知识之力
恶魔
区域: 恶灵学院
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Arbiter of Knowledge
幽魂 | N |
---|---|
地区 | 恶灵学院 |
标签 | 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, undying |
生命
400%
护甲
+25%
闪避值
+30%
异常状态临界值
400%
抗性
40 40 40 25
伤害
328%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.425 秒
伤害分布
±20%
经验值
200%
Model Size
115%
类型
CityStalkerMapBoss
Metadata
CityStalkerMaleMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
82
生命
8,370,908
护甲
107,064
闪避值
9,890
能量护盾
0
伤害
3,177
法术伤害
4,741
命中
499
攻击间隔
0.95475
经验值
143,066
异常状态临界值
3,934,327
冰缓
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 5045–7567
暴击几率: 5%
攻击间隔: 1.425 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BookSparkMapBoss
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
施放间隔: 0.65 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
造成 420.7 - 631.1 物理伤害
投射物贯穿所有目标
基础持续时间为 10 秒
投射物速度减慢 80%
base is projectile [1]
monster projectile variation [1]
投射物贯穿所有目标
基础持续时间为 10 秒
投射物速度减慢 80%
base is projectile [1]
monster projectile variation [1]
BookProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 5045–7567
暴击几率: 5%
攻击间隔: 1.425 秒
物理伤害总降 30%
投射物速度加快 30%
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
投射物速度加快 30%
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
BookMultiProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 5045–7567
暴击几率: 5%
攻击间隔: 1.425 秒
物理伤害总降 40%
额外发射 4 个投射物
投射物速度加快 30%
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
额外发射 4 个投射物
投射物速度加快 30%
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
BookSparkOnDamageTaken
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
施放间隔: 0.65 秒
冷却时间: 10 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
造成 226.5 - 339.8 物理伤害
投射物贯穿所有目标
总共受到 4000 点击中伤害时触发被辅助的法术
基础持续时间为 10 秒
投射物速度减慢 70%
base is projectile [1]
cast on damage taken also tracks dot [1]
monster penalty against minions damage +% final vs player minions [-40]
monster projectile variation [1]
投射物贯穿所有目标
总共受到 4000 点击中伤害时触发被辅助的法术
基础持续时间为 10 秒
投射物速度减慢 70%
base is projectile [1]
cast on damage taken also tracks dot [1]
monster penalty against minions damage +% final vs player minions [-40]
monster projectile variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleMapBoss"] = { name = "The Arbiter of Knowledge", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BookSparkMapBoss", "BookSparkOnDamageTaken", "BookProjectile", "BookMultiProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookSparkMapBoss"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 1, -80, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookSparkOnDamageTaken"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "monster_projectile_variation", "cast_on_damage_taken_%", "base_projectile_speed_+%", "cast_on_damage_taken_threshold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 1, 100, -70, 4000, -40, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookProjectile"] = { name = "BookProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0, 7, -30, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-10, 7, -30, 30, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [3] = {-20, 7, -30, 30, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [4] = {-30, 7, -30, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookMultiProjectile"] = { name = "BookMultiProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-15, 7, -30, 30, 4, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-25, 7, -30, 30, 4, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [3] = {-35, 7, -30, 30, 4, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [4] = {-40, 7, -30, 30, 4, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | MonsterImplicitNemesisCurseDaemon |
---|---|
Name | 邪咒之语 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
知识之力
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Arbiter of Knowledge
幽魂 | N |
---|---|
标签 | 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, medium_small_height, melee, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, undying |
生命
400%
护甲
+25%
闪避值
+30%
异常状态临界值
400%
抗性
40 40 40 25
伤害
328%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.425 秒
伤害分布
±20%
经验值
200%
Model Size
115%
类型
CityStalkerMapBoss
Metadata
CityStalkerMaleMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
35,988
闪避值
6,161
能量护盾
0
伤害
1,396
法术伤害
2,083
命中
290
攻击间隔
0.95475
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2216–3324
暴击几率: 5%
攻击间隔: 1.425 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BookSparkMapBoss
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
施放间隔: 0.65 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
造成 272.9 - 409.4 物理伤害
投射物贯穿所有目标
基础持续时间为 10 秒
投射物速度减慢 80%
base is projectile [1]
monster projectile variation [1]
投射物贯穿所有目标
基础持续时间为 10 秒
投射物速度减慢 80%
base is projectile [1]
monster projectile variation [1]
BookProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 2216–3324
暴击几率: 5%
攻击间隔: 1.425 秒
物理伤害总降 30%
投射物速度加快 30%
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
投射物速度加快 30%
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
BookMultiProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 2216–3324
暴击几率: 5%
攻击间隔: 1.425 秒
物理伤害总降 40%
额外发射 4 个投射物
投射物速度加快 30%
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
额外发射 4 个投射物
投射物速度加快 30%
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
BookSparkOnDamageTaken
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
施放间隔: 0.65 秒
冷却时间: 10 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
造成 147 - 220.4 物理伤害
投射物贯穿所有目标
总共受到 4000 点击中伤害时触发被辅助的法术
基础持续时间为 10 秒
投射物速度减慢 70%
base is projectile [1]
cast on damage taken also tracks dot [1]
monster penalty against minions damage +% final vs player minions [-40]
monster projectile variation [1]
投射物贯穿所有目标
总共受到 4000 点击中伤害时触发被辅助的法术
基础持续时间为 10 秒
投射物速度减慢 70%
base is projectile [1]
cast on damage taken also tracks dot [1]
monster penalty against minions damage +% final vs player minions [-40]
monster projectile variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossStandalone"] = { name = "The Arbiter of Knowledge", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BookSparkMapBoss", "BookSparkOnDamageTaken", "BookProjectile", "BookMultiProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookSparkMapBoss"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 1, -80, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookSparkOnDamageTaken"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "monster_projectile_variation", "cast_on_damage_taken_%", "base_projectile_speed_+%", "cast_on_damage_taken_threshold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 1, 100, -70, 4000, -40, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookProjectile"] = { name = "BookProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0, 7, -30, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-10, 7, -30, 30, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [3] = {-20, 7, -30, 30, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [4] = {-30, 7, -30, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookMultiProjectile"] = { name = "BookMultiProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-15, 7, -30, 30, 4, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-25, 7, -30, 30, 4, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [3] = {-35, 7, -30, 30, 4, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [4] = {-40, 7, -30, 30, 4, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | MonsterImplicitNemesisCurseDaemon |
---|---|
Name | 邪咒之语 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
知识之力
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Arbiter of Knowledge
幽魂 | N |
---|---|
标签 | demon, elder_map_boss, flesh_armour, humanoid, is_unarmed, medium_movement, medium_small_height, non_attacking, not_int, red_blood, undying |
生命
400%
护甲
+25%
闪避值
+30%
异常状态临界值
400%
抗性
40 40 40 25
伤害
328%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.425 秒
伤害分布
±20%
经验值
200%
Model Size
115%
类型
CityStalkerMapBoss
Metadata
CityStalkerMaleMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossElder"] = { name = "The Arbiter of Knowledge", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | MonsterImplicitNemesisCurseDaemon |
---|---|
Name | 邪咒之语 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |