Некромант Доэдре
Демон
monster raises undead text [1]
monster casts enfeeble curse text [1]
80% снижение скорости сотворения умений проклятий
monster raises zombies text [1]
Doedre's Animator
SpectreN
Tagsanimal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement
Packs
  • Фанатик Доэдре, Фанатик Доэдре, Некромант Доэдре
  • Здоровье
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Сопротивление
    0 0 75 0
    Damage
    135%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    ProphecyNecromancerDoedre
    Уровень
    68
    Здоровье
    15,440
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    504
    Урон от чар
    504
    Точность
    290
    Attack Time
    1.17
    Опыт
    15,383
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 403–605
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Время применения: 1.1 сек.
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Слабость
    Время применения: 1.1 сек.
    Перезарядка: 10 сек.
    Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют 60% снижение меткости
    Проклятые обычные или волшебные враги наносят на 60% меньше урона
    Проклятые редкие или уникальные враги наносят на 23% меньше урона
    active skill area of effect radius +% final [42]
    ProphecyRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Поднятие зомби
    Время применения: 0.85 сек.
    Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
    22% увеличение размера персонажа
    +8 к максимуму поднятых зомби
    Приспешники имеют на 40% больше максимума здоровья
    Приспешники наносят на 50% больше урона
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedre"] = {
        name = "Doedre's Animator",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecyRaiseZombie",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster casts enfeeble curse text [1]
    IdMonsterCastsEnfeebleCurseText
    FamilyMonsterCastsEnfeebleCurseText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster casts enfeeble curse text Min: 1 Max: 1 Global
  • 80% снижение скорости сотворения умений проклятий
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
    monster raises zombies text [1]
    IdMonsterRaisesZombiesText
    FamilyMonsterRaisesZombiesText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster raises zombies text Min: 1 Max: 1 Global
  • Некромант Доэдре
    Демон
    monster raises undead text [1]
    monster casts enfeeble curse text [1]
    80% снижение скорости сотворения умений проклятий
    monster raises zombies text [1]
    Doedre's Animator
    SpectreN
    Tagsanimal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement
    Здоровье
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Сопротивление
    0 0 75 0
    Damage
    135%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    ProphecyNecromancerDoedreStandalone
    Уровень
    68
    Здоровье
    15,440
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    504
    Урон от чар
    504
    Точность
    290
    Attack Time
    1.17
    Опыт
    15,383
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 403–605
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Время применения: 1.1 сек.
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Слабость
    Время применения: 1.1 сек.
    Перезарядка: 10 сек.
    Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют 60% снижение меткости
    Проклятые обычные или волшебные враги наносят на 60% меньше урона
    Проклятые редкие или уникальные враги наносят на 23% меньше урона
    active skill area of effect radius +% final [42]
    ProphecyRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Поднятие зомби
    Время применения: 0.85 сек.
    Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
    22% увеличение размера персонажа
    +8 к максимуму поднятых зомби
    Приспешники имеют на 40% больше максимума здоровья
    Приспешники наносят на 50% больше урона
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedreStandalone"] = {
        name = "Doedre's Animator",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecyRaiseZombie",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster casts enfeeble curse text [1]
    IdMonsterCastsEnfeebleCurseText
    FamilyMonsterCastsEnfeebleCurseText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster casts enfeeble curse text Min: 1 Max: 1 Global
  • 80% снижение скорости сотворения умений проклятий
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
    monster raises zombies text [1]
    IdMonsterRaisesZombiesText
    FamilyMonsterRaisesZombiesText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster raises zombies text Min: 1 Max: 1 Global