影の錬金術師、シエルガン
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ciergan, Shadow Alchemist
SpectreN
Area鋳造工場のマップ
Tagsbludgeoning_weapon, キャスター, chaos_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, summoner, very_fast_movement
ライフ
400%
Energy Shield From Life
100%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
Thaumaturgist
Metadata
ThaumaturgistBoss
レベル
78
ライフ
4,002,799
アーマー
62,934
回避力
6,667
エナジーシールド
11,328
Damage
1,153
スペルダメージ
1,722
命中
428
Attack Time
0.7839
経験値
136,147
Ailment Threshold
1,961,371
Chill
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1832–2748
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ThaumaturgistRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ゾンビ蘇生
キャストタイム: 0.85 秒
死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクを使って敵を攻撃する。
ゾンビの最大蘇生数が+10体される
ミニオンの最大ライフが90%上昇する
ミニオンのダメージが30%上昇する
alternate minion [2]
ThaumaturgistSummonCorpse
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
alternate minion [520]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTThaumaturgyCorpseStorm
Triggerable, Spell
キャストタイム: 1 秒
EASThaumaturgistTriggerRatSpawners
Spell
キャストタイム: 1.27 秒
クールダウン時間: 15 秒
EASThaumaturgistCorpseRain
Spell
キャストタイム: 2.67 秒
クールダウン時間: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
CGEThaumaturgistDesecratedGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒1296の基礎混沌ダメージを与える
基礎持続時間は5
ground caustic art variation [5]
GSThaumaturgyChannelBuff
Spell, Triggerable, Channel
キャストタイム: 1 秒
GTThaumaturgistProjectileSpam
Triggerable, Spell
キャストタイム: 1.16 秒
クールダウン時間: 4 秒
spell maximum action distance +% [-50]
ThaumaturgistBasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
1296から1944の混沌ダメージを与える
ヒット時に50%の確率で毒を付与する
base deal no damage [1]
base is projectile [1]
monster projectile variation [172]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
GSThauamturgistBasicProjectileImpact
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
388.8から583.2の混沌ダメージを与える
ヒット時に50%の確率で毒を付与する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

StateMachine
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllOfType( Metadata/Monsters/Thaumaturgy/ThaumaturgyLairBossLight.ao );"
	on_spawned_dead = "DetachAllOfType( Metadata/Monsters/Thaumaturgy/ThaumaturgyLairBossLight.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Thaumaturgy/ThaumaturgistBoss"] = {
    name = "Ciergan, Shadow Alchemist",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ThaumaturgistRaiseZombie",
        "ThaumaturgistBasicProjectile",
        "ThaumaturgistSummonCorpse",
        "CGEThaumaturgistDesecratedGround",
        "GSThaumaturgyChannelBuff",
        "GSThauamturgistBasicProjectileImpact",
        "EASThaumaturgistTriggerRatSpawners",
        "EASThaumaturgistCorpseRain",
        "GTThaumaturgyCorpseStorm",
        "GTThaumaturgistProjectileSpam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaumaturgistRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaumaturgistBasicProjectile"] = {
    name = "ThaumaturgistBasicProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "base_chance_to_poison_on_hit_%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 172, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaumaturgistSummonCorpse"] = {
    name = "ThaumaturgistSummonCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 520, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEThaumaturgistDesecratedGround"] = {
    name = "CGEThaumaturgistDesecratedGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3, 5, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSThaumaturgyChannelBuff"] = {
    name = "GSThaumaturgyChannelBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSThauamturgistBasicProjectileImpact"] = {
    name = "GSThauamturgistBasicProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASThaumaturgistTriggerRatSpawners"] = {
    name = "EASThaumaturgistTriggerRatSpawners",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASThaumaturgistCorpseRain"] = {
    name = "EASThaumaturgistCorpseRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTThaumaturgyCorpseStorm"] = {
    name = "GTThaumaturgyCorpseStorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTThaumaturgistProjectileSpam"] = {
    name = "GTThaumaturgistProjectileSpam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.16,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 影の錬金術師、シエルガン
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    SpectreN
    Tagsbludgeoning_weapon, キャスター, chaos_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, summoner, very_fast_movement
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    ThaumaturgistBossStandalone
    レベル
    68
    ライフ
    557,385
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    638
    スペルダメージ
    953
    命中
    290
    Attack Time
    0.7839
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 1.17 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ThaumaturgistRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ゾンビ蘇生
    キャストタイム: 0.85 秒
    死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクを使って敵を攻撃する。
    ゾンビの最大蘇生数が+10体される
    ミニオンの最大ライフが90%上昇する
    ミニオンのダメージが30%上昇する
    alternate minion [2]
    ThaumaturgistSummonCorpse
    Spell, Multicastable, Triggerable
    キャストタイム: 1 秒
    alternate minion [520]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GTThaumaturgyCorpseStorm
    Triggerable, Spell
    キャストタイム: 1 秒
    EASThaumaturgistTriggerRatSpawners
    Spell
    キャストタイム: 1.27 秒
    クールダウン時間: 15 秒
    EASThaumaturgistCorpseRain
    Spell
    キャストタイム: 2.67 秒
    クールダウン時間: 10 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CGEThaumaturgistDesecratedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒875.6の基礎混沌ダメージを与える
    基礎持続時間は5
    ground caustic art variation [5]
    GSThaumaturgyChannelBuff
    Spell, Triggerable, Channel
    キャストタイム: 1 秒
    GTThaumaturgistProjectileSpam
    Triggerable, Spell
    キャストタイム: 1.16 秒
    クールダウン時間: 4 秒
    spell maximum action distance +% [-50]
    ThaumaturgistBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    875.6から1313の混沌ダメージを与える
    ヒット時に50%の確率で毒を付与する
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [172]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    GSThauamturgistBasicProjectileImpact
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    262.7から394の混沌ダメージを与える
    ヒット時に50%の確率で毒を付与する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Thaumaturgy/ThaumaturgistBossStandalone"] = {
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ThaumaturgistRaiseZombie",
            "ThaumaturgistBasicProjectile",
            "ThaumaturgistSummonCorpse",
            "CGEThaumaturgistDesecratedGround",
            "GSThaumaturgyChannelBuff",
            "GSThauamturgistBasicProjectileImpact",
            "EASThaumaturgistTriggerRatSpawners",
            "EASThaumaturgistCorpseRain",
            "GTThaumaturgyCorpseStorm",
            "GTThaumaturgistProjectileSpam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistBasicProjectile"] = {
        name = "ThaumaturgistBasicProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_chance_to_poison_on_hit_%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 172, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistSummonCorpse"] = {
        name = "ThaumaturgistSummonCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 520, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEThaumaturgistDesecratedGround"] = {
        name = "CGEThaumaturgistDesecratedGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3, 5, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThaumaturgyChannelBuff"] = {
        name = "GSThaumaturgyChannelBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThauamturgistBasicProjectileImpact"] = {
        name = "GSThauamturgistBasicProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistTriggerRatSpawners"] = {
        name = "EASThaumaturgistTriggerRatSpawners",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistCorpseRain"] = {
        name = "EASThaumaturgistCorpseRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgyCorpseStorm"] = {
        name = "GTThaumaturgyCorpseStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgistProjectileSpam"] = {
        name = "GTThaumaturgistProjectileSpam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.16,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 影の錬金術師、シエルガン
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, non_attacking, not_dex, not_str, red_blood, very_fast_movement
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    ThaumaturgistBossElder_

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Thaumaturgy/ThaumaturgistBossElder_"] = {
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 影の錬金術師、シエルガン
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    SpectreN
    Tagsbludgeoning_weapon, キャスター, chaos_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, summoner, very_fast_movement
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    MetamorphosisMapBoss
    レベル
    68
    ライフ
    557,385
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    638
    スペルダメージ
    953
    命中
    290
    Attack Time
    0.7839
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 1.17 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ThaumaturgistRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ゾンビ蘇生
    キャストタイム: 0.85 秒
    死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクを使って敵を攻撃する。
    ゾンビの最大蘇生数が+10体される
    ミニオンの最大ライフが90%上昇する
    ミニオンのダメージが30%上昇する
    alternate minion [2]
    ThaumaturgistSummonCorpse
    Spell, Multicastable, Triggerable
    キャストタイム: 1 秒
    alternate minion [520]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GTThaumaturgyCorpseStorm
    Triggerable, Spell
    キャストタイム: 1 秒
    EASThaumaturgistTriggerRatSpawners
    Spell
    キャストタイム: 1.27 秒
    クールダウン時間: 15 秒
    EASThaumaturgistCorpseRain
    Spell
    キャストタイム: 2.67 秒
    クールダウン時間: 10 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CGEThaumaturgistDesecratedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒875.6の基礎混沌ダメージを与える
    基礎持続時間は5
    ground caustic art variation [5]
    GSThaumaturgyChannelBuff
    Spell, Triggerable, Channel
    キャストタイム: 1 秒
    GTThaumaturgistProjectileSpam
    Triggerable, Spell
    キャストタイム: 1.16 秒
    クールダウン時間: 4 秒
    spell maximum action distance +% [-50]
    ThaumaturgistBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    875.6から1313の混沌ダメージを与える
    ヒット時に50%の確率で毒を付与する
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [172]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    GSThauamturgistBasicProjectileImpact
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    262.7から394の混沌ダメージを与える
    ヒット時に50%の確率で毒を付与する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Monsters/Thaumaturgy/ThaumaturgyLairBossLight.ao );"
    	on_spawned_dead = "DetachAllOfType( Metadata/Monsters/Thaumaturgy/ThaumaturgyLairBossLight.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueMetamorphosis/MetamorphosisMapBoss"] = {
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ThaumaturgistRaiseZombie",
            "ThaumaturgistBasicProjectile",
            "ThaumaturgistSummonCorpse",
            "CGEThaumaturgistDesecratedGround",
            "GSThaumaturgyChannelBuff",
            "GSThauamturgistBasicProjectileImpact",
            "EASThaumaturgistTriggerRatSpawners",
            "EASThaumaturgistCorpseRain",
            "GTThaumaturgyCorpseStorm",
            "GTThaumaturgistProjectileSpam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistBasicProjectile"] = {
        name = "ThaumaturgistBasicProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_chance_to_poison_on_hit_%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 172, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistSummonCorpse"] = {
        name = "ThaumaturgistSummonCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 520, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEThaumaturgistDesecratedGround"] = {
        name = "CGEThaumaturgistDesecratedGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3, 5, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThaumaturgyChannelBuff"] = {
        name = "GSThaumaturgyChannelBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThauamturgistBasicProjectileImpact"] = {
        name = "GSThauamturgistBasicProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistTriggerRatSpawners"] = {
        name = "EASThaumaturgistTriggerRatSpawners",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistCorpseRain"] = {
        name = "EASThaumaturgistCorpseRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgyCorpseStorm"] = {
        name = "GTThaumaturgyCorpseStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgistProjectileSpam"] = {
        name = "GTThaumaturgistProjectileSpam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.16,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 影の錬金術師、シエルガン
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    SpectreN
    Tagsbludgeoning_weapon, キャスター, chaos_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, summoner, very_fast_movement
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    MetamorphosisMapBossStandalone
    レベル
    68
    ライフ
    557,385
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    638
    スペルダメージ
    953
    命中
    290
    Attack Time
    0.7839
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1014–1520
    クリティカル率: 5%
    Attack Time: 1.17 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ThaumaturgistRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ゾンビ蘇生
    キャストタイム: 0.85 秒
    死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクを使って敵を攻撃する。
    ゾンビの最大蘇生数が+10体される
    ミニオンの最大ライフが90%上昇する
    ミニオンのダメージが30%上昇する
    alternate minion [2]
    ThaumaturgistSummonCorpse
    Spell, Multicastable, Triggerable
    キャストタイム: 1 秒
    alternate minion [520]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GTThaumaturgyCorpseStorm
    Triggerable, Spell
    キャストタイム: 1 秒
    EASThaumaturgistTriggerRatSpawners
    Spell
    キャストタイム: 1.27 秒
    クールダウン時間: 15 秒
    EASThaumaturgistCorpseRain
    Spell
    キャストタイム: 2.67 秒
    クールダウン時間: 10 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CGEThaumaturgistDesecratedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒875.6の基礎混沌ダメージを与える
    基礎持続時間は5
    ground caustic art variation [5]
    GSThaumaturgyChannelBuff
    Spell, Triggerable, Channel
    キャストタイム: 1 秒
    GTThaumaturgistProjectileSpam
    Triggerable, Spell
    キャストタイム: 1.16 秒
    クールダウン時間: 4 秒
    spell maximum action distance +% [-50]
    ThaumaturgistBasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    875.6から1313の混沌ダメージを与える
    ヒット時に50%の確率で毒を付与する
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [172]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    GSThauamturgistBasicProjectileImpact
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    262.7から394の混沌ダメージを与える
    ヒット時に50%の確率で毒を付与する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueMetamorphosis/MetamorphosisMapBossStandalone"] = {
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ThaumaturgistRaiseZombie",
            "ThaumaturgistBasicProjectile",
            "ThaumaturgistSummonCorpse",
            "CGEThaumaturgistDesecratedGround",
            "GSThaumaturgyChannelBuff",
            "GSThauamturgistBasicProjectileImpact",
            "EASThaumaturgistTriggerRatSpawners",
            "EASThaumaturgistCorpseRain",
            "GTThaumaturgyCorpseStorm",
            "GTThaumaturgistProjectileSpam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {10, 30, 90, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [2] = {10, 30, 90, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [3] = {10, 30, 90, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [4] = {10, 30, 90, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistBasicProjectile"] = {
        name = "ThaumaturgistBasicProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_chance_to_poison_on_hit_%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 172, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaumaturgistSummonCorpse"] = {
        name = "ThaumaturgistSummonCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 520, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEThaumaturgistDesecratedGround"] = {
        name = "CGEThaumaturgistDesecratedGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3, 5, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThaumaturgyChannelBuff"] = {
        name = "GSThaumaturgyChannelBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSThauamturgistBasicProjectileImpact"] = {
        name = "GSThauamturgistBasicProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistTriggerRatSpawners"] = {
        name = "EASThaumaturgistTriggerRatSpawners",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASThaumaturgistCorpseRain"] = {
        name = "EASThaumaturgistCorpseRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgyCorpseStorm"] = {
        name = "GTThaumaturgyCorpseStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTThaumaturgistProjectileSpam"] = {
        name = "GTThaumaturgistProjectileSpam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.16,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 影の錬金術師、シエルガン
    人型
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ciergan, Shadow Alchemist
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, non_attacking, not_dex, not_str, red_blood, very_fast_movement
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    Thaumaturgist
    Metadata
    MetamorphosisMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueMetamorphosis/MetamorphosisMapBossElder"] = {
        name = "Ciergan, Shadow Alchemist",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 影の錬金術師、シアガン Text Audio /33
    名前
    貴様は上質な素材になるだろう!
    CierganIntroRandom
    貴様は上質な素材になるだろう!
    CierganIntro2
    帰らない!帰らないぞ!
    CierganIntro3
    帰らない!帰らないぞ!
    CierganIntro4
    死ね、世話焼き野郎め!
    CierganIntro5
    死ね、世話焼き野郎め!
    CierganIntro6
    いや、貴様には理解できない!できるわけないんだ!
    CierganIntro7
    いや、貴様には理解できない!できるわけないんだ!
    CierganIntro8
    ダメだ、まだ...準備が...
    CierganDeathRandom
    ダメだ、まだ...準備が...
    CierganDeath2
    作品は...必ず... (ボフッ)
    CierganDeath3
    作品は...必ず... (ボフッ)
    CierganDeath4
    後少しで...後...
    CierganDeath5
    き--... 狂気が...
    CierganDeath6
    き--... 狂気が...
    CierganDeath7
    立ち上がれ!
    CierganAriseRandom
    立ち上がれ!
    CierganArise2
    立ち上がれ!
    CierganArise3
    爛れてしまえ!
    CierganFesterRandom
    爛れてしまえ!
    CierganFester2
    爛れてしまえ!
    CierganFester3
    観察しろ!
    CierganObserveRandom
    観察しろ!
    CierganObserve2
    観察しろ!
    CierganObserve3
    完全ではなかっただと!?
    CierganPerfectRandom
    完全ではなかっただと!?
    CierganPerfect2
    完全ではなかっただと!?
    CierganPerfect3
    群れをなせ!
    CierganSwarmRandom
    群れをなせ!
    CierganSwarm2
    群れをなせ!
    CierganSwarm3
    無駄にはならない!
    CierganWasteRandom
    無駄にはならない!
    CierganWaste2
    無駄にはならない!
    CierganWaste3
    Edit

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