Zusätzliche Effekte durch Qualität:
Quest /2
Act | Quest | NPC | Charakter |
---|---|---|---|
1 | Der Gegner am Tor | Quest Reward | Hexe |
1 | Der Gegner am Tor | Nessa | Adelstochter · Templer · Hexe |
Zombie erwecken /6
Ein Kreaturenzauber, der aus einer Leiche einen Zombie beschwört. Der Zombie folgt dem Charakter des Spielers und unterstützt diesen mit einem Nahkampfangriff.Name | Vollständige Beschreibung zeigen |
---|---|
Unterstützung: Schnellere Angriffe | Erhöht die Angriffsgeschwindigkeit von Zombiekreaturen. |
Unterstützung: Nahkampf-Streuschaden | Verwandelt den Basisangriff der Zombiekreaturen in einen Wirkungsbereich-Angriff. Zombies können nun mit ihrem Basisangriff mehrere Gegner gleichzeitig treffen. |
Unterstützung: Kreaturenschaden | Gewährt Zombiekreaturen mehr Schaden. |
Unterstützung: Kreaturenleben | Erhöht das maximale Leben von Zombiekreaturen, wodurch sie ausdauernder kämpfen und gegen schwere Gegner länger durchhalten können. |
Unterstützung: Mehrfachschlag | Führt dazu, dass der starke Hieb der Zombiekreaturen zwei zusätzliche Male wiederholt wird. |
Unterstützung: Physischer Nahkampfschaden | Gewährt den Zombiekreaturen mehr physischen Nahkampfschaden und erhöht gleichzeitig den Schaden, der durch angewendetes Bluten und Gift verursacht wird. |
Level Effect /40
Stufe | ErfordertStufe | Int | Kosten | +3 zu maximaler Anzahl an erweckten Zombies | Kreaturen haben #% mehr maximales Leben | Erfahrung |
---|---|---|---|---|---|---|
1 | 1 | 10 | 9 | 3 | 70 | |
2 | 2 | 12 | 10 | 3 | 2 | 308 |
3 | 4 | 16 | 11 | 3 | 4 | 1,554 |
4 | 7 | 22 | 12 | 3 | 6 | 6,667 |
5 | 11 | 31 | 13 | 4 | 8 | 26,047 |
6 | 16 | 41 | 14 | 4 | 10 | 49,725 |
7 | 20 | 50 | 15 | 4 | 12 | 95,714 |
8 | 24 | 58 | 16 | 4 | 14 | 169,595 |
9 | 28 | 67 | 17 | 4 | 16 | 283,759 |
10 | 32 | 75 | 18 | 4 | 18 | 453,996 |
11 | 36 | 83 | 19 | 4 | 20 | 703,128 |
12 | 40 | 92 | 20 | 5 | 22 | 1,061,223 |
13 | 44 | 100 | 21 | 5 | 24 | 2,065,870 |
14 | 48 | 109 | 22 | 5 | 26 | 2,507,110 |
15 | 52 | 117 | 23 | 5 | 28 | 5,798,936 |
16 | 56 | 125 | 24 | 5 | 30 | 15,083,919 |
17 | 60 | 134 | 25 | 5 | 32 | 27,792,735 |
18 | 64 | 142 | 26 | 6 | 34 | 43,869,739 |
19 | 67 | 148 | 27 | 6 | 36 | 242,081,556 |
20 | 70 | 155 | 28 | 6 | 38 | |
21 | 72 | 29 | 6 | 40 | ||
22 | 74 | 30 | 6 | 42 | ||
23 | 76 | 31 | 6 | 44 | ||
24 | 78 | 32 | 6 | 46 | ||
25 | 80 | 33 | 7 | 48 | ||
26 | 82 | 34 | 7 | 50 | ||
27 | 84 | 35 | 7 | 52 | ||
28 | 86 | 36 | 7 | 54 | ||
29 | 88 | 37 | 7 | 56 | ||
30 | 90 | 38 | 7 | 58 | ||
31 | 91 | 38 | 7 | 59 | ||
32 | 92 | 39 | 7 | 60 | ||
33 | 93 | 39 | 7 | 61 | ||
34 | 94 | 40 | 8 | 62 | ||
35 | 95 | 40 | 8 | 63 | ||
36 | 96 | 41 | 8 | 64 | ||
37 | 97 | 41 | 8 | 65 | ||
38 | 98 | 42 | 8 | 66 | ||
39 | 99 | 42 | 8 | 67 | ||
40 | 100 | 43 | 8 | 68 |
Attribute /9
Zombie erwecken
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xIdentifikationsrolle |
Acronym | Kreatur, Zombie |
BaseType | Zombie erwecken |
Class | Fertigkeitengemmen |
TargetTypes | Corpse, |
Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
ActiveSkillsCode | raise_zombie |
Reference | poe.ninja, Community Wiki |
Zusätzliche Effekte durch Qualität:
Mikrotransaktionen /6
Supported By /26
Zombie erwecken Einzigartig /11
Hieb von erweckten Zombies über 100% beschleunigte Abklingzeit-Rate
Hieb von erweckten Zombies 30% erhöhten Schaden
30% erhöhte Betäubungsschwelle
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
skill can fire wand projectiles [1]
Kann nicht ausgewichen werden
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% erhöhte Rüstung
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% erhöhte Betäubungsschwelle
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Zombie erwecken Monster /17
Name | Modifikatoren | Spectre |
---|---|---|
Animateur Doedres | monster raises undead text [1] monster casts enfeeble curse text [1] Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit monster raises zombies text [1] | Y |
Fleischreißer, Großinquisitor | Y | |
Wiederbeleber | Y | |
Erstarrtes Blut | 30% erhöhte Bewegungsgeschwindigkeit monster no map drops [1] | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% Chance, Zauberschaden zu blocken Ihr erleidet 15% des Schadens von geblockten Treffern | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% Chance, Zauberschaden zu blocken Ihr erleidet 15% des Schadens von geblockten Treffern 100% erhöhtes maximales Leben 100% vergrößerter Wirkungsbereich 80% vergrößerte Charaktergröße | Y |
Kutec, Vaal-Fleischschmied | % erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
Kutec, Vaal-Fleischschmied | % erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Die Herzogin | 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] 50% erhöhte Bewegungsgeschwindigkeit monster no map drops [1] monster is invasion boss [1] | Y |
Geifernarbe | 50% des physischen Schadens werden in Blitzschaden umgewandelt 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% Chance, Angriffsschaden zu blocken 20% Chance, Zauberschaden zu blocken Ihr erleidet 40% des Schadens von geblockten Treffern | Y |
Bameth, Wandelnde Dunkelheit | 50% des physischen Schadens werden in Chaosschaden umgewandelt display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] Hexgeschützt 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vessider der Unerreichte | Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Talisman-Dämon | Y | |
Hungrige Ratte | monster no drops or experience [1] | Y |
Ciergan, Schattenalchemist | Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Leitender Wissenschaftler | Y | |
Dämon | Y |
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.14.0 |
|
3.10.0 |
|
3.9.0 |
|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.5.0 |
|
2.1.0 |
|
1.2.4 |
|
1.2.0 |
|
1.0.6 |
|
0.9.12 |
The passive tree allows up to five additional zombies. |
0.9.1 |
|
0.7.1 |
|
0.6.11 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.