Aufladendes Totem
Konstrukt
skill art variation [2]
base projectile ground effect duration [3000]
projectiles drop ground lightning [1]
base projectile ground effect duration [3000]
projectiles drop ground lightning [1]
Kann nicht betäubt werden
Charging Totem
Spectre | N |
---|---|
Tags | Zauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour |
Leben
600%
Rüstung
+100%
Ailment Threshold
600%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
MonsterTotemHighHealth
Metadata
TotemProphecyBossVaalSpark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
38,600
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyBossSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Funken
Zauberzeit: 0.65 Sek.
Abklingzeit: 7.25 Sek.
Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
Verursacht 1544 bis 2316 Blitzschaden
Basisdauer beträgt 2 Sekunden
Feuert 7 zusätzliche Projektile
Feuert Projektile in einem Kreis
65% erhöhte Projektilgeschwindigkeit
base is projectile [1]
cast when triggered by other skill % [100]
Basisdauer beträgt 2 Sekunden
Feuert 7 zusätzliche Projektile
Feuert Projektile in einem Kreis
65% erhöhte Projektilgeschwindigkeit
base is projectile [1]
cast when triggered by other skill % [100]
ProphecyBossTotemKill
Spell
Töten
Zauberzeit: 1 Sek.
Abklingzeit: 8.26 Sek.
Tötet ein Ziel.
75% weniger Zaubergeschwindigkeit
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TotemProphecyBossVaalSpark"] = { name = "Charging Totem", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ProphecyBossSpark", "ProphecyBossTotemKill", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_projectile_speed_+%", "cast_when_triggered_by_other_skill_%", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 40, 100, 7, 25, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossTotemKill"] = { name = "Kill", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Kills a target", skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_cast_speed_+%_final", }, levels = { [1] = {-75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
skill art variation [2]
Id | MonsterArtVariation2_ |
---|---|
Family | SkillArtVariation |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
base projectile ground effect duration [3000]
projectiles drop ground lightning [1]
Id | MonsterProjectilesDropShockedGround |
---|---|
Family | ProjectilesDropShockedGround |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht betäubt werden
Id | MonsterCannotBeStunned1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterCannotBeStunned
| Domains | Monster (3)
| GenerationType | Einzigartig (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |