Некромант Доэдре
Демон
monster raises undead text [1]
monster casts enfeeble curse text [1]
80% снижение скорости сотворения умений проклятий
monster raises zombies text [1]
monster casts enfeeble curse text [1]
80% снижение скорости сотворения умений проклятий
monster raises zombies text [1]
Doedre's Animator
Spectre | N |
---|---|
Tags | animal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement |
Packs |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
ProphecyNecromancerDoedre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,440
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
504
Урон от чар
504
Точность
290
Attack Time
1.17
Опыт
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 403–605
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
NecromancerEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Слабость
Время применения: 1.1 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
Базовая длительность - 5 секунд(-ы)
Проклятые враги имеют 60% снижение меткости
Проклятые обычные или волшебные враги наносят на 60% меньше урона
Проклятые редкие или уникальные враги наносят на 23% меньше урона
active skill area of effect radius +% final [42]
Проклятые враги имеют 60% снижение меткости
Проклятые обычные или волшебные враги наносят на 60% меньше урона
Проклятые редкие или уникальные враги наносят на 23% меньше урона
active skill area of effect radius +% final [42]
ProphecyRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Поднятие зомби
Время применения: 0.85 сек.
Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
22% увеличение размера персонажа
+8 к максимуму поднятых зомби
Приспешники имеют на 40% больше максимума здоровья
Приспешники наносят на 50% больше урона
alternate minion [1]
+8 к максимуму поднятых зомби
Приспешники имеют на 40% больше максимума здоровья
Приспешники наносят на 50% больше урона
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Necromancer/Necromancer" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedre"] = { name = "Doedre's Animator", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyRaiseZombie", "NecromancerEnfeeble", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster casts enfeeble curse text [1]
Id | MonsterCastsEnfeebleCurseText |
---|---|
Family | MonsterCastsEnfeebleCurseText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
80% снижение скорости сотворения умений проклятий
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
monster raises zombies text [1]
Id | MonsterRaisesZombiesText |
---|---|
Family | MonsterRaisesZombiesText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Некромант Доэдре
Демон
monster raises undead text [1]
monster casts enfeeble curse text [1]
80% снижение скорости сотворения умений проклятий
monster raises zombies text [1]
monster casts enfeeble curse text [1]
80% снижение скорости сотворения умений проклятий
monster raises zombies text [1]
Doedre's Animator
Spectre | N |
---|---|
Tags | animal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
ProphecyNecromancerDoedreStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,440
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
504
Урон от чар
504
Точность
290
Attack Time
1.17
Опыт
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 403–605
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
NecromancerEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Слабость
Время применения: 1.1 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
Базовая длительность - 5 секунд(-ы)
Проклятые враги имеют 60% снижение меткости
Проклятые обычные или волшебные враги наносят на 60% меньше урона
Проклятые редкие или уникальные враги наносят на 23% меньше урона
active skill area of effect radius +% final [42]
Проклятые враги имеют 60% снижение меткости
Проклятые обычные или волшебные враги наносят на 60% меньше урона
Проклятые редкие или уникальные враги наносят на 23% меньше урона
active skill area of effect radius +% final [42]
ProphecyRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Поднятие зомби
Время применения: 0.85 сек.
Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
22% увеличение размера персонажа
+8 к максимуму поднятых зомби
Приспешники имеют на 40% больше максимума здоровья
Приспешники наносят на 50% больше урона
alternate minion [1]
+8 к максимуму поднятых зомби
Приспешники имеют на 40% больше максимума здоровья
Приспешники наносят на 50% больше урона
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
Object Type Codes
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedreStandalone"] = { name = "Doedre's Animator", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyRaiseZombie", "NecromancerEnfeeble", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster casts enfeeble curse text [1]
Id | MonsterCastsEnfeebleCurseText |
---|---|
Family | MonsterCastsEnfeebleCurseText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
80% снижение скорости сотворения умений проклятий
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
monster raises zombies text [1]
Id | MonsterRaisesZombiesText |
---|---|
Family | MonsterRaisesZombiesText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |