魔符恶魔
Talisman Daemon
幽魂N
标签extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
TalismanDaemonDevour
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonDevour
法术, 陷阱技能, 地雷技能, 图腾
吞噬图腾
施放间隔: 1 秒
冷却时间: 2 秒
召唤一个图腾, 它会吞噬附近的灵柩并为你回复生命.
基础持续时间为 60
每消耗一具灵柩获得 10990 生命
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonDevour"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonDevour",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
        "alternate_minion",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {47, 1, 60000, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {58, 1, 60000, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [3] = {83, 1, 60000, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {102, 1, 60000, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {124, 1, 60000, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {152, 1, 60000, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {202, 1, 60000, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [8] = {265, 1, 60000, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {327, 1, 60000, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [10] = {379, 1, 60000, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {489, 1, 60000, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {627, 1, 60000, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {940, 1, 60000, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [14] = {1395, 1, 60000, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {2047, 1, 60000, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {2982, 1, 60000, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {3722, 1, 60000, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [18] = {4990, 1, 60000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {6204, 1, 60000, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {8882, 1, 60000, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {9536, 1, 60000, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {10238, 1, 60000, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {10990, 1, 60000, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [24] = {11797, 1, 60000, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [25] = {12659, 1, 60000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [26] = {13585, 1, 60000, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [27] = {14574, 1, 60000, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [28] = {15632, 1, 60000, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [29] = {16765, 1, 60000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [30] = {17978, 1, 60000, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [31] = {19277, 1, 60000, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [32] = {20667, 1, 60000, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [33] = {22156, 1, 60000, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [34] = {23745, 1, 60000, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [35] = {25450, 1, 60000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [36] = {27262, 1, 60000, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [37] = {29198, 1, 60000, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
魔符恶魔
Talisman Daemon
幽魂N
标签extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
TalismanDaemonSummonRagingSpirits
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonSummonRagingSpirit
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
伤害总降 22%
最多召唤 50 个愤怒狂灵
基础持续时间为 12
施法速度减慢 10%
alternate minion [1]
TalismanDaemonSummonMultiRagingSpirit
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
技能可重复施放 8
伤害总降 61%
最多召唤 50 个愤怒狂灵
基础持续时间为 12
施法速度加快 180%
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonSummonRagingSpirits"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonSummonRagingSpirit",
        "TalismanDaemonSummonMultiRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonSummonRagingSpirit"] = {
    name = "TalismanDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {6000, 0, 50, -10, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {6000, -1, 50, -10, 1, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [3] = {6000, -2, 50, -10, 1, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6000, -3, 50, -10, 1, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6000, -4, 50, -10, 1, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {6000, -5, 50, -10, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {6000, -6, 50, -10, 1, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [8] = {6000, -7, 50, -10, 1, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {6000, -8, 50, -10, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [10] = {6000, -9, 50, -10, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [11] = {6000, -10, 50, -10, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [12] = {8000, -11, 50, -10, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {8000, -12, 50, -10, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [14] = {8000, -13, 50, -10, 1, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [15] = {10000, -14, 50, -10, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {10000, -15, 50, -10, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {10000, -16, 50, -10, 1, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [18] = {10000, -17, 50, -10, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {10000, -18, 50, -10, 1, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {10000, -19, 50, -10, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [21] = {10000, -20, 50, -10, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [22] = {10000, -21, 50, -10, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [23] = {12000, -22, 50, -10, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [24] = {12000, -23, 50, -10, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [25] = {12000, -24, 50, -10, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [26] = {12000, -25, 50, -10, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [27] = {12000, -26, 50, -10, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [28] = {12000, -27, 50, -10, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [29] = {12000, -28, 50, -10, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [30] = {12000, -29, 50, -10, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [31] = {12000, -30, 50, -10, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [32] = {12000, -31, 50, -10, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [33] = {12000, -32, 50, -10, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [34] = {12000, -33, 50, -10, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [35] = {12000, -34, 50, -10, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [36] = {12000, -35, 50, -10, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [37] = {12000, -36, 50, -10, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonSummonMultiRagingSpirit"] = {
    name = "TalismanDaemonSummonMultiRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "base_number_of_raging_spirits_allowed",
        "alternate_minion",
    },
    levels = {
        [1] = {6000, 100, 4, -50, 50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 100, 4, -51, 50, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 100, 4, -52, 50, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 100, 4, -53, 50, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {6000, 120, 5, -54, 50, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {6000, 120, 5, -55, 50, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {8000, 120, 5, -55, 50, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {8000, 140, 6, -56, 50, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {10000, 140, 6, -57, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {10000, 160, 7, -58, 50, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {10000, 160, 7, -59, 50, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {10000, 160, 7, -60, 50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {12000, 180, 8, -61, 50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {12000, 180, 8, -62, 50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {12000, 180, 8, -63, 50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {12000, 180, 8, -64, 50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {12000, 200, 9, -64, 50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {12000, 200, 9, -65, 50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {12000, 200, 9, -66, 50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {12000, 200, 9, -67, 50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {12000, 200, 10, -68, 50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
魔符恶魔
Talisman Daemon
幽魂N
标签施法, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
TalismanDaemonLightningBeacons
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonLightningBeacon
法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
施放间隔: 1 秒
冷却时间: 1.5 秒
造成 775.8 - 1164 闪电伤害
基础持续时间为 2
active skill area of effect radius +% final [-35]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonLightningBeacons"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonLightningBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonLightningBeacon"] = {
    name = "TalismanDaemonLightningBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 50, 2000, -25, -35, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4, 50, 2000, -25, -35, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4, 60, 2000, -25, -35, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, 60, 2000, -25, -35, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6, 65, 2000, -25, -35, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 7, 70, 2000, -25, -35, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
魔符恶魔
Talisman Daemon
幽魂N
标签施法, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
TalismanDaemonShockwave
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonShockwave
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾, 法术可重复, 范围法术, 物理, 新星
震波图腾
伤害效用: 50%
施放间隔: 0.6 秒
召唤一个图腾,它会持续震动附近的地面,击退附近的敌人并造成伤害。
造成 380.1 - 706 物理伤害
击中时有 100% 的几率击退敌人
施法速度减慢 40%
击退距离延长 100%
基础范围为 2.4
active skill area of effect radius +% final [33]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonShockwave"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonShockwave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonShockwave"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_global_chance_to_knockback_%",
        "knockback_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1.6000000238419, -50, 25, 100, 100, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.89999997615814, 1.5, -49, 25, 100, 100, 24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.89999997615814, 1.5, -48, 26, 100, 100, 24, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.3999999761581, -48, 26, 100, 100, 24, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.3999999761581, -47, 27, 100, 100, 24, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.3999999761581, -46, 28, 100, 100, 24, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, -46, 28, 100, 100, 24, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, -45, 29, 100, 100, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, -44, 30, 100, 100, 24, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, -43, 30, 100, 100, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, -42, 31, 100, 100, 24, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, -41, 32, 100, 100, 24, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, -40, 33, 100, 100, 24, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, -39, 34, 100, 100, 24, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.2999999523163, -38, 35, 100, 100, 24, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.2999999523163, -37, 35, 100, 100, 24, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.2999999523163, -36, 36, 100, 100, 24, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.2999999523163, -35, 37, 100, 100, 24, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.2999999523163, -34, 38, 100, 100, 24, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.2999999523163, -33, 39, 100, 100, 24, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
魔符恶魔
同时可以放置最多 12 个额外陷阱
陷阱在投掷后不能造成伤害的时间 +10
地雷在投掷后不会受到伤害的时间 +10
kill traps mines and totems on death [1]
Talisman Daemon
幽魂N
标签施法, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
TalismanDaemonIceRuneTrap
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonTrapIceRune
法术, 伤害, 地雷技能, 范围, 陷阱, 冰冷, 范围法术
冰冻陷阱
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
抛出一个触发时会制造一连串冰霜印记爆破的陷阱,对所有在爆破范围内的敌人造成冰霜伤害。
造成 1027 - 1540 冰霜伤害
陷阱持续 +8
额外投掷最多 5 个陷阱
陷阱朝目标地点随机投掷
基础范围为 1.8
基础次级范围为 0.9
基础三级范围为 0.6
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonIceRuneTrap"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonTrapIceRune",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonTrapIceRune"] = {
    name = "Ice Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_traps_to_throw",
        "base_trap_duration",
        "throw_traps_in_circle_radius",
        "trap_variation",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
同时可以放置最多 12 个额外陷阱
IdMonsterIncreasedTrapsAllowed
FamilyTrapsAllowed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • number of additional traps allowed Min: 12 Max: 12 全域
  • 陷阱在投掷后不能造成伤害的时间 +10
    地雷在投掷后不会受到伤害的时间 +10
    IdMonsterImplicitTrapsInvulnerable10Sec
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 10000 Max: 10000 全域
  • traps invulnerable for duration ms Min: 10000 Max: 10000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 魔符恶魔
    Talisman Daemon
    幽魂N
    标签extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement
    生命
    100%
    异常状态临界值
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    Daemon
    Metadata
    TalismanDaemonZombieMinion
    IsSummoned
    Y
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TalismanDaemonRaiseZombie
    法术, 召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物
    魔卫复苏
    施放间隔: 0.85 秒
    从一个灵柩中复苏一只魔卫,它会跟随你并攻击敌人。魔卫会近战打击。
    角色体型增大 21%
    复苏的魔卫最大数量 +6
    召唤生物的最大生命总增 40%
    召唤生物造成的伤害总增 50%
    TalismanDaemonDesecrate
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
    亵渎
    施放间隔: 1 秒
    冷却时间: 5 秒
    腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
    每秒造成 76.6 基础混沌伤害
    基础持续时间为 5
    施法速度加快 65%
    生成 7 个灵柩
    生成灵柩的等级与区域等级相同,最多 100
    最多允许 10 个灵柩
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TalismanDaemonZombieMinion"] = {
        name = "Talisman Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TalismanDaemonRaiseZombie",
            "TalismanDaemonDesecrate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDaemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
        },
        levels = {
            [1] = {4, 10, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDaemonDesecrate"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4, 5000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 5, 15, 5000, 100, 65, 10, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 6, 25, 5000, 100, 65, 10, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 7, 35, 5000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 8, 50, 5000, 100, 65, 10, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 9, 50, 5000, 100, 65, 10, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 10, 50, 5000, 100, 65, 10, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }