Demonio Talismán
Talisman Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonDevour
IsSummoned
Y
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonDevour
Spell, Trappable, Mineable, SummonsTotem
Tótem devorador
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Invoca un tótem que puede consumir cadáveres cercanos. Si estás herido, destruirá un cadáver para que absorbas vida.
La duración base es de 60 segundos
Absorbe 10990 de vida para ti por cada cadáver consumido
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonDevour"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonDevour",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
        "alternate_minion",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {47, 1, 60000, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {58, 1, 60000, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [3] = {83, 1, 60000, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {102, 1, 60000, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {124, 1, 60000, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {152, 1, 60000, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {202, 1, 60000, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [8] = {265, 1, 60000, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {327, 1, 60000, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [10] = {379, 1, 60000, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {489, 1, 60000, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {627, 1, 60000, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {940, 1, 60000, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [14] = {1395, 1, 60000, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {2047, 1, 60000, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {2982, 1, 60000, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {3722, 1, 60000, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [18] = {4990, 1, 60000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {6204, 1, 60000, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {8882, 1, 60000, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {9536, 1, 60000, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {10238, 1, 60000, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {10990, 1, 60000, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [24] = {11797, 1, 60000, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [25] = {12659, 1, 60000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [26] = {13585, 1, 60000, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [27] = {14574, 1, 60000, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [28] = {15632, 1, 60000, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [29] = {16765, 1, 60000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [30] = {17978, 1, 60000, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [31] = {19277, 1, 60000, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [32] = {20667, 1, 60000, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [33] = {22156, 1, 60000, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [34] = {23745, 1, 60000, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [35] = {25450, 1, 60000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [36] = {27262, 1, 60000, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [37] = {29198, 1, 60000, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
Demonio Talismán
Talisman Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonSummonRagingSpirits
IsSummoned
Y
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Tiempo de lanzamiento: 0.8 seg
Inflige un 22% menos de daño
Máximo de espíritus encolerizados que puedes invocar: 50
La duración base es de 12 segundos
Velocidad de lanzamiento de hechizos reducida un 10%
alternate minion [1]
TalismanDaemonSummonMultiRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Tiempo de lanzamiento: 0.8 seg
Las Habilidades se Repiten 8 Veces más
Inflige un 61% menos de daño
Máximo de espíritus encolerizados que puedes invocar: 50
La duración base es de 12 segundos
Velocidad de lanzamiento de hechizos aumentada un 180%
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonSummonRagingSpirits"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonSummonRagingSpirit",
        "TalismanDaemonSummonMultiRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonSummonRagingSpirit"] = {
    name = "TalismanDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {6000, 0, 50, -10, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {6000, -1, 50, -10, 1, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [3] = {6000, -2, 50, -10, 1, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6000, -3, 50, -10, 1, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6000, -4, 50, -10, 1, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {6000, -5, 50, -10, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {6000, -6, 50, -10, 1, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [8] = {6000, -7, 50, -10, 1, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {6000, -8, 50, -10, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [10] = {6000, -9, 50, -10, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [11] = {6000, -10, 50, -10, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [12] = {8000, -11, 50, -10, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {8000, -12, 50, -10, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [14] = {8000, -13, 50, -10, 1, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [15] = {10000, -14, 50, -10, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {10000, -15, 50, -10, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {10000, -16, 50, -10, 1, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [18] = {10000, -17, 50, -10, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {10000, -18, 50, -10, 1, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {10000, -19, 50, -10, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [21] = {10000, -20, 50, -10, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [22] = {10000, -21, 50, -10, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [23] = {12000, -22, 50, -10, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [24] = {12000, -23, 50, -10, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [25] = {12000, -24, 50, -10, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [26] = {12000, -25, 50, -10, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [27] = {12000, -26, 50, -10, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [28] = {12000, -27, 50, -10, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [29] = {12000, -28, 50, -10, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [30] = {12000, -29, 50, -10, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [31] = {12000, -30, 50, -10, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [32] = {12000, -31, 50, -10, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [33] = {12000, -32, 50, -10, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [34] = {12000, -33, 50, -10, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [35] = {12000, -34, 50, -10, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [36] = {12000, -35, 50, -10, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [37] = {12000, -36, 50, -10, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonSummonMultiRagingSpirit"] = {
    name = "TalismanDaemonSummonMultiRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "base_number_of_raging_spirits_allowed",
        "alternate_minion",
    },
    levels = {
        [1] = {6000, 100, 4, -50, 50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 100, 4, -51, 50, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 100, 4, -52, 50, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 100, 4, -53, 50, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {6000, 120, 5, -54, 50, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {6000, 120, 5, -55, 50, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {8000, 120, 5, -55, 50, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {8000, 140, 6, -56, 50, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {10000, 140, 6, -57, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {10000, 160, 7, -58, 50, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {10000, 160, 7, -59, 50, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {10000, 160, 7, -60, 50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {12000, 180, 8, -61, 50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {12000, 180, 8, -62, 50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {12000, 180, 8, -63, 50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {12000, 180, 8, -64, 50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {12000, 200, 9, -64, 50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {12000, 200, 9, -65, 50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {12000, 200, 9, -66, 50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {12000, 200, 9, -67, 50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {12000, 200, 10, -68, 50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
Demonio Talismán
Talisman Daemon
SpectreN
TagsLanzador de hechizos, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonLightningBeacons
IsSummoned
Y
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonLightningBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1.5 seg
Inflige de 775.8 a 1164 de daño de rayo
La duración base es de 2 segundos
active skill area of effect radius +% final [-35]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonLightningBeacons"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonLightningBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonLightningBeacon"] = {
    name = "TalismanDaemonLightningBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 50, 2000, -25, -35, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4, 50, 2000, -25, -35, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4, 60, 2000, -25, -35, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, 60, 2000, -25, -35, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6, 65, 2000, -25, -35, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 7, 70, 2000, -25, -35, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Demonio Talismán
Talisman Daemon
SpectreN
TagsLanzador de hechizos, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonShockwave
IsSummoned
Y
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonShockwave
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Tótem de onda sísmica
Efectividad del daño agregado: 50%
Tiempo de lanzamiento: 0.6 seg
Invoca un tótem que sacude la tierra a su alrededor para empujar y dañar a los enemigos cercanos.
Inflige de 380.1 a 706 de daño físico
100% de probabilidad de empujar a los enemigos con cada golpe
Velocidad de lanzamiento de hechizos reducida un 40%
Distancia de empuje aumentada un 100%
El radio base es de 2.4 metros
active skill area of effect radius +% final [33]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonShockwave"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonShockwave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonShockwave"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_global_chance_to_knockback_%",
        "knockback_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1.6000000238419, -50, 25, 100, 100, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.89999997615814, 1.5, -49, 25, 100, 100, 24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.89999997615814, 1.5, -48, 26, 100, 100, 24, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.3999999761581, -48, 26, 100, 100, 24, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.3999999761581, -47, 27, 100, 100, 24, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.3999999761581, -46, 28, 100, 100, 24, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, -46, 28, 100, 100, 24, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, -45, 29, 100, 100, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, -44, 30, 100, 100, 24, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, -43, 30, 100, 100, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, -42, 31, 100, 100, 24, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, -41, 32, 100, 100, 24, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, -40, 33, 100, 100, 24, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, -39, 34, 100, 100, 24, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.2999999523163, -38, 35, 100, 100, 24, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.2999999523163, -37, 35, 100, 100, 24, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.2999999523163, -36, 36, 100, 100, 24, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.2999999523163, -35, 37, 100, 100, 24, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.2999999523163, -34, 38, 100, 100, 24, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.2999999523163, -33, 39, 100, 100, 24, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Demonio Talismán
Permite colocar hasta 12 trampas adicionales a la vez
Las trampas no pueden ser dañadas durante +10 segundos después de ser lanzadas
Las minas no pueden ser dañadas durante +10 segundos después de ser lanzadas
kill traps mines and totems on death [1]
Talisman Daemon
SpectreN
TagsLanzador de hechizos, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonIceRuneTrap
IsSummoned
Y
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonTrapIceRune
Spell, Damage, Mineable, Area, Trapped, Cold, AreaSpell
Trampa de hielo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Lanza una trampa que provoca una serie de explosiones de runas heladas al activarse y que inflige daño de hielo a todos los enemigos alcanzados por las explosiones.
Inflige de 1027 a 1540 de daño de hielo
La trampa dura +8 segundos
Lanza hasta 5 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
El radio base es de 1.8 metros
El radio secundario base es de 0.9 metros
El radio terciario base es de 0.6 metros
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonIceRuneTrap"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonTrapIceRune",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonTrapIceRune"] = {
    name = "Ice Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_traps_to_throw",
        "base_trap_duration",
        "throw_traps_in_circle_radius",
        "trap_variation",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Permite colocar hasta 12 trampas adicionales a la vez
IdMonsterIncreasedTrapsAllowed
FamilyTrapsAllowed
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • Las trampas no pueden ser dañadas durante +10 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +10 segundos después de ser lanzadas
    IdMonsterImplicitTrapsInvulnerable10Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 10000 Max: 10000 Global
  • traps invulnerable for duration ms Min: 10000 Max: 10000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Demonio Talismán
    Talisman Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TalismanDaemonZombieMinion
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,433
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TalismanDaemonRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Levantar zombi
    Tiempo de lanzamiento: 0.85 seg
    Levanta un esbirro zombi de un cadáver. El zombi te sigue y ataca a los enemigos con un golpe cuerpo a cuerpo.
    Tamaño del personaje aumentado un 21%
    +6 a la cantidad máxima de zombis levantados
    Los esbirros tienen un 40% más de vida máxima
    Los esbirros infligen un 50% más de daño
    TalismanDaemonDesecrate
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    Profanar
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    Profana el suelo para invocar cadáveres e infligir daño de caos a todos los enemigos del área. Los cadáveres se elegirán de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
    Inflige 76.6 de daño de caos base por segundo
    La duración base es de 5 segundos
    Velocidad de lanzamiento de hechizos aumentada un 65%
    Genera 7 cadáveres
    Genera cadáveres de hasta Nivel 100
    Máximo de 10 Cadáveres permitidos
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TalismanDaemonZombieMinion"] = {
        name = "Talisman Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TalismanDaemonRaiseZombie",
            "TalismanDaemonDesecrate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDaemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
        },
        levels = {
            [1] = {4, 10, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDaemonDesecrate"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4, 5000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 5, 15, 5000, 100, 65, 10, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 6, 25, 5000, 100, 65, 10, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 7, 35, 5000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 8, 50, 5000, 100, 65, 10, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 9, 50, 5000, 100, 65, 10, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 10, 50, 5000, 100, 65, 10, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    
    Edit

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