腐蚀毒蛇
构造体
monster ignores delve darkness mechanic [1]
无法被击退
Caustic Snake
幽魂N
标签beast, 施法, construct, extra_extra_small_height, ghost_armour, is_unarmed, legion_monster, ranged, reptile_beast, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.095 秒
伤害分布
±20%
经验值
100%
Model Size
75%
类型
LegionVaalSparkSnake
Metadata
LegionVaalSparkSnake
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.095
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
LegionVaalViperCausticSpark
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
攻击暴击率: 5%
施放间隔: 0.5 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
投射物贯穿所有目标
基础持续时间为 0.5
投射物速度加快 25%
base is projectile [1]
base projectile ground caustic cloud damage per minute [46926]
base projectile ground effect duration [2000]
ground caustic art variation [6]
projectile ground caustic cloud radius [5]
projectiles drop caustic cloud [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/caustic_snake_disappear.ao"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionVaalSparkSnake"] = {
    name = "Caustic Snake",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "LegionVaalViperCausticSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperCausticSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "base_skill_effect_duration",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "base_projectile_speed_+%",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {5.1999998092651, 500, 2000, 6, 5, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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