Skills Tutorial /6
ゾンビミニオンのアタックスピードが増加する。
ゾンビの基本アタックが、範囲攻撃に変化する。これにより、基本アタックが複数の敵を同時にヒットできるようになる。
ゾンビミニオンのダメージが上昇する。
ゾンビミニオンの最大ライフが増加し、攻撃力の高い敵に耐えられるようになる。
ゾンビミニオンのグランドスラム範囲攻撃を追加であと2回繰り返す。
ゾンビミニオンの物理ダメージが上昇するともに、出血と毒付与によるダメージ量も上昇する。
Level Effect /40
| レベル | 装備条件レベル | 知性 | マナ | Base Damage | ゾンビの最大蘇生数 3体 | ミニオンの最大ライフが#%上昇する | 経験値 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 9 | 100%, 100%, 100% | 3, 1 | 70 | |
| 2 | 2 | 0 | 10 | 100%, 100%, 100% | 3, 1 | 2 | 308 |
| 3 | 4 | 16 | 11 | 100%, 100%, 100% | 3, 1 | 4 | 1,554 |
| 4 | 7 | 22 | 12 | 100%, 100%, 100% | 3, 1 | 6 | 6,667 |
| 5 | 11 | 31 | 13 | 100%, 100%, 100% | 4, 1 | 8 | 26,047 |
| 6 | 16 | 41 | 14 | 100%, 100%, 100% | 4, 1 | 10 | 49,725 |
| 7 | 20 | 50 | 15 | 100%, 100%, 100% | 4, 1 | 12 | 95,714 |
| 8 | 24 | 58 | 16 | 100%, 100%, 100% | 4, 1 | 14 | 169,595 |
| 9 | 28 | 67 | 17 | 100%, 100%, 100% | 4, 1 | 16 | 283,759 |
| 10 | 32 | 75 | 18 | 100%, 100%, 100% | 4, 1 | 18 | 453,996 |
| 11 | 36 | 83 | 19 | 100%, 100%, 100% | 4, 1 | 20 | 703,128 |
| 12 | 40 | 92 | 20 | 100%, 100%, 100% | 5, 1 | 22 | 1,061,223 |
| 13 | 44 | 100 | 21 | 100%, 100%, 100% | 5, 1 | 24 | 2,065,870 |
| 14 | 48 | 109 | 22 | 100%, 100%, 100% | 5, 1 | 26 | 2,507,110 |
| 15 | 52 | 117 | 23 | 100%, 100%, 100% | 5, 1 | 28 | 5,798,936 |
| 16 | 56 | 125 | 24 | 100%, 100%, 100% | 5, 1 | 30 | 15,083,919 |
| 17 | 60 | 134 | 25 | 100%, 100%, 100% | 5, 1 | 32 | 27,792,735 |
| 18 | 64 | 142 | 26 | 100%, 100%, 100% | 6, 1 | 34 | 43,869,739 |
| 19 | 67 | 148 | 27 | 100%, 100%, 100% | 6, 1 | 36 | 242,081,556 |
| 20 | 70 | 155 | 28 | 100%, 100%, 100% | 6, 1 | 38 | |
| 21 | 72 | 29 | 100%, 100%, 100% | 6, 1 | 40 | ||
| 22 | 74 | 30 | 100%, 100%, 100% | 6, 1 | 42 | ||
| 23 | 76 | 31 | 100%, 100%, 100% | 6, 1 | 44 | ||
| 24 | 78 | 32 | 100%, 100%, 100% | 6, 1 | 46 | ||
| 25 | 80 | 33 | 100%, 100%, 100% | 7, 1 | 48 | ||
| 26 | 82 | 34 | 100%, 100%, 100% | 7, 1 | 50 | ||
| 27 | 84 | 35 | 100%, 100%, 100% | 7, 1 | 52 | ||
| 28 | 86 | 36 | 100%, 100%, 100% | 7, 1 | 54 | ||
| 29 | 88 | 37 | 100%, 100%, 100% | 7, 1 | 56 | ||
| 30 | 90 | 38 | 100%, 100%, 100% | 7, 1 | 58 | ||
| 31 | 91 | 38 | 100%, 100%, 100% | 7, 1 | 59 | ||
| 32 | 92 | 39 | 100%, 100%, 100% | 7, 1 | 60 | ||
| 33 | 93 | 39 | 100%, 100%, 100% | 7, 1 | 61 | ||
| 34 | 94 | 40 | 100%, 100%, 100% | 8, 1 | 62 | ||
| 35 | 95 | 40 | 100%, 100%, 100% | 8, 1 | 63 | ||
| 36 | 96 | 41 | 100%, 100%, 100% | 8, 1 | 64 | ||
| 37 | 97 | 41 | 100%, 100%, 100% | 8, 1 | 65 | ||
| 38 | 98 | 42 | 100%, 100%, 100% | 8, 1 | 66 | ||
| 39 | 99 | 42 | 100%, 100%, 100% | 8, 1 | 67 | ||
| 40 | 100 | 43 | 100%, 100%, 100% | 8, 1 | 68 |
Attribute /10
ゾンビ蘇生
| 名前 | 全ての説明を表示 |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | ミニオン, Zombie |
| Id | RaiseZombie |
| BaseType | ゾンビ蘇生 |
| Class | スキルジェム |
| TargetTypes | Corpse, |
| Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
| ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
| ActiveSkillsCode | raise_zombie |
| Reference |
品質による追加の効果:
Supported By /167
マイクロトランザクション /6
ゾンビ蘇生 ユニーク /11
不死者スタン閾値が30%増加する
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"ZombieSlam",
"GAZombieCorpseGroundImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
name = "ZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
アーマーが40%増加する
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防御 アーマー |
スタン閾値が30%増加する
| Family | SelfStunThreshold |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
ゾンビ蘇生 モンスター /15
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.14.0 |
|
| 3.10.0 |
|
| 3.9.0 |
|
| 3.8.0 |
|
| 3.2.0 |
|
| 3.0.0 |
|
| 2.6.0 |
|
| 2.5.0 |
|
| 2.1.0 |
|
| 1.2.4 |
|
| 1.2.0 |
|
| 1.0.6 |
|
| 0.9.12 |
The passive tree allows up to five additional zombies. |
| 0.9.1 |
|
| 0.7.1 |
|
| 0.6.11 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




































































































































































































