Efeitos Adicionais Da Qualidade:
Missão /2
| Act | Missão | NPC | Personagem |
|---|---|---|---|
| 1 | O Inimigo Bate à Porta | Quest Reward | Bruxa |
| 1 | O Inimigo Bate à Porta | Nessa | Herdeira · Templário · Bruxa |
Skills Tutorial /6
Aumenta a velocidade de ataque dos seus lacaios zumbis.
Transforma o ataque básico do seu lacaio zumbi em um ataque em área. Isso significa que vários inimigos podem ser acertados simultaneamente por seu ataque básico.
Concede mais dano aos seus lacaios zumbis.
Aumenta a vida máxima dos seus lacaios zumbis, permitindo que eles sobrevivam contra inimigos mais fortes.
Faz com que a poderosa habilidade de impacto sísmico dos lacaios zumbis se repita duas vezes adicionais.
Concede mais dano físico corpo a corpo para os ataques dos seus lacaios Zumbis. Esse suporte também aumenta a quantidade de dano causado por sangramentos e envenenamentos.
Level Effect /40
| Nível | RequerNível | Int | Mana | Base Damage | Máximo de 3 Zumbis Evocados | Lacaios têm #% mais Vida Máxima | Experiência |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 9 | 100%, 100%, 100% | 3, 1 | 70 | |
| 2 | 2 | 0 | 10 | 100%, 100%, 100% | 3, 1 | 2 | 308 |
| 3 | 4 | 16 | 11 | 100%, 100%, 100% | 3, 1 | 4 | 1,554 |
| 4 | 7 | 22 | 12 | 100%, 100%, 100% | 3, 1 | 6 | 6,667 |
| 5 | 11 | 31 | 13 | 100%, 100%, 100% | 4, 1 | 8 | 26,047 |
| 6 | 16 | 41 | 14 | 100%, 100%, 100% | 4, 1 | 10 | 49,725 |
| 7 | 20 | 50 | 15 | 100%, 100%, 100% | 4, 1 | 12 | 95,714 |
| 8 | 24 | 58 | 16 | 100%, 100%, 100% | 4, 1 | 14 | 169,595 |
| 9 | 28 | 67 | 17 | 100%, 100%, 100% | 4, 1 | 16 | 283,759 |
| 10 | 32 | 75 | 18 | 100%, 100%, 100% | 4, 1 | 18 | 453,996 |
| 11 | 36 | 83 | 19 | 100%, 100%, 100% | 4, 1 | 20 | 703,128 |
| 12 | 40 | 92 | 20 | 100%, 100%, 100% | 5, 1 | 22 | 1,061,223 |
| 13 | 44 | 100 | 21 | 100%, 100%, 100% | 5, 1 | 24 | 2,065,870 |
| 14 | 48 | 109 | 22 | 100%, 100%, 100% | 5, 1 | 26 | 2,507,110 |
| 15 | 52 | 117 | 23 | 100%, 100%, 100% | 5, 1 | 28 | 5,798,936 |
| 16 | 56 | 125 | 24 | 100%, 100%, 100% | 5, 1 | 30 | 15,083,919 |
| 17 | 60 | 134 | 25 | 100%, 100%, 100% | 5, 1 | 32 | 27,792,735 |
| 18 | 64 | 142 | 26 | 100%, 100%, 100% | 6, 1 | 34 | 43,869,739 |
| 19 | 67 | 148 | 27 | 100%, 100%, 100% | 6, 1 | 36 | 242,081,556 |
| 20 | 70 | 155 | 28 | 100%, 100%, 100% | 6, 1 | 38 | |
| 21 | 72 | 29 | 100%, 100%, 100% | 6, 1 | 40 | ||
| 22 | 74 | 30 | 100%, 100%, 100% | 6, 1 | 42 | ||
| 23 | 76 | 31 | 100%, 100%, 100% | 6, 1 | 44 | ||
| 24 | 78 | 32 | 100%, 100%, 100% | 6, 1 | 46 | ||
| 25 | 80 | 33 | 100%, 100%, 100% | 7, 1 | 48 | ||
| 26 | 82 | 34 | 100%, 100%, 100% | 7, 1 | 50 | ||
| 27 | 84 | 35 | 100%, 100%, 100% | 7, 1 | 52 | ||
| 28 | 86 | 36 | 100%, 100%, 100% | 7, 1 | 54 | ||
| 29 | 88 | 37 | 100%, 100%, 100% | 7, 1 | 56 | ||
| 30 | 90 | 38 | 100%, 100%, 100% | 7, 1 | 58 | ||
| 31 | 91 | 38 | 100%, 100%, 100% | 7, 1 | 59 | ||
| 32 | 92 | 39 | 100%, 100%, 100% | 7, 1 | 60 | ||
| 33 | 93 | 39 | 100%, 100%, 100% | 7, 1 | 61 | ||
| 34 | 94 | 40 | 100%, 100%, 100% | 8, 1 | 62 | ||
| 35 | 95 | 40 | 100%, 100%, 100% | 8, 1 | 63 | ||
| 36 | 96 | 41 | 100%, 100%, 100% | 8, 1 | 64 | ||
| 37 | 97 | 41 | 100%, 100%, 100% | 8, 1 | 65 | ||
| 38 | 98 | 42 | 100%, 100%, 100% | 8, 1 | 66 | ||
| 39 | 99 | 42 | 100%, 100%, 100% | 8, 1 | 67 | ||
| 40 | 100 | 43 | 100%, 100%, 100% | 8, 1 | 68 |
Attribute /10
Evocar Zumbi
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Lacaio, Zombie |
| Id | RaiseZombie |
| BaseType | Evocar Zumbi |
| Class | Gemas de Habilidades |
| TargetTypes | Corpse, |
| Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
| ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
| ActiveSkillsCode | raise_zombie |
| Reference |
Efeitos Adicionais Da Qualidade:
Supported By /167
Microtransações /6
Evocar Zumbi unico /11
de Zumbis Evocados tem a Velocidade de Recarga aumentada em 100%
de Zumbis Evocados causam Dano aumentado em 30%
Morto-vivoPonto de Atordoamento aumentado em 30%
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Raised Zombie",
life = 3.75,
damage = 1.65,
damageSpread = 0.4,
attackTime = 1.17,
attackRange = 11,
accuracy = 3.4,
skillList = {
"Melee",
"ZombieSlam",
"GAZombieCorpseGroundImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
name = "ZombieSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAZombieCorpseGroundImpact"] = {
name = "GAZombieCorpseGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Armadura aumentada em 40%
| Family | IncreasedPhysicalDamageReductionRatingPercent |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defesas Armadura |
Ponto de Atordoamento aumentado em 30%
| Family | SelfStunThreshold |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Evocar Zumbi monstro /15
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.14.0 |
|
| 3.10.0 |
|
| 3.9.0 |
|
| 3.8.0 |
|
| 3.2.0 |
|
| 3.0.0 |
|
| 2.6.0 |
|
| 2.5.0 |
|
| 2.1.0 |
|
| 1.2.4 |
|
| 1.2.0 |
|
| 1.0.6 |
|
| 0.9.12 |
The passive tree allows up to five additional zombies. |
| 0.9.1 |
|
| 0.7.1 |
|
| 0.6.11 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




































































































































































































