Efectos adicionales de la calidad:
![](https://cdn.poedb.tw/image/Art/2DItems/Gems/RaiseZombie.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/iconraisezombie.webp)
Misión /2
Act | Misión | NPC | Personaje |
---|---|---|---|
1 | Un enemigo en la puerta | Quest Reward | Bruja |
1 | Un enemigo en la puerta | Nessa | Heredera · Templario · Bruja |
Skills Tutorial /6
Aumenta la velocidad de ataque de tus esbirros zombis.
Convierte el ataque básico de tus esbirros zombis en un ataque de área de efecto. Esto significa que podrán golpear a varios enemigos simultáneamente con su ataque básico.
Otorga más daño a tus esbirros zombis.
Aumenta la vida máxima de tus esbirros zombis, lo que les permitirá sobrevivir más tiempo contra enemigos que hagan mucho daño.
Causa que el poderoso embate en área de tus esbirros zombi se repita dos veces adicionales.
Otorga más daño físico cuerpo a cuerpo para los ataques de tus esbirros zombis. Esta asistencia también aumenta la cantidad de daño infligido por sangrados y venenos.
Level Effect /40
Nivel | Requiere Nivel | Int | Costo | Base Damage | +3 a la cantidad máxima de zombis levantados | Los esbirros tienen un #% más de vida máxima | Experiencia |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 9 | 100%, 100% | 3 | 70 | |
2 | 2 | 12 | 10 | 100%, 100% | 3 | 2 | 308 |
3 | 4 | 16 | 11 | 100%, 100% | 3 | 4 | 1,554 |
4 | 7 | 22 | 12 | 100%, 100% | 3 | 6 | 6,667 |
5 | 11 | 31 | 13 | 100%, 100% | 4 | 8 | 26,047 |
6 | 16 | 41 | 14 | 100%, 100% | 4 | 10 | 49,725 |
7 | 20 | 50 | 15 | 100%, 100% | 4 | 12 | 95,714 |
8 | 24 | 58 | 16 | 100%, 100% | 4 | 14 | 169,595 |
9 | 28 | 67 | 17 | 100%, 100% | 4 | 16 | 283,759 |
10 | 32 | 75 | 18 | 100%, 100% | 4 | 18 | 453,996 |
11 | 36 | 83 | 19 | 100%, 100% | 4 | 20 | 703,128 |
12 | 40 | 92 | 20 | 100%, 100% | 5 | 22 | 1,061,223 |
13 | 44 | 100 | 21 | 100%, 100% | 5 | 24 | 2,065,870 |
14 | 48 | 109 | 22 | 100%, 100% | 5 | 26 | 2,507,110 |
15 | 52 | 117 | 23 | 100%, 100% | 5 | 28 | 5,798,936 |
16 | 56 | 125 | 24 | 100%, 100% | 5 | 30 | 15,083,919 |
17 | 60 | 134 | 25 | 100%, 100% | 5 | 32 | 27,792,735 |
18 | 64 | 142 | 26 | 100%, 100% | 6 | 34 | 43,869,739 |
19 | 67 | 148 | 27 | 100%, 100% | 6 | 36 | 242,081,556 |
20 | 70 | 155 | 28 | 100%, 100% | 6 | 38 | |
21 | 72 | 29 | 100%, 100% | 6 | 40 | ||
22 | 74 | 30 | 100%, 100% | 6 | 42 | ||
23 | 76 | 31 | 100%, 100% | 6 | 44 | ||
24 | 78 | 32 | 100%, 100% | 6 | 46 | ||
25 | 80 | 33 | 100%, 100% | 7 | 48 | ||
26 | 82 | 34 | 100%, 100% | 7 | 50 | ||
27 | 84 | 35 | 100%, 100% | 7 | 52 | ||
28 | 86 | 36 | 100%, 100% | 7 | 54 | ||
29 | 88 | 37 | 100%, 100% | 7 | 56 | ||
30 | 90 | 38 | 100%, 100% | 7 | 58 | ||
31 | 91 | 38 | 100%, 100% | 7 | 59 | ||
32 | 92 | 39 | 100%, 100% | 7 | 60 | ||
33 | 93 | 39 | 100%, 100% | 7 | 61 | ||
34 | 94 | 40 | 100%, 100% | 8 | 62 | ||
35 | 95 | 40 | 100%, 100% | 8 | 63 | ||
36 | 96 | 41 | 100%, 100% | 8 | 64 | ||
37 | 97 | 41 | 100%, 100% | 8 | 65 | ||
38 | 98 | 42 | 100%, 100% | 8 | 66 | ||
39 | 99 | 42 | 100%, 100% | 8 | 67 | ||
40 | 100 | 43 | 100%, 100% | 8 | 68 |
Attribute /9
Levantar zombi
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
Acronym | Esbirro, Zombie |
BaseType | Levantar zombi |
Class | Gemas de habilidad |
TargetTypes | Corpse, |
Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
ActiveSkillsCode | raise_zombie |
Reference | ![]() |
Efectos adicionales de la calidad:
![](https://cdn.poedb.tw/image/Art/2DItems/Gems/RaiseZombie.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/iconraisezombie.webp)
Microtransacciones /6
Supported By /26
Levantar zombi Único /11
de los zombis levantados tiene velocidad de recuperación del tiempo de recarga aumentada un 100%
de los zombis levantados inflige daño aumentado un 30%
![](/image/settlers/undead.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Umbral de aturdimiento aumentado un 30%
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
skill can fire wand projectiles [1]
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
No se puede evadir
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Armadura aumentada un 40%
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
Umbral de aturdimiento aumentado un 30%
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Levantar zombi monstruo /17
Nombre | Modificadores | Spectre |
---|---|---|
Animador de Doedre | monster raises undead text [1] monster casts enfeeble curse text [1] Las habilidades de maldición tienen velocidad de lanzamiento de hechizos reducida un 80% monster raises zombies text [1] | Y |
Desollador, Gran inquisidor | Y | |
Reanimador | Y | |
Sangre coagulada | Velocidad de movimiento aumentada un 30% monster no map drops [1] | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% de probabilidad de bloquear el daño de hechizos Recibes el 15% del daño de los golpes bloqueados | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% de probabilidad de bloquear el daño de hechizos Recibes el 15% del daño de los golpes bloqueados Vida máxima aumentada un 100% Área de efecto aumentada un 100% Tamaño del personaje aumentado un 80% | Y |
Kutec, Forjador de Carne Vaal | La rareza de los objetos arrojados está aumentada un % monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
Kutec, Forjador de Carne Vaal | La rareza de los objetos arrojados está aumentada un % monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
La Duquesa | La cantidad de objetos arrojados está aumentada un 300% La rareza de los objetos arrojados está aumentada un 800% grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] Velocidad de movimiento aumentada un 50% monster no map drops [1] monster is invasion boss [1] | Y |
Cicatriz Babeante | El 50% del daño físico se convierte en daño de rayo La cantidad de objetos arrojados está aumentada un 300% La rareza de los objetos arrojados está aumentada un 800% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% de probabilidad de bloquear el daño de ataques 20% de probabilidad de bloquear el daño de hechizos Recibes el 40% del daño de los golpes bloqueados | Y |
Bameth, la Oscuridad Cambiante | El 50% del daño físico se convierte en daño de caos display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] Antimaleficios La cantidad de objetos arrojados está aumentada un 300% La rareza de los objetos arrojados está aumentada un 800% monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vessider, El Inigualable | Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Demonio Talismán | Y | |
Rata Famélica | monster no drops or experience [1] | Y |
Ciergan, Alquimista de sombras | Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Científico senior | Y | |
Demonio | Y |
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.14.0 |
|
3.10.0 |
|
3.9.0 |
|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.5.0 |
|
2.1.0 |
|
1.2.4 |
|
1.2.0 |
|
1.0.6 |
|
0.9.12 |
The passive tree allows up to five additional zombies. |
0.9.1 |
|
0.7.1 |
|
0.6.11 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.