Caustic Snake
Construct
monster ignores delve darkness mechanic [1]
Cannot be Knocked Back
SpectreN
Tagsbeast, caster, construct, extra_extra_small_height, ghost_armour, is_unarmed, legion_monster, no_pantheon_mod, ranged, reptile_beast, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.095 Second
Damage Spread
±20%
Experience
100%
Model Size
75%
Type
LegionVaalSparkSnake
Metadata
LegionVaalSparkSnake
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.095
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
LegionVaalViperCausticSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Spark
Critical Strike Chance: 5%
Cast Time: 0.5 sec
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Projectiles Pierce all Targets
Base duration is 0.5 seconds
25% increased Projectile Speed
base is projectile [1]
base projectile ground caustic cloud damage per minute [46926]
base projectile ground effect duration [2000]
ground caustic art variation [6]
projectile ground caustic cloud radius [5]
projectiles drop caustic cloud [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/caustic_snake_disappear.ao"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionVaalSparkSnake"] = {
    name = "Caustic Snake",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "LegionVaalViperCausticSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperCausticSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "base_skill_effect_duration",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "base_projectile_speed_+%",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {5.1999998092651, 500, 2000, 6, 5, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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