Дополнительные эффекты от качества:


Задание /2
Act | Задание | NPC | Герой |
---|---|---|---|
1 | Враг у ворот | Quest Reward | Ведьма |
1 | Враг у ворот | Несса | Дворянка · Жрец · Ведьма |
Skills Tutorial /6
Повышает скорость атаки ваших приспешников-зомби.
Превращает базовую атаку ваших приспешников-зомби в атаку по области. Это значит, что зомби смогут поразить своей базовой атакой сразу нескольких врагов.
Дает больше урона вашим приспешникам-зомби.
Увеличивает максимум здоровья ваших приспешников-зомби, позволяя им дольше оставаться в живых в битвах с сильными противниками.
Позволяет вашим зомби ещё два раза повторить их мощную сотрясающую атаку по области.
Дает атакам ваших приспешников-зомби больше физического урона в ближнем бою. Этот камень поддержки также повышает урон от яда и кровотечения.
Level Effect /40
Уровень | Требуется Уровень | Инт | Расход ресурсов | Base Damage | +3 к максимуму поднятых зомби | Приспешники имеют на #% больше максимума здоровья | Minion Level | Опыт |
---|---|---|---|---|---|---|---|---|
1 | 1 | 10 | 9 | 100%, 100% | 3 | 2 | 70 | |
2 | 2 | 12 | 10 | 100%, 100% | 3 | 2 | 4 | 308 |
3 | 4 | 16 | 11 | 100%, 100% | 3 | 4 | 6 | 1,554 |
4 | 7 | 22 | 12 | 100%, 100% | 3 | 6 | 8 | 6,667 |
5 | 11 | 31 | 13 | 100%, 100% | 4 | 8 | 10 | 26,047 |
6 | 16 | 41 | 14 | 100%, 100% | 4 | 10 | 12 | 49,725 |
7 | 20 | 50 | 15 | 100%, 100% | 4 | 12 | 14 | 95,714 |
8 | 24 | 58 | 16 | 100%, 100% | 4 | 14 | 16 | 169,595 |
9 | 28 | 67 | 17 | 100%, 100% | 4 | 16 | 18 | 283,759 |
10 | 32 | 75 | 18 | 100%, 100% | 4 | 18 | 20 | 453,996 |
11 | 36 | 83 | 19 | 100%, 100% | 4 | 20 | 22 | 703,128 |
12 | 40 | 92 | 20 | 100%, 100% | 5 | 22 | 24 | 1,061,223 |
13 | 44 | 100 | 21 | 100%, 100% | 5 | 24 | 26 | 2,065,870 |
14 | 48 | 109 | 22 | 100%, 100% | 5 | 26 | 28 | 2,507,110 |
15 | 52 | 117 | 23 | 100%, 100% | 5 | 28 | 30 | 5,798,936 |
16 | 56 | 125 | 24 | 100%, 100% | 5 | 30 | 32 | 15,083,919 |
17 | 60 | 134 | 25 | 100%, 100% | 5 | 32 | 34 | 27,792,735 |
18 | 64 | 142 | 26 | 100%, 100% | 6 | 34 | 36 | 43,869,739 |
19 | 67 | 148 | 27 | 100%, 100% | 6 | 36 | 38 | 242,081,556 |
20 | 70 | 155 | 28 | 100%, 100% | 6 | 38 | 40 | |
21 | 72 | 29 | 100%, 100% | 6 | 40 | 42 | ||
22 | 74 | 30 | 100%, 100% | 6 | 42 | 44 | ||
23 | 76 | 31 | 100%, 100% | 6 | 44 | 46 | ||
24 | 78 | 32 | 100%, 100% | 6 | 46 | 48 | ||
25 | 80 | 33 | 100%, 100% | 7 | 48 | 50 | ||
26 | 82 | 34 | 100%, 100% | 7 | 50 | 52 | ||
27 | 84 | 35 | 100%, 100% | 7 | 52 | 54 | ||
28 | 86 | 36 | 100%, 100% | 7 | 54 | 56 | ||
29 | 88 | 37 | 100%, 100% | 7 | 56 | 58 | ||
30 | 90 | 38 | 100%, 100% | 7 | 58 | 60 | ||
31 | 91 | 38 | 100%, 100% | 7 | 59 | 62 | ||
32 | 92 | 39 | 100%, 100% | 7 | 60 | 64 | ||
33 | 93 | 39 | 100%, 100% | 7 | 61 | 66 | ||
34 | 94 | 40 | 100%, 100% | 8 | 62 | 68 | ||
35 | 95 | 40 | 100%, 100% | 8 | 63 | 70 | ||
36 | 96 | 41 | 100%, 100% | 8 | 64 | 72 | ||
37 | 97 | 41 | 100%, 100% | 8 | 65 | 74 | ||
38 | 98 | 42 | 100%, 100% | 8 | 66 | 76 | ||
39 | 99 | 42 | 100%, 100% | 8 | 67 | 78 | ||
40 | 100 | 43 | 100%, 100% | 8 | 68 | 80 |
Attribute /9
Поднятие зомби
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
Acronym | Приспешник, Zombie |
BaseType | Поднятие зомби |
Class | Камни умений |
TargetTypes | Corpse, |
Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
ActiveSkillsCode | raise_zombie |
Reference | ![]() |
Дополнительные эффекты от качества:


Микротранзакции /6
Supported By /26
Поднятие зомби Уникальный /11
сотрясающей атаки поднятых зомби повышается на 100%
поднятых зомби наносит увеличенный на 30% урон





30% повышение порога оглушения
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |





Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение брони
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% повышение порога оглушения
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Поднятие зомби монстр /17
Имя | Свойства | Spectre |
---|---|---|
Некромант Доэдре | monster raises undead text [1] monster casts enfeeble curse text [1] 80% снижение скорости сотворения умений проклятий monster raises zombies text [1] | Y |
Шкуродер, Великий Инквизитор | Y | |
Реаниматор | Y | |
Запёкшаяся кровь | 30% повышение скорости передвижения monster no map drops [1] | Y |
Минара Анемина | monster base type attack cast speed +% and damage -% final [33] 30% шанс блокировать урон от чар Вы получаете 15% урона от заблокированных ударов | Y |
Минара Анемина | monster base type attack cast speed +% and damage -% final [33] 30% шанс блокировать урон от чар Вы получаете 15% урона от заблокированных ударов 100% увеличение максимума здоровья 100% увеличение области действия 80% увеличение размера персонажа | Y |
Кутек, Кузнец тел ваал | % увеличение редкости выпадающих предметов monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
Кутек, Кузнец тел ваал | % увеличение редкости выпадающих предметов monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Матрона | 300% увеличение количества выпадающих предметов 800% увеличение редкости выпадающих предметов grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] 50% повышение скорости передвижения monster no map drops [1] monster is invasion boss [1] | Y |
Меченый бормотун | 50% физического урона становится уроном от молнии 300% увеличение количества выпадающих предметов 800% увеличение редкости выпадающих предметов monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% шанс блокировать урон от атак 20% шанс блокировать урон от чар Вы получаете 40% урона от заблокированных ударов | Y |
Бэмит, Идущая тьма | 50% физического урона становится уроном хаосом display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] Заговоренный 300% увеличение количества выпадающих предметов 800% увеличение редкости выпадающих предметов monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Вессидир, Непревзойденный | Монстры дают повышенный на 100% опыт 15000% увеличение редкости выпадающих предметов cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Демон талисмана | Y | |
Оголодавшая крыса | monster no drops or experience [1] | Y |
Кьерган, Тёмный алхимик | Монстры дают повышенный на 100% опыт 15000% увеличение редкости выпадающих предметов cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Старший ученый | Y | |
Демон | Y |
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.14.0 |
|
3.10.0 |
|
3.9.0 |
|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.5.0 |
|
2.1.0 |
|
1.2.4 |
|
1.2.0 |
|
1.0.6 |
|
0.9.12 |
The passive tree allows up to five additional zombies. |
0.9.1 |
|
0.7.1 |
|
0.6.11 |
|
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