魔符惡魔
Talisman Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TalismanDaemonDevour
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TalismanDaemonDevour
法術, 陷阱技能, 地雷技能, 圖騰
吞噬圖騰
施放時間: 1 秒
冷卻時間: 2 秒
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
+60 秒基礎持續時間
消耗屍體偷取 10990 生命
alternate minion [1]
消耗屍體偷取 10990 生命
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TalismanDaemonDevour"] = { name = "Talisman Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TalismanDaemonDevour", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanDaemonDevour"] = { name = "Devouring Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_consumption_life_to_gain", "alternate_minion", "base_skill_effect_duration", }, levels = { [1] = {47, 1, 60000, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {58, 1, 60000, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {83, 1, 60000, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {102, 1, 60000, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {124, 1, 60000, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {152, 1, 60000, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {202, 1, 60000, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {265, 1, 60000, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {327, 1, 60000, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {379, 1, 60000, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {489, 1, 60000, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {627, 1, 60000, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {940, 1, 60000, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {1395, 1, 60000, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {2047, 1, 60000, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {2982, 1, 60000, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {3722, 1, 60000, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {4990, 1, 60000, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {6204, 1, 60000, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {8882, 1, 60000, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {9536, 1, 60000, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {10238, 1, 60000, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {10990, 1, 60000, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {11797, 1, 60000, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {12659, 1, 60000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {13585, 1, 60000, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {14574, 1, 60000, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {15632, 1, 60000, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {16765, 1, 60000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {17978, 1, 60000, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {19277, 1, 60000, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {20667, 1, 60000, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {22156, 1, 60000, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {23745, 1, 60000, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {25450, 1, 60000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {27262, 1, 60000, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {29198, 1, 60000, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
魔符惡魔
Talisman Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TalismanDaemonSummonRagingSpirits
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TalismanDaemonSummonRagingSpirit
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
造成 22% 更少傷害
召喚憤怒狂靈上限 50
+12 秒基礎持續時間
減少 10% 施放速度
alternate minion [1]
召喚憤怒狂靈上限 50
+12 秒基礎持續時間
減少 10% 施放速度
alternate minion [1]
TalismanDaemonSummonMultiRagingSpirit
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
技能重複施放 8 次
造成 61% 更少傷害
召喚憤怒狂靈上限 50
+12 秒基礎持續時間
增加 180% 施放速度
alternate minion [1]
造成 61% 更少傷害
召喚憤怒狂靈上限 50
+12 秒基礎持續時間
增加 180% 施放速度
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TalismanDaemonSummonRagingSpirits"] = { name = "Talisman Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TalismanDaemonSummonRagingSpirit", "TalismanDaemonSummonMultiRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanDaemonSummonRagingSpirit"] = { name = "TalismanDaemonSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_damage_+%_final", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {6000, 0, 50, -10, 1, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {6000, -1, 50, -10, 1, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [3] = {6000, -2, 50, -10, 1, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [4] = {6000, -3, 50, -10, 1, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {6000, -4, 50, -10, 1, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {6000, -5, 50, -10, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [7] = {6000, -6, 50, -10, 1, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [8] = {6000, -7, 50, -10, 1, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {6000, -8, 50, -10, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [10] = {6000, -9, 50, -10, 1, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [11] = {6000, -10, 50, -10, 1, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [12] = {8000, -11, 50, -10, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {8000, -12, 50, -10, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [14] = {8000, -13, 50, -10, 1, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {10000, -14, 50, -10, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {10000, -15, 50, -10, 1, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {10000, -16, 50, -10, 1, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [18] = {10000, -17, 50, -10, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {10000, -18, 50, -10, 1, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {10000, -19, 50, -10, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {10000, -20, 50, -10, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {10000, -21, 50, -10, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {12000, -22, 50, -10, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {12000, -23, 50, -10, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {12000, -24, 50, -10, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {12000, -25, 50, -10, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {12000, -26, 50, -10, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {12000, -27, 50, -10, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {12000, -28, 50, -10, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {12000, -29, 50, -10, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {12000, -30, 50, -10, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {12000, -31, 50, -10, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {12000, -32, 50, -10, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {12000, -33, 50, -10, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {12000, -34, 50, -10, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {12000, -35, 50, -10, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {12000, -36, 50, -10, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanDaemonSummonMultiRagingSpirit"] = { name = "TalismanDaemonSummonMultiRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_cast_speed_+%", "skill_repeat_count", "active_skill_damage_+%_final", "base_number_of_raging_spirits_allowed", "alternate_minion", }, levels = { [1] = {6000, 100, 4, -50, 50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6000, 100, 4, -51, 50, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6000, 100, 4, -52, 50, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6000, 100, 4, -53, 50, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6000, 120, 5, -54, 50, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {6000, 120, 5, -55, 50, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {8000, 120, 5, -55, 50, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {8000, 140, 6, -56, 50, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {10000, 140, 6, -57, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {10000, 160, 7, -58, 50, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {10000, 160, 7, -59, 50, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {10000, 160, 7, -60, 50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {12000, 180, 8, -61, 50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {12000, 180, 8, -62, 50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {12000, 180, 8, -63, 50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {12000, 180, 8, -64, 50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {12000, 200, 9, -64, 50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {12000, 200, 9, -65, 50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {12000, 200, 9, -66, 50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {12000, 200, 9, -67, 50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {12000, 200, 10, -68, 50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
魔符惡魔
Talisman Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TalismanDaemonLightningBeacons
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TalismanDaemonLightningBeacon
法術, 傷害, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 法術可重複, 範圍法術
施放時間: 1 秒
冷卻時間: 1.5 秒
造成 775.8 至 1164 閃電傷害
+2 秒基礎持續時間
active skill area of effect radius +% final [-35]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
+2 秒基礎持續時間
active skill area of effect radius +% final [-35]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TalismanDaemonLightningBeacons"] = { name = "Talisman Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TalismanDaemonLightningBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanDaemonLightningBeacon"] = { name = "TalismanDaemonLightningBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 50, 2000, -25, -35, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 4, 50, 2000, -25, -35, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 4, 60, 2000, -25, -35, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 5, 60, 2000, -25, -35, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 6, 65, 2000, -25, -35, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 7, 70, 2000, -25, -35, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
魔符惡魔
Talisman Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TalismanDaemonShockwave
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TalismanDaemonShockwave
法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰, 法術可重複, 範圍法術, 物理, 新星
震波圖騰
附加傷害效用: 50%
施放時間: 0.6 秒
召喚一個圖騰,它會持續的震動附近的地面,擊退附近的敵人並造成傷害。
造成 380.1 至 706 物理傷害
100% 機率擊退敵人
減少 40% 施放速度
增加 100% 擊退距離
基礎範圍為 2.4 米
active skill area of effect radius +% final [33]
is area damage [1]
100% 機率擊退敵人
減少 40% 施放速度
增加 100% 擊退距離
基礎範圍為 2.4 米
active skill area of effect radius +% final [33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TalismanDaemonShockwave"] = { name = "Talisman Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TalismanDaemonShockwave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanDaemonShockwave"] = { name = "Shockwave Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_global_chance_to_knockback_%", "knockback_distance_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {1, 1.6000000238419, -50, 25, 100, 100, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.89999997615814, 1.5, -49, 25, 100, 100, 24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.89999997615814, 1.5, -48, 26, 100, 100, 24, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.3999999761581, -48, 26, 100, 100, 24, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.3999999761581, -47, 27, 100, 100, 24, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.3999999761581, -46, 28, 100, 100, 24, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.69999998807907, 1.2999999523163, -46, 28, 100, 100, 24, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.69999998807907, 1.2999999523163, -45, 29, 100, 100, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.69999998807907, 1.2999999523163, -44, 30, 100, 100, 24, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.69999998807907, 1.2999999523163, -43, 30, 100, 100, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.69999998807907, 1.2999999523163, -42, 31, 100, 100, 24, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.69999998807907, 1.2999999523163, -41, 32, 100, 100, 24, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.69999998807907, 1.2999999523163, -40, 33, 100, 100, 24, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.69999998807907, 1.2999999523163, -39, 34, 100, 100, 24, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.69999998807907, 1.2999999523163, -38, 35, 100, 100, 24, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.69999998807907, 1.2999999523163, -37, 35, 100, 100, 24, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.69999998807907, 1.2999999523163, -36, 36, 100, 100, 24, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.69999998807907, 1.2999999523163, -35, 37, 100, 100, 24, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.69999998807907, 1.2999999523163, -34, 38, 100, 100, 24, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.69999998807907, 1.2999999523163, -33, 39, 100, 100, 24, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
魔符惡魔
同時最多可以放置 12 個額外陷阱
陷阱投擲後 +10 秒不會被傷害
地雷投擲後 +10 秒不會被傷害
kill traps mines and totems on death [1]
陷阱投擲後 +10 秒不會被傷害
地雷投擲後 +10 秒不會被傷害
kill traps mines and totems on death [1]
Talisman Daemon
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TalismanDaemonIceRuneTrap
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TalismanDaemonTrapIceRune
法術, 傷害, 地雷技能, 範圍, 陷阱, 冰冷, 範圍法術
冰凍陷阱
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
投擲一個觸發時會製造一連串冰冷印記爆破的陷阱,對所有在爆破範圍內的敵人造成冰冷傷害。
造成 1027 至 1540 冰冷傷害
陷阱持續 +8 秒
投擲最多 5 個額外陷阱
對附近目標地區隨機投擲陷阱
基礎範圍為 1.8 米
基礎二段範圍為 0.9 米
基礎三段範圍為 0.6 米
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]
陷阱持續 +8 秒
投擲最多 5 個額外陷阱
對附近目標地區隨機投擲陷阱
基礎範圍為 1.8 米
基礎二段範圍為 0.9 米
基礎三段範圍為 0.6 米
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TalismanDaemonIceRuneTrap"] = { name = "Talisman Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TalismanDaemonTrapIceRune", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanDaemonTrapIceRune"] = { name = "Ice Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_traps_to_throw", "base_trap_duration", "throw_traps_in_circle_radius", "trap_variation", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", "base_skill_is_trapped", "is_trap", "create_trap_at_target_location", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 4, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 5, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 6, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
同時最多可以放置 12 個額外陷阱
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
陷阱投擲後 +10 秒不會被傷害
地雷投擲後 +10 秒不會被傷害
Id | MonsterImplicitTrapsInvulnerable10Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
魔符惡魔
Talisman Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TalismanDaemonZombieMinion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TalismanDaemonRaiseZombie
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +6
召喚物有 40% 更多最大生命
召喚物有 50% 更多傷害
殭屍復甦上限 +6
召喚物有 40% 更多最大生命
召喚物有 50% 更多傷害
TalismanDaemonDesecrate
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 5 秒
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
每秒造成 76.6 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 7 個屍體
產生至高等級 100 的屍體
最多允許 10 個屍體
active skill area of effect radius +% final [35]
is area damage [1]
+5 秒基礎持續時間
增加 65% 施放速度
產生 7 個屍體
產生至高等級 100 的屍體
最多允許 10 個屍體
active skill area of effect radius +% final [35]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TalismanDaemonZombieMinion"] = { name = "Talisman Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TalismanDaemonRaiseZombie", "TalismanDaemonDesecrate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanDaemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", }, levels = { [1] = {4, 10, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {4, 10, 0, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {4, 10, 0, 3, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {4, 10, 0, 4, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {4, 10, 0, 5, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {4, 10, 0, 6, levelRequirement = 13, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {4, 10, 0, 7, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {4, 50, 0, 8, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {4, 50, 0, 9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {4, 50, 0, 10, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 50, 0, 11, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 50, 0, 12, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {6, 50, 0, 13, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {6, 50, 0, 14, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 50, 0, 15, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 50, 0, 16, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {6, 50, 40, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {6, 50, 40, 18, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {6, 50, 40, 19, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {6, 50, 40, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {6, 50, 40, 21, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {8, 50, 40, 22, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {8, 50, 40, 23, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {8, 50, 40, 24, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {8, 50, 40, 25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {8, 50, 40, 26, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {8, 50, 40, 27, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {8, 50, 40, 28, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {8, 50, 40, 29, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanDaemonDesecrate"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "is_area_damage", }, levels = { [1] = {1, 4, 5000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 5, 15, 5000, 100, 65, 10, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 6, 25, 5000, 100, 65, 10, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 7, 35, 5000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 8, 50, 5000, 100, 65, 10, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 9, 50, 5000, 100, 65, 10, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 10, 50, 5000, 100, 65, 10, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.