Charging Totem
Construct
skill art variation [2]
base projectile ground effect duration [3000]
projectiles drop ground lightning [1]
Cannot be Stunned
SpectreN
Tagscaster, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
Life
600%
Armour
+100%
Ailment Threshold
600%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
MonsterTotemHighHealth
Metadata
TotemProphecyBossVaalSpark
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
ProphecyBossSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Spark
Cast Time: 0.65 sec
Cooldown Time: 7.25 sec
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 1544 to 2316 Lightning Damage
Base duration is 2 seconds
Fires 7 additional Projectiles
Fires Projectiles in a circle
65% increased Projectile Speed
base is projectile [1]
cast when triggered by other skill % [100]
ProphecyBossTotemKill
Spell
Kill
Cast Time: 1 sec
Cooldown Time: 8.26 sec
Kills a target
75% less Cast Speed

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemProphecyBossVaalSpark"] = {
    name = "Charging Totem",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ProphecyBossSpark",
        "ProphecyBossTotemKill",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "cast_when_triggered_by_other_skill_%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 40, 100, 7, 25, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossTotemKill"] = {
    name = "Kill",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Kills a target",
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {-75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
skill art variation [2]
IdMonsterArtVariation2_
FamilySkillArtVariation
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • skill art variation Min: 2 Max: 2 Global
  • base projectile ground effect duration [3000]
    projectiles drop ground lightning [1]
    IdMonsterProjectilesDropShockedGround
    FamilyProjectilesDropShockedGround
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • projectiles drop ground lightning Min: 1 Max: 1 Global
  • base projectile ground effect duration Min: 3000 Max: 3000 Global
  • Cannot be Stunned
    IdMonsterCannotBeStunned1
    NameSteadfast
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Edit

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