Skill Gem /1
Name |
---|
Raise Zombie |
Skill Gem Quality /1
Item | Stats |
---|---|
Raise Zombie | +(0–1) to Maximum Raised Zombies |
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
The Elder's | 68 | Prefix | +1 to maximum number of Raised Zombies minion | amulet_elder 800 default 0 |
45 | ScourgeUpside | +1 to maximum number of Raised Zombies minion | boots 100 default 0 | |
45 | ScourgeDownside | -2 to maximum number of Raised Zombies minion | boots 200 default 0 | |
1 | WeaponTree | Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 | |
1 | WeaponTree | Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 default 0 |
Enchantment Modifier /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Raise Zombie Damage 1 | 66 | Enchantment | Raised Zombies deal 25% increased Damage damage minion | helmet 100 default 0 |
Enchantment Raise Zombie Damage 2 | 75 | Enchantment | Raised Zombies deal 40% increased Damage damage minion | helmet 100 default 0 |
Enchantment Zombie Attack Speed 1 | 66 | Enchantment | Raised Zombies have 10% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Zombie Attack Speed 2 | 75 | Enchantment | Raised Zombies have 15% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 1 | 66 | Enchantment | Raised Zombies have +24% to Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 2 | 75 | Enchantment | Raised Zombies have +36% to Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Monsters mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | monster raises zombies text [1] | ||
1 | Unique | monster spawn bloodlines zombie giant [1] |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | Minions have (8–10)% increased maximum Life +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons minion | helmet 2000 body_armour 0 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x Chaos Orb | Helmet | Betrayal Unveil |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage local jewel effect base radius [1200] minion |
Item /1
Undying Flesh Talisman
Talisman Tier: 1
+1 to maximum number of Raised Zombies
local stat monsters pick up item [1]
Corrupted
Unique /12
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
(5–15)% increased Movement Speed
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Reserves 30% of Life
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
+25% Chance to Block Spell Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
+(25–40) to maximum Life
(8–12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks you Use apply to your Raised Zombies and Spectres
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
Minions have (80–100)% increased Movement Speed
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Minions deal (10–15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
Attack deals 30% increased Damage
+2 to Level of Socketed Minion Gems
Minions have (10–20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Socketed Gems are Supported by Level 1 Meat Shield
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
Passive /2
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Spectres
+1 to Maximum number of Skeletons
Minions have 15% increased maximum Life
Minions deal 20% increased Damage
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons
Cluster Jewel Passive /1
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit