MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Ciergan, Alquimista das Sombras
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ciergan, Shadow Alchemist
Spectre
AreaMapa: Fundação
Tagsbludgeoning_weapon, Conjurador, chaos_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, summoner, very_fast_movement
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
Thaumaturgist
Metadata
ThaumaturgistBoss
Nível
82
Vida
8,370,908
Armadura
85,651
Evasão
7,608
Escudo de Energia
57,700
Damage
1,453
Dano Mágico
2,168
Precisão
998
Attack Time
0.7839
Experiência
143,066
Minion Life
1,609,187
Minion Energy Shield
11,092
Minion Damage
1,222
Ailment Threshold
3,934,327
Chill
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
Phys Convert Ele
300%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 23073461
Chance de Crítico: 5%
Attack Time: 1.17 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
ThaumaturgistRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Evocar Zumbi
Tempo de Conjuração: 0.85 seg
Evoca um lacaio zumbi de um cadáver, que te seguirá e atacará inimigos com um ataque corpo a corpo.
+10 ao Máximo de Zumbis Evocados
Lacaios têm 90% mais Vida Máxima
Lacaios causam 30% mais Dano
alternate minion [2]
iconraisezombie
ThaumaturgistSummonCorpse
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [520]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTThaumaturgyCorpseStorm
Triggerable, Spell
Tempo de Conjuração: 1 seg
EASThaumaturgistTriggerRatSpawners
Spell
Tempo de Conjuração: 1.27 seg
Recarga: 15 seg
EASThaumaturgistCorpseRain
Spell
Tempo de Conjuração: 2.67 seg
Recarga: 10 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
CGEThaumaturgistDesecratedGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 5 segundos
base chaos damage to deal per minute [95116]
ground caustic art variation [5]
GSThaumaturgyChannelBuff
Spell, Triggerable, Channel
Tempo de Conjuração: 1 seg
GTThaumaturgistProjectileSpam
Triggerable, Spell
Tempo de Conjuração: 1.16 seg
Recarga: 4 seg
spell maximum action distance +% [-50]
ThaumaturgistBasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
50% de chance de Envenenar ao Acertar
base deal no damage [1]
base is projectile [1]
monster projectile variation [172]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base chaos damage [2378]
spell minimum base chaos damage [1585]
use scaled contact offset [1]
visual hit effect chaos is green [1]
GSThauamturgistBasicProjectileImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
50% de chance de Envenenar ao Acertar
is area damage [1]
spell maximum base chaos damage [713.4]
spell minimum base chaos damage [475.6]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

StateMachine
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Thaumaturgy/ThaumaturgistBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Ciergan, Shadow Alchemist",
    life = 4,
    energyShield = 1,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ThaumaturgistRaiseZombie",
        "ThaumaturgistBasicProjectile",
        "ThaumaturgistSummonCorpse",
        "CGEThaumaturgistDesecratedGround",
        "GSThaumaturgyChannelBuff",
        "GSThauamturgistBasicProjectileImpact",
        "EASThaumaturgistTriggerRatSpawners",
        "EASThaumaturgistCorpseRain",
        "GTThaumaturgyCorpseStorm",
        "GTThaumaturgistProjectileSpam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaumaturgistRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaumaturgistBasicProjectile"] = {
    name = "ThaumaturgistBasicProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "base_chance_to_poison_on_hit_%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 172, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaumaturgistSummonCorpse"] = {
    name = "ThaumaturgistSummonCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 520, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEThaumaturgistDesecratedGround"] = {
    name = "CGEThaumaturgistDesecratedGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3, 5, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSThaumaturgyChannelBuff"] = {
    name = "GSThaumaturgyChannelBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSThauamturgistBasicProjectileImpact"] = {
    name = "GSThauamturgistBasicProjectileImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASThaumaturgistTriggerRatSpawners"] = {
    name = "EASThaumaturgistTriggerRatSpawners",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASThaumaturgistCorpseRain"] = {
    name = "EASThaumaturgistCorpseRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTThaumaturgyCorpseStorm"] = {
    name = "GTThaumaturgyCorpseStorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTThaumaturgistProjectileSpam"] = {
    name = "GTThaumaturgistProjectileSpam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.16,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ciergan, Alquimista das Sombras
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    Spectre
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, summoner, very_fast_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    ThaumaturgistBossStandalone
    Nível
    68
    Vida
    557,385
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    24,508
    Damage
    638
    Dano Mágico
    953
    Precisão
    580
    Attack Time
    0.7839
    Experiência
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    510
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 10141520
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ThaumaturgistRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Evocar Zumbi
    Tempo de Conjuração: 0.85 seg
    Evoca um lacaio zumbi de um cadáver, que te seguirá e atacará inimigos com um ataque corpo a corpo.
    +10 ao Máximo de Zumbis Evocados
    Lacaios têm 90% mais Vida Máxima
    Lacaios causam 30% mais Dano
    alternate minion [2]
    iconraisezombie
    ThaumaturgistSummonCorpse
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    alternate minion [520]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GTThaumaturgyCorpseStorm
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    EASThaumaturgistTriggerRatSpawners
    Spell
    Tempo de Conjuração: 1.27 seg
    Recarga: 15 seg
    EASThaumaturgistCorpseRain
    Spell
    Tempo de Conjuração: 2.67 seg
    Recarga: 10 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CGEThaumaturgistDesecratedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Duração base é de 5 segundos
    base chaos damage to deal per minute [46549]
    ground caustic art variation [5]
    GSThaumaturgyChannelBuff
    Spell, Triggerable, Channel
    Tempo de Conjuração: 1 seg
    GTThaumaturgistProjectileSpam
    Triggerable, Spell
    Tempo de Conjuração: 1.16 seg
    Recarga: 4 seg
    spell maximum action distance +% [-50]
    ThaumaturgistBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    50% de chance de Envenenar ao Acertar
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [172]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum base chaos damage [1164]
    spell minimum base chaos damage [775.8]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    GSThauamturgistBasicProjectileImpact
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    50% de chance de Envenenar ao Acertar
    is area damage [1]
    spell maximum base chaos damage [349.1]
    spell minimum base chaos damage [232.7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Thaumaturgy/ThaumaturgistBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ThaumaturgistRaiseZombie",
            "ThaumaturgistBasicProjectile",
            "ThaumaturgistSummonCorpse",
            "CGEThaumaturgistDesecratedGround",
            "GSThaumaturgyChannelBuff",
            "GSThauamturgistBasicProjectileImpact",
            "EASThaumaturgistTriggerRatSpawners",
            "EASThaumaturgistCorpseRain",
            "GTThaumaturgyCorpseStorm",
            "GTThaumaturgistProjectileSpam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistBasicProjectile"] = {
        name = "ThaumaturgistBasicProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_chance_to_poison_on_hit_%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 172, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistSummonCorpse"] = {
        name = "ThaumaturgistSummonCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 520, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEThaumaturgistDesecratedGround"] = {
        name = "CGEThaumaturgistDesecratedGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3, 5, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThaumaturgyChannelBuff"] = {
        name = "GSThaumaturgyChannelBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThauamturgistBasicProjectileImpact"] = {
        name = "GSThauamturgistBasicProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistTriggerRatSpawners"] = {
        name = "EASThaumaturgistTriggerRatSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistCorpseRain"] = {
        name = "EASThaumaturgistCorpseRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgyCorpseStorm"] = {
        name = "GTThaumaturgyCorpseStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgistProjectileSpam"] = {
        name = "GTThaumaturgistProjectileSpam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.16,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ciergan, Alquimista das Sombras
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    Spectre
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, non_attacking, not_dex, not_str, red_blood, very_fast_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    ThaumaturgistBossElder_

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Thaumaturgy/ThaumaturgistBossElder_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ciergan, Alquimista das Sombras
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    Spectre
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, summoner, very_fast_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    MetamorphosisMapBoss
    Nível
    68
    Vida
    557,385
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    24,508
    Damage
    638
    Dano Mágico
    953
    Precisão
    580
    Attack Time
    0.7839
    Experiência
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    510
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 10141520
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ThaumaturgistRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Evocar Zumbi
    Tempo de Conjuração: 0.85 seg
    Evoca um lacaio zumbi de um cadáver, que te seguirá e atacará inimigos com um ataque corpo a corpo.
    +10 ao Máximo de Zumbis Evocados
    Lacaios têm 90% mais Vida Máxima
    Lacaios causam 30% mais Dano
    alternate minion [2]
    iconraisezombie
    ThaumaturgistSummonCorpse
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    alternate minion [520]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GTThaumaturgyCorpseStorm
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    EASThaumaturgistTriggerRatSpawners
    Spell
    Tempo de Conjuração: 1.27 seg
    Recarga: 15 seg
    EASThaumaturgistCorpseRain
    Spell
    Tempo de Conjuração: 2.67 seg
    Recarga: 10 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CGEThaumaturgistDesecratedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Duração base é de 5 segundos
    base chaos damage to deal per minute [46549]
    ground caustic art variation [5]
    GSThaumaturgyChannelBuff
    Spell, Triggerable, Channel
    Tempo de Conjuração: 1 seg
    GTThaumaturgistProjectileSpam
    Triggerable, Spell
    Tempo de Conjuração: 1.16 seg
    Recarga: 4 seg
    spell maximum action distance +% [-50]
    ThaumaturgistBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    50% de chance de Envenenar ao Acertar
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [172]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum base chaos damage [1164]
    spell minimum base chaos damage [775.8]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    GSThauamturgistBasicProjectileImpact
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    50% de chance de Envenenar ao Acertar
    is area damage [1]
    spell maximum base chaos damage [349.1]
    spell minimum base chaos damage [232.7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueMetamorphosis/MetamorphosisMapBoss"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ThaumaturgistRaiseZombie",
            "ThaumaturgistBasicProjectile",
            "ThaumaturgistSummonCorpse",
            "CGEThaumaturgistDesecratedGround",
            "GSThaumaturgyChannelBuff",
            "GSThauamturgistBasicProjectileImpact",
            "EASThaumaturgistTriggerRatSpawners",
            "EASThaumaturgistCorpseRain",
            "GTThaumaturgyCorpseStorm",
            "GTThaumaturgistProjectileSpam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistBasicProjectile"] = {
        name = "ThaumaturgistBasicProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_chance_to_poison_on_hit_%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 172, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistSummonCorpse"] = {
        name = "ThaumaturgistSummonCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 520, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEThaumaturgistDesecratedGround"] = {
        name = "CGEThaumaturgistDesecratedGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3, 5, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThaumaturgyChannelBuff"] = {
        name = "GSThaumaturgyChannelBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThauamturgistBasicProjectileImpact"] = {
        name = "GSThauamturgistBasicProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistTriggerRatSpawners"] = {
        name = "EASThaumaturgistTriggerRatSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistCorpseRain"] = {
        name = "EASThaumaturgistCorpseRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgyCorpseStorm"] = {
        name = "GTThaumaturgyCorpseStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgistProjectileSpam"] = {
        name = "GTThaumaturgistProjectileSpam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.16,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ciergan, Alquimista das Sombras
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    Spectre
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, summoner, very_fast_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    MetamorphosisMapBossStandalone
    Nível
    68
    Vida
    557,385
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    24,508
    Damage
    638
    Dano Mágico
    953
    Precisão
    580
    Attack Time
    0.7839
    Experiência
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    510
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 10141520
    Chance de Crítico: 5%
    Attack Time: 1.17 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ThaumaturgistRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Evocar Zumbi
    Tempo de Conjuração: 0.85 seg
    Evoca um lacaio zumbi de um cadáver, que te seguirá e atacará inimigos com um ataque corpo a corpo.
    +10 ao Máximo de Zumbis Evocados
    Lacaios têm 90% mais Vida Máxima
    Lacaios causam 30% mais Dano
    alternate minion [2]
    iconraisezombie
    ThaumaturgistSummonCorpse
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    alternate minion [520]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GTThaumaturgyCorpseStorm
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    EASThaumaturgistTriggerRatSpawners
    Spell
    Tempo de Conjuração: 1.27 seg
    Recarga: 15 seg
    EASThaumaturgistCorpseRain
    Spell
    Tempo de Conjuração: 2.67 seg
    Recarga: 10 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CGEThaumaturgistDesecratedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Duração base é de 5 segundos
    base chaos damage to deal per minute [46549]
    ground caustic art variation [5]
    GSThaumaturgyChannelBuff
    Spell, Triggerable, Channel
    Tempo de Conjuração: 1 seg
    GTThaumaturgistProjectileSpam
    Triggerable, Spell
    Tempo de Conjuração: 1.16 seg
    Recarga: 4 seg
    spell maximum action distance +% [-50]
    ThaumaturgistBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    50% de chance de Envenenar ao Acertar
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [172]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum base chaos damage [1164]
    spell minimum base chaos damage [775.8]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    GSThauamturgistBasicProjectileImpact
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    50% de chance de Envenenar ao Acertar
    is area damage [1]
    spell maximum base chaos damage [349.1]
    spell minimum base chaos damage [232.7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueMetamorphosis/MetamorphosisMapBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ThaumaturgistRaiseZombie",
            "ThaumaturgistBasicProjectile",
            "ThaumaturgistSummonCorpse",
            "CGEThaumaturgistDesecratedGround",
            "GSThaumaturgyChannelBuff",
            "GSThauamturgistBasicProjectileImpact",
            "EASThaumaturgistTriggerRatSpawners",
            "EASThaumaturgistCorpseRain",
            "GTThaumaturgyCorpseStorm",
            "GTThaumaturgistProjectileSpam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistBasicProjectile"] = {
        name = "ThaumaturgistBasicProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_chance_to_poison_on_hit_%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 172, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistSummonCorpse"] = {
        name = "ThaumaturgistSummonCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 520, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEThaumaturgistDesecratedGround"] = {
        name = "CGEThaumaturgistDesecratedGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3, 5, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThaumaturgyChannelBuff"] = {
        name = "GSThaumaturgyChannelBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThauamturgistBasicProjectileImpact"] = {
        name = "GSThauamturgistBasicProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistTriggerRatSpawners"] = {
        name = "EASThaumaturgistTriggerRatSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistCorpseRain"] = {
        name = "EASThaumaturgistCorpseRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgyCorpseStorm"] = {
        name = "GTThaumaturgyCorpseStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgistProjectileSpam"] = {
        name = "GTThaumaturgistProjectileSpam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.16,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ciergan, Alquimista das Sombras
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    Spectre
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, non_attacking, not_dex, not_str, red_blood, very_fast_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    MetamorphosisMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueMetamorphosis/MetamorphosisMapBossElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ciergan, Alquimista das Sombras Text Audio /33
    Nome
    Você será uma bela amostra nova!
    CierganIntroRandom
    Você será uma bela amostra nova!
    CierganIntro2
    Eu não voltarei Eu não voltarei!
    CierganIntro3
    Eu não voltarei Eu não voltarei!
    CierganIntro4
    Morra, intrometido!
    CierganIntro5
    Morra, intrometido!
    CierganIntro6
    Não, você não entenderá! Não pode entender!
    CierganIntro7
    Não, você não entenderá! Não pode entender!
    CierganIntro8
    Não... não está... pronto...
    CierganDeathRandom
    Não... não está... pronto...
    CierganDeath2
    O trabalho... deve... (blehhhh)
    CierganDeath3
    O trabalho... deve... (blehhhh)
    CierganDeath4
    Tão perto... tão...
    CierganDeath5
    L-... Loucura...
    CierganDeath6
    L-... Loucura...
    CierganDeath7
    Levante!
    CierganAriseRandom
    Levante!
    CierganArise2
    Levante!
    CierganArise3
    Apodreça!
    CierganFesterRandom
    Apodreça!
    CierganFester2
    Apodreça!
    CierganFester3
    Observe!
    CierganObserveRandom
    Observe!
    CierganObserve2
    Observe!
    CierganObserve3
    Não é perfeito!?
    CierganPerfectRandom
    Não é perfeito!?
    CierganPerfect2
    Não é perfeito!?
    CierganPerfect3
    Enxame!
    CierganSwarmRandom
    Enxame!
    CierganSwarm2
    Enxame!
    CierganSwarm3
    Você não será um desperdício!
    CierganWasteRandom
    Você não será um desperdício!
    CierganWaste2
    Você não será um desperdício!
    CierganWaste3
    Edit

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