德瑞的傀儡
恶魔
monster raises undead text [1]
monster casts enfeeble curse text [1]
诅咒技能的施法速度减慢 80%
monster raises zombies text [1]
Doedre's Animator
幽魂N
标签animal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement
Packs
  • 德瑞的盲信者, 德瑞的盲信者, 德瑞的傀儡
  • 生命
    240%
    生命转为护盾
    100%
    异常状态临界值
    240%
    抗性
    0 0 75 0
    伤害
    135%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    Necromancer
    Metadata
    ProphecyNecromancerDoedre
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    14,705
    伤害
    504
    法术伤害
    504
    命中
    580
    攻击间隔
    1.17
    经验值
    15,383
    Minion Life
    0
    Minion Energy Shield
    3,190
    Minion Damage
    403
    异常状态临界值
    15,440
    冰缓
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 403–605
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    法术
    施放间隔: 1.1 秒
    NecromancerEnfeeble
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    衰弱
    施放间隔: 1.1 秒
    冷却时间: 10 秒
    诅咒一片区域的所有目标,降低它们的命中值,使它们造成的伤害更低。
    基础持续时间为 5
    被诅咒敌人命中值降低 60%
    被诅咒的普通敌人和魔法敌人的伤害总降 60%
    被诅咒的稀有敌人和传奇敌人的伤害总降 23%
    active skill area of effect radius +% final [42]
    ProphecyRaiseZombie
    法术, 召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物
    魔卫复苏
    施放间隔: 0.85 秒
    从一个灵柩中复苏一只魔卫,它会跟随你并攻击敌人。魔卫会近战打击。
    角色体型增大 22%
    复苏的魔卫最大数量 +8
    召唤生物的最大生命总增 40%
    召唤生物造成的伤害总增 50%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedre"] = {
        name = "Doedre's Animator",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecyRaiseZombie",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 全域
  • monster casts enfeeble curse text [1]
    IdMonsterCastsEnfeebleCurseText
    FamilyMonsterCastsEnfeebleCurseText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts enfeeble curse text Min: 1 Max: 1 全域
  • 诅咒技能的施法速度减慢 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 全域
  • Craft Tagscaster speed curse
    monster raises zombies text [1]
    IdMonsterRaisesZombiesText
    FamilyMonsterRaisesZombiesText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster raises zombies text Min: 1 Max: 1 全域
  • 德瑞的傀儡
    恶魔
    monster raises undead text [1]
    monster casts enfeeble curse text [1]
    诅咒技能的施法速度减慢 80%
    monster raises zombies text [1]
    Doedre's Animator
    幽魂N
    标签animal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement
    生命
    240%
    生命转为护盾
    100%
    异常状态临界值
    240%
    抗性
    0 0 75 0
    伤害
    135%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    Necromancer
    Metadata
    ProphecyNecromancerDoedreStandalone
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    14,705
    伤害
    504
    法术伤害
    504
    命中
    580
    攻击间隔
    1.17
    经验值
    15,383
    Minion Life
    0
    Minion Energy Shield
    3,190
    Minion Damage
    403
    异常状态临界值
    15,440
    冰缓
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 403–605
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    法术
    施放间隔: 1.1 秒
    NecromancerEnfeeble
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    衰弱
    施放间隔: 1.1 秒
    冷却时间: 10 秒
    诅咒一片区域的所有目标,降低它们的命中值,使它们造成的伤害更低。
    基础持续时间为 5
    被诅咒敌人命中值降低 60%
    被诅咒的普通敌人和魔法敌人的伤害总降 60%
    被诅咒的稀有敌人和传奇敌人的伤害总降 23%
    active skill area of effect radius +% final [42]
    ProphecyRaiseZombie
    法术, 召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物
    魔卫复苏
    施放间隔: 0.85 秒
    从一个灵柩中复苏一只魔卫,它会跟随你并攻击敌人。魔卫会近战打击。
    角色体型增大 22%
    复苏的魔卫最大数量 +8
    召唤生物的最大生命总增 40%
    召唤生物造成的伤害总增 50%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/ProphecyNecromancerDoedreStandalone"] = {
        name = "Doedre's Animator",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecyRaiseZombie",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 10, 0, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, 1, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, 1, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, 1, levelRequirement = 57, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {10, 50, 40, 36, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 全域
  • monster casts enfeeble curse text [1]
    IdMonsterCastsEnfeebleCurseText
    FamilyMonsterCastsEnfeebleCurseText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts enfeeble curse text Min: 1 Max: 1 全域
  • 诅咒技能的施法速度减慢 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 全域
  • Craft Tagscaster speed curse
    monster raises zombies text [1]
    IdMonsterRaisesZombiesText
    FamilyMonsterRaisesZombiesText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster raises zombies text Min: 1 Max: 1 全域
  • 编辑

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