Hungrige Ratte
Bestie
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Starving Rat
Spectre | N |
---|---|
Tags | beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, rodent_beast, summoner |
Leben
250%
Ausweichen
+25%
Ailment Threshold
250%
Widerstand
0 0 40 0
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 5
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
50%
Model Size
70%
Type
ThaumaturgyLabRat
Metadata
RatThaumaturgyEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
16,083
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
280
Zauberschaden
280
Genauigkeit
290
Attack Time
1.005
Erfahrung
5,128
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 224–336
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ThaumaturgyRatEatCorpse
CanTargetUnusableCorpse
Abklingzeit: 10 Sek.
ThaumaturgistRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Zombie erwecken
Zauberzeit: 0.85 Sek.
Beschwört eine Zombiekreatur aus einem Leichnam, die Euch folgt und Eure Gegner mit einem Nahkampfschlag angreift.
+10 zu maximaler Anzahl an erweckten Zombies
Kreaturen haben 90% mehr maximales Leben
Kreaturen verursachen 30% mehr Schaden
alternate minion [2]
Kreaturen haben 90% mehr maximales Leben
Kreaturen verursachen 30% mehr Schaden
alternate minion [2]
WalkEmergeHeistScienceRat
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Life { corpse_sink_time_ms = 6000 corpse_sink_delay_ms = 15000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false } Animated { on_end_death_01 = " DisableTargetable(); DelayRandom( 1, 2, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ratfade.epk ); } ); " on_end_death_02 = " DisableTargetable(); DelayRandom( 1, 2, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ratfade.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rats/RatThaumaturgyEmerge"] = { name = "Starving Rat", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 5, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ThaumaturgistRaiseZombie", "ThaumaturgyRatEatCorpse", "WalkEmergeHeistScienceRat", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThaumaturgistRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "alternate_minion", }, levels = { [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThaumaturgyRatEatCorpse"] = { name = "ThaumaturgyRatEatCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistScienceRat"] = { name = "WalkEmergeHeistScienceRat", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |