Thornrunner
Construct
Genus: Rhoas
Group: Reptiles
Family: The Sands
30% of Physical Damage Converted to Chaos Damage
Skills fire 2 additional Projectiles
% increased Rarity of Items Dropped
80% increased Attack Speed
100% increased Movement Speed
level [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaHidden Patch, Hidden Patch
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, vaalsidearea_boss
Life
160%
Evasion
+15%
Ailment Threshold
160%
Resistance
30 30 30 20
Damage
154%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
143%
Type
SnakeScorpionBossSideArea
Metadata
SnakeScorpionBossSideArea
Level
68
Life
10,293
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
575
Spell Damage
575
Accuracy
0
Attack Time
1.095
Experience
20,510
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
SnakeSpineProjectileSideAreaBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.095 sec
+107% more Damage with Bleeding
Causes Bleeding
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeScorpionBossSideArea"] = {
    name = "Thornrunner",
    life = 1.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeSpineProjectileSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeSpineProjectileSideAreaBoss"] = {
    name = "SnakeSpineProjectileSideAreaBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_bleeding_damage_+%_final",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {2, -60, 107, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
30% of Physical Damage Converted to Chaos Damage
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Skills fire 2 additional Projectiles
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 80% increased Attack Speed
    IdMonsterImplicitFastAttack2
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 80 Max: 80 Global
  • Craft Tagsattack speed
    100% increased Movement Speed
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level [0]
    IdMonsterImplicitNemesisProximityShield
    NameProximity Shield
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • IdMonsterSpineStormBossSideArea
    NameSpine Storm
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Thornrunner
    Construct
    Genus: Rhoas
    Group: Reptiles
    Family: The Sands
    30% of Physical Damage Converted to Chaos Damage
    Skills fire 2 additional Projectiles
    % increased Rarity of Items Dropped
    80% increased Attack Speed
    100% increased Movement Speed
    level [0]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    SpectreN
    AreaInvasionBoss
    End Game50% increased maximum Life
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, invasion_boss, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • InvasionBoss: Thornrunner, Spine Serpent
  • Life
    160%
    Evasion
    +15%
    Ailment Threshold
    160%
    Resistance
    30 30 30 20
    Damage
    154%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    143%
    Type
    SnakeScorpionBossSideArea
    Metadata
    SnakeScorpionBossSideAreaInvasion
    Level
    68
    Life
    10,293
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    575
    Spell Damage
    575
    Accuracy
    0
    Attack Time
    1.095
    Experience
    20,510
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    SnakeSpineProjectileSideAreaBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.095 sec
    +107% more Damage with Bleeding
    Causes Bleeding
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeScorpionBossSideAreaInvasion"] = {
        name = "Thornrunner",
        life = 1.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeSpineProjectileSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeSpineProjectileSideAreaBoss"] = {
        name = "SnakeSpineProjectileSideAreaBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_bleeding_damage_+%_final",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {2, -60, 107, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% of Physical Damage Converted to Chaos Damage
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Skills fire 2 additional Projectiles
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 80% increased Attack Speed
    IdMonsterImplicitFastAttack2
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 80 Max: 80 Global
  • Craft Tagsattack speed
    100% increased Movement Speed
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level [0]
    IdMonsterImplicitNemesisProximityShield
    NameProximity Shield
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • IdMonsterSpineStormBossSideArea
    NameSpine Storm
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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