Totem Carregado
Construto
skill art variation [2]
base projectile ground effect duration [3000]
projectiles drop ground lightning [1]
Não Pode ser Atordoado
Charging Totem
SpectreN
TagsConjurador, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
Vida
600%
Armadura
+100%
Ailment Threshold
600%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
MonsterTotemHighHealth
Metadata
TotemProphecyBossVaalSpark
Nível
68
Vida
38,600
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
ProphecyBossSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Faísca
Tempo de Conjuração: 0.65 seg
Recarga: 7.25 seg
Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
Causa 1544 a 2316 de Dano de Raio
Duração base é de 2 segundos
Dispara 7 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Projéteis aumentada em 65%
base is projectile [1]
cast when triggered by other skill % [100]
ProphecyBossTotemKill
Spell
Morte
Tempo de Conjuração: 1 seg
Recarga: 8.26 seg
Mata um alvo
75% menos Velocidade de Conjuração

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemProphecyBossVaalSpark"] = {
    name = "Charging Totem",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ProphecyBossSpark",
        "ProphecyBossTotemKill",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "cast_when_triggered_by_other_skill_%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 40, 100, 7, 25, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossTotemKill"] = {
    name = "Kill",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Kills a target",
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {-75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
skill art variation [2]
IdMonsterArtVariation2_
FamilySkillArtVariation
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • skill art variation Min: 2 Max: 2 Global
  • base projectile ground effect duration [3000]
    projectiles drop ground lightning [1]
    IdMonsterProjectilesDropShockedGround
    FamilyProjectilesDropShockedGround
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • projectiles drop ground lightning Min: 1 Max: 1 Global
  • base projectile ground effect duration Min: 3000 Max: 3000 Global
  • Não Pode ser Atordoado
    IdMonsterCannotBeStunned1
    Name{Inabalável}{Inabalável}{Inabalável}{Inabaláveis}{Inabaláveis}{Inabaláveis}
    FamilyMonsterCannotBeStunned
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Edit

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