Shadow Axe
        
    Two Hand Axe
Physical Damage: 49-73
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 33, 80 Str, 37 Dex
         
        Shadow Axe TwoHandAxe7 /9
| Name | Show Full Descriptions | 
|---|---|
| Cost | iLvl 1: Normal: 1x  Orb of Transmutation · Magic: 1x  Orb of Alteration · Rare: 3x  Orb of Alchemy · Unique: 5x  Chaos Orb | 
| DropLevel | 33 | 
| BaseType | Shadow Axe | 
| Class | Two Hand Axes | 
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge | 
| Type | Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe7 | 
| Tags | axe, two_hand_weapon, twohand, weapon | 
| Icon | Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe7 | 
| Reference | Community Wiki | 
| key | val | 
|---|---|
| Base.tag | axe, two_hand_weapon, twohand, weapon, default | 
| Base.base_level | 1 | 
| Weapon.weapon_class | TwoHandAxe | 
| Weapon.minimum_attack_distance | 0 | 
| Weapon.maximum_attack_distance | 3 | 
| Weapon.minimum_damage | 5 | 
| Weapon.maximum_damage | 10 | 
| Weapon.weapon_speed | 833 | 
| Weapon.critical_chance | 500 | 
| Weapon.accuracy_rating | 20 | 
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 | 
| AttributeRequirements.strength_requirement | 100 | 
| AttributeRequirements.dexterity_requirement | 0 | 
| AttributeRequirements.intelligence_requirement | 0 | 
| Mods.inventory_type | Weapon | 
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt | 
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt | 
| Mods.enable_rarity | normal, magic, rare, unique | 
| Quality.max_quality | 20 | 
Unique /1
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




































