Вессидир, Непревзойденный
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vessider, The Unrivaled
SpectreN
AreaКарта едких пещер
TagsЧародейский, has_wand, human, humanoid, medium_height, medium_movement, non_unique_map_boss, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader
Здоровье
320%
Energy Shield From Life
33%
Броня
+33%
Уклонение
+33%
Ailment Threshold
320%
Сопротивление
40 40 40 25
Damage
180%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbChaosLeader7
Metadata
WbChaosLeader7
Уровень
78
Здоровье
3,202,239
Броня
83,702
Уклонение
8,867
Энергетический щит
3,738
Damage
1,384
Урон от чар
2,066
Точность
428
Attack Time
1.005
Опыт
136,147
Ailment Threshold
1,569,097
Chill
4,961
Shock
4,961
Brittle
28,070
Scorch
4,961
Sap
13,708
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2198–3297
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbChaosLeaderSummonSpectralMinion1
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
alternate minion [42]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbChaosLeaderSummonSpectralMinion2
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
alternate minion [43]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbChaosLeaderSummonSpectralMinion3
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
alternate minion [44]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbChaosLeaderSummonSpectralMinion4
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
alternate minion [45]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbChaosLeaderRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Поднятие зомби
Время применения: 0.85 сек.
Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
35% увеличение размера персонажа
+10 к максимуму поднятых зомби
Приспешники имеют на 40% больше максимума здоровья
Приспешники наносят на 50% больше урона
alternate minion [1]
MonsterPunishmentSideArea
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Наказание
Время применения: 0.5 сек.
Перезарядка: 12 сек.
Герой проклинает всех врагов в области, вызывая у них изнурение, когда они наносят удар по противнику, и увеличивая урон, получаемый ими при малом количестве здоровья.
Базовая длительность - 5 секунд(-ы)
Проклятые враги получают увеличенный на 40% урон при малом количестве здоровья
Проклятые враги ошеломляются на +2 секунд(-ы) при получении удара
active skill area of effect radius +% final [20]
DesecrateSideAreaBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Осквернение
Время применения: 1 сек.
Герой оскверняет землю, создавая трупы и нанося урон хаосом всем врагам в области действия умения. Умение создаёт трупы из монстров текущей области и любых призраков, которые существовали в этой области.
Наносит 650.6 базового урона хаосом в секунду
Базовая длительность - 5 секунд(-ы)
65% повышение скорости сотворения чар
Создает трупов: 12
Создает трупы с уровнем до 100
Максимальное количество трупов: 12
active skill area of effect radius +% final [33]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/WbChaosLeader"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbChaosLeader7"] = {
    name = "Vessider, The Unrivaled",
    life = 3.2,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Wand",
    skillList = {
        "Melee",
        "WbChaosLeaderRaiseZombie",
        "MonsterPunishmentSideArea",
        "DesecrateSideAreaBoss",
        "WbChaosLeaderSummonSpectralMinion1",
        "WbChaosLeaderSummonSpectralMinion2",
        "WbChaosLeaderSummonSpectralMinion3",
        "WbChaosLeaderSummonSpectralMinion4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_actor_scale_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {10, 50, 40, 35, 1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPunishmentSideArea"] = {
    name = "Punishment",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "damage_taken_+%_on_low_life",
        "debilitate_self_for_x_milliseconds_on_hit",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, 40, 2000, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateSideAreaBoss"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 6, 10, 5000, 100, 65, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 10, 0, 10, 33, 5000, 100, 65, levelRequirement = 58, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
        [3] = {1, 12, 0, 12, 33, 5000, 100, 65, levelRequirement = 70, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderSummonSpectralMinion1"] = {
    name = "WbChaosLeaderSummonSpectralMinion1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 3, 42, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderSummonSpectralMinion2"] = {
    name = "WbChaosLeaderSummonSpectralMinion2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 3, 43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderSummonSpectralMinion3"] = {
    name = "WbChaosLeaderSummonSpectralMinion3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 3, 44, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosLeaderSummonSpectralMinion4"] = {
    name = "WbChaosLeaderSummonSpectralMinion4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 3, 45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Вессидир, Непревзойденный
    Гуманоид
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Vessider, The Unrivaled
    SpectreN
    TagsЧародейский, has_wand, human, humanoid, medium_height, medium_movement, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss, summoner, wb_leader
    Здоровье
    320%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    320%
    Сопротивление
    40 40 40 25
    Damage
    180%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    120%
    Type
    WbChaosLeader7
    Metadata
    WbChaosLeader7Standalone
    Уровень
    68
    Здоровье
    445,908
    Броня
    38,291
    Уклонение
    6,303
    Энергетический щит
    2,022
    Damage
    766
    Урон от чар
    1,143
    Точность
    290
    Attack Time
    1.005
    Опыт
    112,805
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1216–1824
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbChaosLeaderSummonSpectralMinion1
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 1 сек.
    alternate minion [42]
    number of monsters to summon [1]
    summoned monster rarity [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbChaosLeaderSummonSpectralMinion2
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 1 сек.
    alternate minion [43]
    number of monsters to summon [1]
    summoned monster rarity [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbChaosLeaderSummonSpectralMinion3
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 1 сек.
    alternate minion [44]
    number of monsters to summon [1]
    summoned monster rarity [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbChaosLeaderSummonSpectralMinion4
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 1 сек.
    alternate minion [45]
    number of monsters to summon [1]
    summoned monster rarity [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbChaosLeaderRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Поднятие зомби
    Время применения: 0.85 сек.
    Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
    35% увеличение размера персонажа
    +10 к максимуму поднятых зомби
    Приспешники имеют на 40% больше максимума здоровья
    Приспешники наносят на 50% больше урона
    alternate minion [1]
    MonsterPunishmentSideArea
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Наказание
    Время применения: 0.5 сек.
    Перезарядка: 12 сек.
    Герой проклинает всех врагов в области, вызывая у них изнурение, когда они наносят удар по противнику, и увеличивая урон, получаемый ими при малом количестве здоровья.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги получают увеличенный на 40% урон при малом количестве здоровья
    Проклятые враги ошеломляются на +2 секунд(-ы) при получении удара
    active skill area of effect radius +% final [20]
    DesecrateSideAreaBoss
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    Осквернение
    Время применения: 1 сек.
    Герой оскверняет землю, создавая трупы и нанося урон хаосом всем врагам в области действия умения. Умение создаёт трупы из монстров текущей области и любых призраков, которые существовали в этой области.
    Наносит 380.9 базового урона хаосом в секунду
    Базовая длительность - 5 секунд(-ы)
    65% повышение скорости сотворения чар
    Создает трупов: 10
    Создает трупы с уровнем до 100
    Максимальное количество трупов: 10
    active skill area of effect radius +% final [33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbChaosLeader7Standalone"] = {
        name = "Vessider, The Unrivaled",
        life = 3.2,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Wand",
        skillList = {
            "Melee",
            "WbChaosLeaderRaiseZombie",
            "MonsterPunishmentSideArea",
            "DesecrateSideAreaBoss",
            "WbChaosLeaderSummonSpectralMinion1",
            "WbChaosLeaderSummonSpectralMinion2",
            "WbChaosLeaderSummonSpectralMinion3",
            "WbChaosLeaderSummonSpectralMinion4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {10, 50, 40, 35, 1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunishmentSideArea"] = {
        name = "Punishment",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "damage_taken_+%_on_low_life",
            "debilitate_self_for_x_milliseconds_on_hit",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 40, 2000, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateSideAreaBoss"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 6, 10, 5000, 100, 65, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 10, 0, 10, 33, 5000, 100, 65, levelRequirement = 58, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
            [3] = {1, 12, 0, 12, 33, 5000, 100, 65, levelRequirement = 70, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderSummonSpectralMinion1"] = {
        name = "WbChaosLeaderSummonSpectralMinion1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 3, 42, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderSummonSpectralMinion2"] = {
        name = "WbChaosLeaderSummonSpectralMinion2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 3, 43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderSummonSpectralMinion3"] = {
        name = "WbChaosLeaderSummonSpectralMinion3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 3, 44, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbChaosLeaderSummonSpectralMinion4"] = {
        name = "WbChaosLeaderSummonSpectralMinion4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 3, 45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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