ジーナス
Skills Tutorial /6
ゾンビミニオンのアタックスピードが増加する。
ゾンビの基本アタックが、範囲攻撃に変化する。これにより、基本アタックが複数の敵を同時にヒットできるようになる。
ゾンビミニオンのダメージが上昇する。
ゾンビミニオンの最大ライフが増加し、攻撃力の高い敵に耐えられるようになる。
ゾンビミニオンのグランドスラム範囲攻撃を追加であと2回繰り返す。
ゾンビミニオンの物理ダメージが上昇するともに、出血と毒付与によるダメージ量も上昇する。
Level Effect /40
レベル | 装備条件レベル | 知性 | コスト | Base Damage | ゾンビの最大蘇生数が+3体される | ミニオンの最大ライフが#%上昇する | Minion Level | 経験値 |
---|---|---|---|---|---|---|---|---|
1 | 1 | 10 | 9 | 100%, 100% | 3 | 2 | 70 | |
2 | 2 | 12 | 10 | 100%, 100% | 3 | 2 | 4 | 308 |
3 | 4 | 16 | 11 | 100%, 100% | 3 | 4 | 6 | 1,554 |
4 | 7 | 22 | 12 | 100%, 100% | 3 | 6 | 8 | 6,667 |
5 | 11 | 31 | 13 | 100%, 100% | 4 | 8 | 10 | 26,047 |
6 | 16 | 41 | 14 | 100%, 100% | 4 | 10 | 12 | 49,725 |
7 | 20 | 50 | 15 | 100%, 100% | 4 | 12 | 14 | 95,714 |
8 | 24 | 58 | 16 | 100%, 100% | 4 | 14 | 16 | 169,595 |
9 | 28 | 67 | 17 | 100%, 100% | 4 | 16 | 18 | 283,759 |
10 | 32 | 75 | 18 | 100%, 100% | 4 | 18 | 20 | 453,996 |
11 | 36 | 83 | 19 | 100%, 100% | 4 | 20 | 22 | 703,128 |
12 | 40 | 92 | 20 | 100%, 100% | 5 | 22 | 24 | 1,061,223 |
13 | 44 | 100 | 21 | 100%, 100% | 5 | 24 | 26 | 2,065,870 |
14 | 48 | 109 | 22 | 100%, 100% | 5 | 26 | 28 | 2,507,110 |
15 | 52 | 117 | 23 | 100%, 100% | 5 | 28 | 30 | 5,798,936 |
16 | 56 | 125 | 24 | 100%, 100% | 5 | 30 | 32 | 15,083,919 |
17 | 60 | 134 | 25 | 100%, 100% | 5 | 32 | 34 | 27,792,735 |
18 | 64 | 142 | 26 | 100%, 100% | 6 | 34 | 36 | 43,869,739 |
19 | 67 | 148 | 27 | 100%, 100% | 6 | 36 | 38 | 242,081,556 |
20 | 70 | 155 | 28 | 100%, 100% | 6 | 38 | 40 | |
21 | 72 | 29 | 100%, 100% | 6 | 40 | 42 | ||
22 | 74 | 30 | 100%, 100% | 6 | 42 | 44 | ||
23 | 76 | 31 | 100%, 100% | 6 | 44 | 46 | ||
24 | 78 | 32 | 100%, 100% | 6 | 46 | 48 | ||
25 | 80 | 33 | 100%, 100% | 7 | 48 | 50 | ||
26 | 82 | 34 | 100%, 100% | 7 | 50 | 52 | ||
27 | 84 | 35 | 100%, 100% | 7 | 52 | 54 | ||
28 | 86 | 36 | 100%, 100% | 7 | 54 | 56 | ||
29 | 88 | 37 | 100%, 100% | 7 | 56 | 58 | ||
30 | 90 | 38 | 100%, 100% | 7 | 58 | 60 | ||
31 | 91 | 38 | 100%, 100% | 7 | 59 | 62 | ||
32 | 92 | 39 | 100%, 100% | 7 | 60 | 64 | ||
33 | 93 | 39 | 100%, 100% | 7 | 61 | 66 | ||
34 | 94 | 40 | 100%, 100% | 8 | 62 | 68 | ||
35 | 95 | 40 | 100%, 100% | 8 | 63 | 70 | ||
36 | 96 | 41 | 100%, 100% | 8 | 64 | 72 | ||
37 | 97 | 41 | 100%, 100% | 8 | 65 | 74 | ||
38 | 98 | 42 | 100%, 100% | 8 | 66 | 76 | ||
39 | 99 | 42 | 100%, 100% | 8 | 67 | 78 | ||
40 | 100 | 43 | 100%, 100% | 8 | 68 | 80 |
Attribute /9
ゾンビ蘇生
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
Acronym | ミニオン, Zombie |
BaseType | ゾンビ蘇生 |
Class | スキルジェム |
TargetTypes | Corpse, |
Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
ActiveSkillsCode | raise_zombie |
Reference | ![]() |
品質による追加の効果:


有料アイテム /6
Supported By /26
ゾンビ蘇生 ユニーク /11





スタン閾値が30%増加する
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |





Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
アーマーが40%増加する
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
スタン閾値が30%増加する
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ゾンビ蘇生 モンスター /17
名前 | モッド | Spectre |
---|---|---|
ドードゥリのアニメーター | monster raises undead text [1] monster casts enfeeble curse text [1] 呪いスキルのキャストスピードが80%減少する monster raises zombies text [1] | Y |
大尋問官、フレッシュレンド | Y | |
リアニメイター | Y | |
コアギュレーティドブラッド | 移動スピードが30%増加する monster no map drops [1] | Y |
ミナラ・アネミナ | monster base type attack cast speed +% and damage -% final [33] スペルブロック率が30% ブロックしたヒットからダメージの15%を受ける | Y |
ミナラ・アネミナ | monster base type attack cast speed +% and damage -% final [33] スペルブロック率が30% ブロックしたヒットからダメージの15%を受ける 最大ライフが100%増加する 効果範囲が100%増加する キャラクターサイズが80%増加する | Y |
ヴァールの肉体細工師、クテック | ドロップするアイテムのレアリティが%増加する monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
ヴァールの肉体細工師、クテック | ドロップするアイテムのレアリティが%増加する monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
公爵夫人 | ドロップするアイテムの数量が300%増加する ドロップするアイテムのレアリティが800%増加する grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] 移動スピードが50%増加する monster no map drops [1] monster is invasion boss [1] | Y |
ドロールスカー | 物理ダメージの50%を雷ダメージに変換する ドロップするアイテムの数量が300%増加する ドロップするアイテムのレアリティが800%増加する monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] アタックブロック率が20% スペルブロック率が20% ブロックしたヒットからダメージの40%を受ける | Y |
変化する闇、バメス | 物理ダメージの50%を混沌ダメージに変換する display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] 呪術無効化 ドロップするアイテムの数量が300%増加する ドロップするアイテムのレアリティが800%増加する monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
比類なき者、ヴェサイダー | モンスターの付与する経験値が100%増加する ドロップするアイテムのレアリティが15000%増加する cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
タリスマン・デーモン | Y | |
空腹のネズミ | monster no drops or experience [1] | Y |
影の錬金術師、シエルガン | モンスターの付与する経験値が100%増加する ドロップするアイテムのレアリティが15000%増加する cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
上級サイエンティスト | Y | |
デーモン | Y |
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.14.0 |
|
3.10.0 |
|
3.9.0 |
|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.5.0 |
|
2.1.0 |
|
1.2.4 |
|
1.2.0 |
|
1.0.6 |
|
0.9.12 |
The passive tree allows up to five additional zombies. |
0.9.1 |
|
0.7.1 |
|
0.6.11 |
|
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