ผู้ปลุกเสกโดเอดรี
ปีศาจ
monster raises undead text [1]
monster casts enfeeble curse text [1]
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
monster raises zombies text [1]
Doedre's Animator
SpectreN
Tagsanimal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement
Packs
  • ผู้คลั่งศรัทธาของโดเอดรี, ผู้คลั่งศรัทธาของโดเอดรี, ผู้ปลุกเสกโดเอดรี
  • พลังชีวิต
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    ค่าต้านทาน
    0 0 75 0
    Damage
    135%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    ProphecyNecromancerDoedre
    เลเวล
    68
    พลังชีวิต
    15,440
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    504
    ความเสียหายเวท
    504
    ความแม่นยำ
    290
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 403–605
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    เวลาร่าย: 1.1 วินาที
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    หมดเรี่ยวแรง (Enfeeble)
    เวลาร่าย: 1.1 วินาที
    คูลดาวน์: 10 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้มันสร้างความเสียหาย ลดลง อีก
    ระยะเวลาพื้นฐาน 5 วินาที
    ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 60%
    ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 60%
    ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 23%
    active skill area of effect radius +% final [42]
    ProphecyRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ปลุกซอมบี้ (Raise Zombie)
    เวลาร่าย: 0.85 วินาที
    ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
    เพิ่มขนาดของตัวละคร 22%
    จำนวน ซอมบี้ที่ปลุก สูงสุด +8 ชิ้น
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedre"] = {
        name = "Doedre's Animator",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecyRaiseZombie",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster casts enfeeble curse text [1]
    IdMonsterCastsEnfeebleCurseText
    FamilyMonsterCastsEnfeebleCurseText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts enfeeble curse text Min: 1 Max: 1 Global
  • สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
    monster raises zombies text [1]
    IdMonsterRaisesZombiesText
    FamilyMonsterRaisesZombiesText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster raises zombies text Min: 1 Max: 1 Global
  • ผู้ปลุกเสกโดเอดรี
    ปีศาจ
    monster raises undead text [1]
    monster casts enfeeble curse text [1]
    สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
    monster raises zombies text [1]
    Doedre's Animator
    SpectreN
    Tagsanimal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement
    พลังชีวิต
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    ค่าต้านทาน
    0 0 75 0
    Damage
    135%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    ProphecyNecromancerDoedreStandalone
    เลเวล
    68
    พลังชีวิต
    15,440
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    504
    ความเสียหายเวท
    504
    ความแม่นยำ
    290
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 403–605
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    เวลาร่าย: 1.1 วินาที
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    หมดเรี่ยวแรง (Enfeeble)
    เวลาร่าย: 1.1 วินาที
    คูลดาวน์: 10 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้มันสร้างความเสียหาย ลดลง อีก
    ระยะเวลาพื้นฐาน 5 วินาที
    ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 60%
    ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 60%
    ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 23%
    active skill area of effect radius +% final [42]
    ProphecyRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ปลุกซอมบี้ (Raise Zombie)
    เวลาร่าย: 0.85 วินาที
    ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
    เพิ่มขนาดของตัวละคร 22%
    จำนวน ซอมบี้ที่ปลุก สูงสุด +8 ชิ้น
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedreStandalone"] = {
        name = "Doedre's Animator",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecyRaiseZombie",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster casts enfeeble curse text [1]
    IdMonsterCastsEnfeebleCurseText
    FamilyMonsterCastsEnfeebleCurseText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts enfeeble curse text Min: 1 Max: 1 Global
  • สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
    monster raises zombies text [1]
    IdMonsterRaisesZombiesText
    FamilyMonsterRaisesZombiesText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster raises zombies text Min: 1 Max: 1 Global
  • Edit

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