치 250% 증가
monster dropped item rarity +% [15000]
Innocence, God-Emperor of Eternity
SpectreN
Tags시전, extra_large_height, fire_affinity, ghost_armour, humanoid, innocence_story, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged
생명력
1760%
Energy Shield From Life
100%
방어구
+100%
Ailment Threshold
1760%
저항
40 40 40 25
Damage
220%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
AvariusCasticusDivine
Metadata
AvariusCasticusDivine
레벨
68
생명력
113,227
방어구
57,580
회피
4,739
에너지 보호막
6,127
Damage
822
주문 피해
822
정확도
290
Attack Time
1.995
경험치
20,510
Ailment Threshold
113,227
Chill
358
Shock
358
Brittle
2,026
Scorch
358
Sap
989
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AvariusSuperProjectileInnocence
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 20 초
투사체가 모든 대상 관통
3310~4965 화염 피해
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [15]
AvariusDelayedBlast
Spell, Damage, Area, AreaSpell
시전 속도: 1.5 초
재사용 대기시간: 10 초
2483~3724 물리 피해
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
AvariusDivineCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
치명타 확률: 5%
시전 속도: 1.2 초
재사용 대기시간: 10 초
기본 지속시간 1
329~493.4 화염 피해
0.2초마다 충돌 1회
기본 반경 1미터
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-64]
is area damage [1]
AvariusOffsetProjectile
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 1.995 초
721.9~1083 화염 피해
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusSummonTemplars2
Spell
시전 속도: 1 초
기본 지속시간 8
expend consume charges on skill use [1]
AvariusDivineBeam
Spell, Area, Fire, Channel, AreaSpell
시전 속도: 1 초
재사용 대기시간: 18 초
받는 화염 피해 10% 증가
1초마다 4546.4의 기본 화염 피해를 줌
기본 지속시간 5
기본 2차 지속시간 0.75
광선 사거리 150% 증가
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
AvariusDivineCharge
Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 5 초
기본 지속시간 0.6
공격 속도 400% 증폭
cyclone has triggered skill [1]
AvariusDivineChargeSlam
Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 14 초
주는 피해 150% 증폭
기본 지속시간 0.6
공격 속도 400% 증폭
monster penalty against minions damage +% final vs player minions [-50]
AvariusHolySpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
전기불꽃
치명타 확률: 5%
추가 피해 효율: 70%
시전 속도: 0.65 초
적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
345.2~1036 번개 피해
기본 지속시간 2
투사체 4개 추가 발사
투사체 속도 25% 증가
avarius cast on charge contact [1]
base is projectile [1]
AvariusKillStatues
Spell
시전 속도: 1 초
AvariusOffsetProjectileForward
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 1.995 초
721.9~1083 화염 피해
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRight
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 657–986
치명타 확률: 5%
Attack Time: 1.995 초
721.9~1083 화염 피해
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusRaiseStatues
Spell
시전 속도: 1.5 초
재사용 대기시간: 20 초
gain consume charges on skill use [1]
spell maximum action distance +% [100]
AvariusSummonTemplars3
Spell
시전 속도: 1 초
기본 지속시간 8
expend consume charges on skill use [1]
AvariusRaiseStatuesFaster
Spell
시전 속도: 1.5 초
재사용 대기시간: 10 초
gain consume charges on skill use [1]
spell maximum action distance +% [100]
AvariusRaiseStatuesFastest
Spell
시전 속도: 1.5 초
재사용 대기시간: 4 초
gain consume charges on skill use [1]
spell maximum action distance +% [100]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Transitionable
{
	num_states = 3
}

Stats
{
	set_maximum_consume_charges = 1
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	//turn_duration = 0.5
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivine"] = {
    name = "Innocence, God-Emperor of Eternity",
    life = 17.6,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "AvariusHolySpark",
        "AvariusDivineCall",
        "AvariusDelayedBlast",
        "AvariusOffsetProjectile",
        "AvariusOffsetProjectileForward",
        "AvariusOffsetProjectileRight",
        "AvariusSuperProjectileInnocence",
        "AvariusSummonTemplars2",
        "AvariusSummonTemplars3",
        "AvariusRaiseStatues",
        "AvariusRaiseStatuesFaster",
        "AvariusRaiseStatuesFastest",
        "AvariusDivineBeam",
        "AvariusDivineCharge",
        "AvariusDivineChargeSlam",
        "AvariusKillStatues",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusHolySpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "avarius_cast_on_charge_contact",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineCall"] = {
    name = "AvariusDivineCall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1000, 200, -64, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDelayedBlast"] = {
    name = "AvariusDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectile"] = {
    name = "AvariusOffsetProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileForward"] = {
    name = "AvariusOffsetProjectileForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileRight"] = {
    name = "AvariusOffsetProjectileRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectileInnocence"] = {
    name = "AvariusSuperProjectileInnocence",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "thrown_shield_num_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 15, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSummonTemplars2"] = {
    name = "AvariusSummonTemplars2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "expend_consume_charges_on_skill_use",
    },
    levels = {
        [1] = {8000, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSummonTemplars3"] = {
    name = "AvariusSummonTemplars3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "expend_consume_charges_on_skill_use",
    },
    levels = {
        [1] = {8000, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatues"] = {
    name = "AvariusRaiseStatues",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "gain_consume_charges_on_skill_use",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatuesFaster"] = {
    name = "AvariusRaiseStatuesFaster",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "gain_consume_charges_on_skill_use",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatuesFastest"] = {
    name = "AvariusRaiseStatuesFastest",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "gain_consume_charges_on_skill_use",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineBeam"] = {
    name = "AvariusDivineBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "fire_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {4, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineCharge"] = {
    name = "AvariusDivineCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {600, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineChargeSlam"] = {
    name = "AvariusDivineChargeSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {600, 400, 150, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusKillStatues"] = {
    name = "AvariusKillStatues",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
몬스터가 주는 경험치 250% 증가
monster dropped item rarity +% [15000]
IdMonsterQuestBossAct5
FamilyMonsterActBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 영원의 신-황제 이노센스
    인간형
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    몬스터가 주는 경험치 250% 증가
    monster dropped item rarity +% [15000]
    밀려날 수 없음
    Innocence, God-Emperor of Eternity
    SpectreN
    Tags시전, fire_affinity, ghost_armour, humanoid, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged
    생명력
    1760%
    Energy Shield From Life
    100%
    방어구
    +100%
    Ailment Threshold
    1760%
    저항
    40 40 40 25
    Damage
    220%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    AvariusCasticusDivine
    Metadata
    AvariusCasticusDivineStandalone
    레벨
    68
    생명력
    113,227
    방어구
    57,580
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    822
    주문 피해
    822
    정확도
    290
    Attack Time
    1.995
    경험치
    20,510
    Ailment Threshold
    113,227
    Chill
    358
    Shock
    358
    Brittle
    2,026
    Scorch
    358
    Sap
    989
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 657–986
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AvariusSuperProjectileInnocenceMapStandalone
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 657–986
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 20 초
    투사체가 모든 대상 관통
    2462~2814 화염 피해
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    spell maximum action distance +% [1000]
    thrown shield num additional projectiles [4]
    AvariusDelayedBlastMap
    Spell, Damage, Area, AreaSpell
    시전 속도: 1.5 초
    재사용 대기시간: 10 초
    1117~1676 물리 피해
    active skill area of effect radius +% final [120]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [100]
    AvariusDivineCallMap
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    치명타 확률: 5%
    시전 속도: 1.2 초
    재사용 대기시간: 10 초
    기본 지속시간 1
    986.9~1480 화염 피해
    0.2초마다 충돌 1회
    기본 반경 1미터
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [-64]
    is area damage [1]
    AvariusOffsetProjectile
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 657–986
    치명타 확률: 5%
    Attack Time: 1.995 초
    721.9~1083 화염 피해
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    AvariusDivineBeamMap
    Spell, Area, Fire, Channel, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 18 초
    받는 화염 피해 10% 증가
    1초마다 1227.5의 기본 화염 피해를 줌
    기본 지속시간 5
    기본 2차 지속시간 0.75
    광선 사거리 150% 증가
    fire beam prioritise players for targeting [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AvariusDivineCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 657–986
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 5 초
    기본 지속시간 0.6
    공격 속도 400% 증폭
    cyclone has triggered skill [1]
    AvariusDivineChargeSlamMap
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 657–986
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 14 초
    주는 피해 40% 증폭
    기본 지속시간 0.6
    공격 속도 400% 증폭
    monster penalty against minions damage +% final vs player minions [-50]
    AvariusHolySpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    전기불꽃
    치명타 확률: 5%
    추가 피해 효율: 70%
    시전 속도: 0.65 초
    적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
    345.2~1036 번개 피해
    기본 지속시간 2
    투사체 4개 추가 발사
    투사체 속도 25% 증가
    avarius cast on charge contact [1]
    base is projectile [1]
    AvariusOffsetProjectileForward
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 657–986
    치명타 확률: 5%
    Attack Time: 1.995 초
    721.9~1083 화염 피해
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    AvariusOffsetProjectileRight
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 657–986
    치명타 확률: 5%
    Attack Time: 1.995 초
    721.9~1083 화염 피해
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	has_light = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk ); "
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivineStandalone"] = {
        name = "Innocence, God-Emperor of Eternity",
        life = 17.6,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "AvariusHolySpark",
            "AvariusDivineCallMap",
            "AvariusDelayedBlastMap",
            "AvariusOffsetProjectile",
            "AvariusOffsetProjectileForward",
            "AvariusOffsetProjectileRight",
            "AvariusSuperProjectileInnocenceMapStandalone",
            "AvariusDivineBeamMap",
            "AvariusDivineCharge",
            "AvariusDivineChargeSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusHolySpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineCallMap"] = {
        name = "AvariusDivineCallMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, 1000, 200, -64, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDelayedBlastMap"] = {
        name = "AvariusDelayedBlastMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusOffsetProjectile"] = {
        name = "AvariusOffsetProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusOffsetProjectileForward"] = {
        name = "AvariusOffsetProjectileForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusOffsetProjectileRight"] = {
        name = "AvariusOffsetProjectileRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusSuperProjectileInnocenceMapStandalone"] = {
        name = "AvariusSuperProjectileInnocenceMapStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "thrown_shield_num_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {1.3999999761581, 1.6000000238419, 4, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineBeamMap"] = {
        name = "AvariusDivineBeamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "fire_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {1.0800000429153, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineCharge"] = {
        name = "AvariusDivineCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {600, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineChargeSlamMap"] = {
        name = "AvariusDivineChargeSlamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {600, 400, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 몬스터가 주는 경험치 250% 증가
    monster dropped item rarity +% [15000]
    IdMonsterQuestBossAct5
    FamilyMonsterActBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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