Zusätzliche Effekte durch Qualität:
Quest /2
| Act | Quest | NPC | Charakter |
|---|---|---|---|
| 1 | Der Gegner am Tor | Quest Reward | Hexe |
| 1 | Der Gegner am Tor | Nessa | Adelstochter · Templer · Hexe |
Skills Tutorial /6
Erhöht die Angriffsgeschwindigkeit von Zombiekreaturen.
Verwandelt den Basisangriff der Zombiekreaturen in einen Wirkungsbereich-Angriff. Zombies können nun mit ihrem Basisangriff mehrere Gegner gleichzeitig treffen.
Gewährt Zombiekreaturen mehr Schaden.
Erhöht das maximale Leben von Zombiekreaturen, wodurch sie ausdauernder kämpfen und gegen schwere Gegner länger durchhalten können.
Führt dazu, dass der starke Hieb der Zombiekreaturen zwei zusätzliche Male wiederholt wird.
Gewährt den Zombiekreaturen mehr physischen Nahkampfschaden und erhöht gleichzeitig den Schaden, der durch angewendetes Bluten und Gift verursacht wird.
Level Effect /40
| Stufe | ErfordertStufe | Int | Mana | Base Damage | Maximal 3 erweckte Zombies | Kreaturen haben #% mehr maximales Leben | Erfahrung |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 9 | 100%, 100%, 100% | 3, 1 | 70 | |
| 2 | 2 | 0 | 10 | 100%, 100%, 100% | 3, 1 | 2 | 308 |
| 3 | 4 | 16 | 11 | 100%, 100%, 100% | 3, 1 | 4 | 1,554 |
| 4 | 7 | 22 | 12 | 100%, 100%, 100% | 3, 1 | 6 | 6,667 |
| 5 | 11 | 31 | 13 | 100%, 100%, 100% | 4, 1 | 8 | 26,047 |
| 6 | 16 | 41 | 14 | 100%, 100%, 100% | 4, 1 | 10 | 49,725 |
| 7 | 20 | 50 | 15 | 100%, 100%, 100% | 4, 1 | 12 | 95,714 |
| 8 | 24 | 58 | 16 | 100%, 100%, 100% | 4, 1 | 14 | 169,595 |
| 9 | 28 | 67 | 17 | 100%, 100%, 100% | 4, 1 | 16 | 283,759 |
| 10 | 32 | 75 | 18 | 100%, 100%, 100% | 4, 1 | 18 | 453,996 |
| 11 | 36 | 83 | 19 | 100%, 100%, 100% | 4, 1 | 20 | 703,128 |
| 12 | 40 | 92 | 20 | 100%, 100%, 100% | 5, 1 | 22 | 1,061,223 |
| 13 | 44 | 100 | 21 | 100%, 100%, 100% | 5, 1 | 24 | 2,065,870 |
| 14 | 48 | 109 | 22 | 100%, 100%, 100% | 5, 1 | 26 | 2,507,110 |
| 15 | 52 | 117 | 23 | 100%, 100%, 100% | 5, 1 | 28 | 5,798,936 |
| 16 | 56 | 125 | 24 | 100%, 100%, 100% | 5, 1 | 30 | 15,083,919 |
| 17 | 60 | 134 | 25 | 100%, 100%, 100% | 5, 1 | 32 | 27,792,735 |
| 18 | 64 | 142 | 26 | 100%, 100%, 100% | 6, 1 | 34 | 43,869,739 |
| 19 | 67 | 148 | 27 | 100%, 100%, 100% | 6, 1 | 36 | 242,081,556 |
| 20 | 70 | 155 | 28 | 100%, 100%, 100% | 6, 1 | 38 | |
| 21 | 72 | 29 | 100%, 100%, 100% | 6, 1 | 40 | ||
| 22 | 74 | 30 | 100%, 100%, 100% | 6, 1 | 42 | ||
| 23 | 76 | 31 | 100%, 100%, 100% | 6, 1 | 44 | ||
| 24 | 78 | 32 | 100%, 100%, 100% | 6, 1 | 46 | ||
| 25 | 80 | 33 | 100%, 100%, 100% | 7, 1 | 48 | ||
| 26 | 82 | 34 | 100%, 100%, 100% | 7, 1 | 50 | ||
| 27 | 84 | 35 | 100%, 100%, 100% | 7, 1 | 52 | ||
| 28 | 86 | 36 | 100%, 100%, 100% | 7, 1 | 54 | ||
| 29 | 88 | 37 | 100%, 100%, 100% | 7, 1 | 56 | ||
| 30 | 90 | 38 | 100%, 100%, 100% | 7, 1 | 58 | ||
| 31 | 91 | 38 | 100%, 100%, 100% | 7, 1 | 59 | ||
| 32 | 92 | 39 | 100%, 100%, 100% | 7, 1 | 60 | ||
| 33 | 93 | 39 | 100%, 100%, 100% | 7, 1 | 61 | ||
| 34 | 94 | 40 | 100%, 100%, 100% | 8, 1 | 62 | ||
| 35 | 95 | 40 | 100%, 100%, 100% | 8, 1 | 63 | ||
| 36 | 96 | 41 | 100%, 100%, 100% | 8, 1 | 64 | ||
| 37 | 97 | 41 | 100%, 100%, 100% | 8, 1 | 65 | ||
| 38 | 98 | 42 | 100%, 100%, 100% | 8, 1 | 66 | ||
| 39 | 99 | 42 | 100%, 100%, 100% | 8, 1 | 67 | ||
| 40 | 100 | 43 | 100%, 100%, 100% | 8, 1 | 68 |
Attribute /10
Zombie erwecken
| Name | Vollständige Beschreibung zeigen |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Kreatur, Zombie |
| Id | RaiseZombie |
| BaseType | Zombie erwecken |
| Class | Fertigkeitengemmen |
| TargetTypes | Corpse, |
| Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
| ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
| ActiveSkillsCode | raise_zombie |
| Reference |
Zusätzliche Effekte durch Qualität:
Supported By /167
Mikrotransaktionen /6
Zombie erwecken einzigartig /11
Hieb von erweckten Zombies über 100% beschleunigte Abklingzeit-Rate
Hieb von erweckten Zombies 30% erhöhten Schaden
Untot30% erhöhte Betäubungsschwelle
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"ZombieSlam",
"GAZombieCorpseGroundImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
name = "ZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
40% erhöhte Rüstung
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensiven Rüstung |
30% erhöhte Betäubungsschwelle
| Family | SelfStunThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Zombie erwecken Monster /15
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.14.0 |
|
| 3.10.0 |
|
| 3.9.0 |
|
| 3.8.0 |
|
| 3.2.0 |
|
| 3.0.0 |
|
| 2.6.0 |
|
| 2.5.0 |
|
| 2.1.0 |
|
| 1.2.4 |
|
| 1.2.0 |
|
| 1.0.6 |
|
| 0.9.12 |
The passive tree allows up to five additional zombies. |
| 0.9.1 |
|
| 0.7.1 |
|
| 0.6.11 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




































































































































































































