ผู้ปลุกเสกโดเอดรี
ปีศาจ
monster raises undead text [1]
monster casts enfeeble curse text [1]
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
monster raises zombies text [1]
monster casts enfeeble curse text [1]
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
monster raises zombies text [1]
Doedre's Animator
Spectre | N |
---|---|
Tags | animal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement |
Packs |
พลังชีวิต
240%
Energy Shield From Life
100%
Ailment Threshold
240%
ค่าต้านทาน
0 0 75 0
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
Necromancer
Metadata
ProphecyNecromancerDoedre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
504
ความเสียหายเวท
504
ความแม่นยำ
290
Attack Time
1.17
ค่าประสบการณ์
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
เวลาร่าย: 1.1 วินาที
NecromancerEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
หมดเรี่ยวแรง (Enfeeble)
เวลาร่าย: 1.1 วินาที
คูลดาวน์: 10 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้มันสร้างความเสียหาย ลดลง อีก
ระยะเวลาพื้นฐาน 5 วินาที
ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 60%
ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 60%
ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 23%
active skill area of effect radius +% final [42]
ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 60%
ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 60%
ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 23%
active skill area of effect radius +% final [42]
ProphecyRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ปลุกซอมบี้ (Raise Zombie)
เวลาร่าย: 0.85 วินาที
ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
เพิ่มขนาดของตัวละคร 22%
จำนวน ซอมบี้ที่ปลุก สูงสุด +8 ชิ้น
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
alternate minion [1]
จำนวน ซอมบี้ที่ปลุก สูงสุด +8 ชิ้น
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Necromancer/Necromancer" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedre"] = { name = "Doedre's Animator", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyRaiseZombie", "NecromancerEnfeeble", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster casts enfeeble curse text [1]
Id | MonsterCastsEnfeebleCurseText |
---|---|
Family | MonsterCastsEnfeebleCurseText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
monster raises zombies text [1]
Id | MonsterRaisesZombiesText |
---|---|
Family | MonsterRaisesZombiesText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ผู้ปลุกเสกโดเอดรี
ปีศาจ
monster raises undead text [1]
monster casts enfeeble curse text [1]
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
monster raises zombies text [1]
monster casts enfeeble curse text [1]
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
monster raises zombies text [1]
Doedre's Animator
Spectre | N |
---|---|
Tags | animal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement |
พลังชีวิต
240%
Energy Shield From Life
100%
Ailment Threshold
240%
ค่าต้านทาน
0 0 75 0
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
Necromancer
Metadata
ProphecyNecromancerDoedreStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
504
ความเสียหายเวท
504
ความแม่นยำ
290
Attack Time
1.17
ค่าประสบการณ์
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
เวลาร่าย: 1.1 วินาที
NecromancerEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
หมดเรี่ยวแรง (Enfeeble)
เวลาร่าย: 1.1 วินาที
คูลดาวน์: 10 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้มันสร้างความเสียหาย ลดลง อีก
ระยะเวลาพื้นฐาน 5 วินาที
ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 60%
ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 60%
ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 23%
active skill area of effect radius +% final [42]
ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 60%
ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 60%
ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 23%
active skill area of effect radius +% final [42]
ProphecyRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ปลุกซอมบี้ (Raise Zombie)
เวลาร่าย: 0.85 วินาที
ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
เพิ่มขนาดของตัวละคร 22%
จำนวน ซอมบี้ที่ปลุก สูงสุด +8 ชิ้น
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
alternate minion [1]
จำนวน ซอมบี้ที่ปลุก สูงสุด +8 ชิ้น
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
Object Type Codes
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedreStandalone"] = { name = "Doedre's Animator", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyRaiseZombie", "NecromancerEnfeeble", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster casts enfeeble curse text [1]
Id | MonsterCastsEnfeebleCurseText |
---|---|
Family | MonsterCastsEnfeebleCurseText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
monster raises zombies text [1]
Id | MonsterRaisesZombiesText |
---|---|
Family | MonsterRaisesZombiesText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |