부적 다이몬
Talisman Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonDevour
IsSummoned
Y
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonDevour
Spell, Trappable, Mineable, SummonsTotem
포식 토템
시전 속도: 1 초
재사용 대기시간: 2 초
시전자가 피해를 받을 경우 주변의 시신을 파괴하여 흡수한 생명력으로 시전자를 회복시켜주는 토템을 소환합니다.
기본 지속시간 60
소모한 시신 하나당 10990 생명력 흡수
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonDevour"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonDevour",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
        "alternate_minion",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {47, 1, 60000, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {58, 1, 60000, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [3] = {83, 1, 60000, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {102, 1, 60000, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {124, 1, 60000, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {152, 1, 60000, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {202, 1, 60000, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [8] = {265, 1, 60000, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {327, 1, 60000, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [10] = {379, 1, 60000, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {489, 1, 60000, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {627, 1, 60000, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {940, 1, 60000, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [14] = {1395, 1, 60000, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {2047, 1, 60000, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {2982, 1, 60000, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {3722, 1, 60000, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [18] = {4990, 1, 60000, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {6204, 1, 60000, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {8882, 1, 60000, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {9536, 1, 60000, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {10238, 1, 60000, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {10990, 1, 60000, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [24] = {11797, 1, 60000, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [25] = {12659, 1, 60000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [26] = {13585, 1, 60000, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [27] = {14574, 1, 60000, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [28] = {15632, 1, 60000, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [29] = {16765, 1, 60000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [30] = {17978, 1, 60000, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [31] = {19277, 1, 60000, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [32] = {20667, 1, 60000, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [33] = {22156, 1, 60000, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [34] = {23745, 1, 60000, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [35] = {25450, 1, 60000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [36] = {27262, 1, 60000, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [37] = {29198, 1, 60000, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
부적 다이몬
Talisman Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonSummonRagingSpirits
IsSummoned
Y
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
시전 속도: 0.8 초
주는 피해 22% 감폭
소환된 격노의 유령 최대치 50
기본 지속시간 12
시전 속도 10% 감소
alternate minion [1]
TalismanDaemonSummonMultiRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
시전 속도: 0.8 초
스킬 8회 추가 반복
주는 피해 61% 감폭
소환된 격노의 유령 최대치 50
기본 지속시간 12
시전 속도 180% 증가
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonSummonRagingSpirits"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonSummonRagingSpirit",
        "TalismanDaemonSummonMultiRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonSummonRagingSpirit"] = {
    name = "TalismanDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {6000, 0, 50, -10, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {6000, -1, 50, -10, 1, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [3] = {6000, -2, 50, -10, 1, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6000, -3, 50, -10, 1, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6000, -4, 50, -10, 1, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {6000, -5, 50, -10, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {6000, -6, 50, -10, 1, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [8] = {6000, -7, 50, -10, 1, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {6000, -8, 50, -10, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [10] = {6000, -9, 50, -10, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [11] = {6000, -10, 50, -10, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [12] = {8000, -11, 50, -10, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {8000, -12, 50, -10, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [14] = {8000, -13, 50, -10, 1, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [15] = {10000, -14, 50, -10, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {10000, -15, 50, -10, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {10000, -16, 50, -10, 1, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [18] = {10000, -17, 50, -10, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {10000, -18, 50, -10, 1, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {10000, -19, 50, -10, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [21] = {10000, -20, 50, -10, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [22] = {10000, -21, 50, -10, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [23] = {12000, -22, 50, -10, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [24] = {12000, -23, 50, -10, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [25] = {12000, -24, 50, -10, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [26] = {12000, -25, 50, -10, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [27] = {12000, -26, 50, -10, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [28] = {12000, -27, 50, -10, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [29] = {12000, -28, 50, -10, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [30] = {12000, -29, 50, -10, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [31] = {12000, -30, 50, -10, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [32] = {12000, -31, 50, -10, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [33] = {12000, -32, 50, -10, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [34] = {12000, -33, 50, -10, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [35] = {12000, -34, 50, -10, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [36] = {12000, -35, 50, -10, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [37] = {12000, -36, 50, -10, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonSummonMultiRagingSpirit"] = {
    name = "TalismanDaemonSummonMultiRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "base_number_of_raging_spirits_allowed",
        "alternate_minion",
    },
    levels = {
        [1] = {6000, 100, 4, -50, 50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 100, 4, -51, 50, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 100, 4, -52, 50, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 100, 4, -53, 50, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {6000, 120, 5, -54, 50, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {6000, 120, 5, -55, 50, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {8000, 120, 5, -55, 50, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {8000, 140, 6, -56, 50, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {10000, 140, 6, -57, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {10000, 160, 7, -58, 50, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {10000, 160, 7, -59, 50, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {10000, 160, 7, -60, 50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {12000, 180, 8, -61, 50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {12000, 180, 8, -62, 50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {12000, 180, 8, -63, 50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {12000, 180, 8, -64, 50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {12000, 200, 9, -64, 50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {12000, 200, 9, -65, 50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {12000, 200, 9, -66, 50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {12000, 200, 9, -67, 50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {12000, 200, 10, -68, 50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
부적 다이몬
Talisman Daemon
SpectreN
Tags시전, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonLightningBeacons
IsSummoned
Y
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonLightningBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
시전 속도: 1 초
재사용 대기시간: 1.5 초
775.8~1164 번개 피해
기본 지속시간 2
active skill area of effect radius +% final [-35]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonLightningBeacons"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonLightningBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonLightningBeacon"] = {
    name = "TalismanDaemonLightningBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 50, 2000, -25, -35, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4, 50, 2000, -25, -35, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4, 60, 2000, -25, -35, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, 60, 2000, -25, -35, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6, 65, 2000, -25, -35, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 7, 70, 2000, -25, -35, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
부적 다이몬
Talisman Daemon
SpectreN
Tags시전, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonShockwave
IsSummoned
Y
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonShockwave
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
충격파 토템
추가 피해 효율: 50%
시전 속도: 0.6 초
주변 지역을 뒤흔드는 토템을 소환하여 주변의 적들을 밀어내고 피해를 줍니다.
380.1~706 물리 피해
명중 시 100%의 확률로 적을 밀어냄
시전 속도 40% 감소
밀어내기 거리 100% 증가
기본 반경 2.4미터
active skill area of effect radius +% final [33]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonShockwave"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonShockwave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonShockwave"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_global_chance_to_knockback_%",
        "knockback_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1.6000000238419, -50, 25, 100, 100, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.89999997615814, 1.5, -49, 25, 100, 100, 24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.89999997615814, 1.5, -48, 26, 100, 100, 24, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.3999999761581, -48, 26, 100, 100, 24, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.3999999761581, -47, 27, 100, 100, 24, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.3999999761581, -46, 28, 100, 100, 24, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, -46, 28, 100, 100, 24, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, -45, 29, 100, 100, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, -44, 30, 100, 100, 24, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, -43, 30, 100, 100, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, -42, 31, 100, 100, 24, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, -41, 32, 100, 100, 24, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, -40, 33, 100, 100, 24, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, -39, 34, 100, 100, 24, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.2999999523163, -38, 35, 100, 100, 24, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.2999999523163, -37, 35, 100, 100, 24, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.2999999523163, -36, 36, 100, 100, 24, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.2999999523163, -35, 37, 100, 100, 24, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.2999999523163, -34, 38, 100, 100, 24, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.2999999523163, -33, 39, 100, 100, 24, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
부적 다이몬
한 번에 덫 최대 12개 추가 설치
투척 후 덫이 피해 면역인 시간 +10
투척 후 지뢰가 피해 면역인 시간 +10
kill traps mines and totems on death [1]
Talisman Daemon
SpectreN
Tags시전, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TalismanDaemonIceRuneTrap
IsSummoned
Y
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TalismanDaemonTrapIceRune
Spell, Damage, Mineable, Area, Trapped, Cold, AreaSpell
얼음 덫
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 6 초
발동될 경우 잇달아 얼음 룬 폭발을 일으키는 덫을 투척하여, 폭발에 휩쓸린 모든 적에게 냉기 피해를 줍니다.
1027~1540 냉기 피해
+8초간 덫 지속
덫 최대 5개 추가 투척
덫이 목표 지점 주위에 무작위로 투척됨
기본 반경 1.8미터
기본 2차 반경 0.9미터
기본 3차 반경 0.6미터
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TalismanDaemonIceRuneTrap"] = {
    name = "Talisman Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanDaemonTrapIceRune",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDaemonTrapIceRune"] = {
    name = "Ice Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_traps_to_throw",
        "base_trap_duration",
        "throw_traps_in_circle_radius",
        "trap_variation",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6, 8000, 40, 9, 18, 9, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
한 번에 덫 최대 12개 추가 설치
IdMonsterIncreasedTrapsAllowed
FamilyTrapsAllowed
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • 투척 후 덫이 피해 면역인 시간 +10
    투척 후 지뢰가 피해 면역인 시간 +10
    IdMonsterImplicitTrapsInvulnerable10Sec
    FamilyMonsterTrapsInvulnerable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 10000 Max: 10000 Global
  • traps invulnerable for duration ms Min: 10000 Max: 10000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 부적 다이몬
    Talisman Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TalismanDaemonZombieMinion
    IsSummoned
    Y
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TalismanDaemonRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    좀비 소환
    시전 속도: 0.85 초
    시신에서 좀비 하나를 소환합니다. 좀비는 시전자를 따라다니며 근접 타격으로 적을 공격합니다.
    캐릭터 크기 21% 증가
    소환 가능한 좀비 최대치 +6
    소환수의 최대 생명력 40% 증폭
    소환수가 주는 피해 50% 증폭
    TalismanDaemonDesecrate
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    모독
    시전 속도: 1 초
    재사용 대기시간: 5 초
    지면을 훼손하고 현재 지역 내 몬스터에 기반한 시신을 소환하여 적에게 지속 카오스 피해를 줍니다. 망령 소환 스킬을 사용 중인 경우, 일정 확률로 가장 최근에 소환한 망령과 일치하는 망령 시신을 소환합니다. 망령 시신은 소환수 스킬로만 상호작용할 수 있습니다.
    1초마다 76.6의 기본 카오스 피해를 줌
    기본 지속시간 5
    시전 속도 65% 증가
    시신 7구 생성
    생성된 시신의 레벨이 지역 레벨과 동일, 최대 100레벨
    시신 최대 10구 가능
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TalismanDaemonZombieMinion"] = {
        name = "Talisman Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TalismanDaemonRaiseZombie",
            "TalismanDaemonDesecrate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDaemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
        },
        levels = {
            [1] = {4, 10, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {4, 10, 0, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {4, 10, 0, 3, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 10, 0, 4, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 10, 0, 5, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 10, 0, 6, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {4, 10, 0, 7, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {4, 50, 0, 8, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {4, 50, 0, 9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {4, 50, 0, 10, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 50, 0, 11, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 50, 0, 12, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {6, 50, 0, 13, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {6, 50, 0, 14, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 50, 0, 15, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 50, 0, 16, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {6, 50, 40, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {6, 50, 40, 18, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {6, 50, 40, 19, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {6, 50, 40, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {6, 50, 40, 21, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {8, 50, 40, 22, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {8, 50, 40, 23, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {8, 50, 40, 24, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {8, 50, 40, 25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {8, 50, 40, 26, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {8, 50, 40, 27, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {8, 50, 40, 28, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 50, 40, 29, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDaemonDesecrate"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4, 5000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 5, 15, 5000, 100, 65, 10, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 6, 25, 5000, 100, 65, 10, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 7, 35, 5000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 8, 50, 5000, 100, 65, 10, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 9, 50, 5000, 100, 65, 10, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 10, 50, 5000, 100, 65, 10, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }