Оголодавшая крыса
Зверь
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Starving Rat
SpectreN
Tagsbeast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, rodent_beast, summoner
Здоровье
250%
Уклонение
+25%
Ailment Threshold
250%
Сопротивление
0 0 40 0
Damage
75%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 5
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
50%
Model Size
70%
Type
ThaumaturgyLabRat
Metadata
RatThaumaturgyEmerge
Уровень
68
Здоровье
16,083
Броня
28,790
Уклонение
5,924
Энергетический щит
0
Damage
280
Урон от чар
280
Точность
290
Attack Time
1.005
Опыт
5,128
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 224–336
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ThaumaturgyRatEatCorpse
CanTargetUnusableCorpse
Перезарядка: 10 сек.
ThaumaturgistRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Поднятие зомби
Время применения: 0.85 сек.
Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
+10 к максимуму поднятых зомби
Приспешники имеют на 90% больше максимума здоровья
Приспешники наносят на 30% больше урона
alternate minion [2]
WalkEmergeHeistScienceRat
walk emerge distance [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Life
{
	corpse_sink_time_ms = 6000
	corpse_sink_delay_ms = 15000
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
}

Animated
{
	on_end_death_01 =
	"
		DisableTargetable();
		DelayRandom( 1, 2, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ratfade.epk ); } );
	"

	on_end_death_02 =
	"
		DisableTargetable();
		DelayRandom( 1, 2, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ratfade.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rats/RatThaumaturgyEmerge"] = {
    name = "Starving Rat",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 5,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ThaumaturgistRaiseZombie",
        "ThaumaturgyRatEatCorpse",
        "WalkEmergeHeistScienceRat",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaumaturgistRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaumaturgyRatEatCorpse"] = {
    name = "ThaumaturgyRatEatCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistScienceRat"] = {
    name = "WalkEmergeHeistScienceRat",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global