ソーンランナー
コンストラクト
ジーナス: ロア
グループ: 爬虫類
ファミリー: 砂漠
物理ダメージの30%を混沌ダメージに変換する
スキルは投射物を追加で2個放つ
ドロップするアイテムのレアリティが%増加する
アタックスピードが80%増加する
移動スピードが100%増加する
level [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Thornrunner
SpectreN
Area隠された土地, 隠された土地
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, vaalsidearea_boss
ライフ
160%
回避力
+15%
Ailment Threshold
160%
耐性
30 30 30 20
Damage
154%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
経験値
200%
Model Size
143%
Type
SnakeScorpionBossSideArea
Metadata
SnakeScorpionBossSideArea
レベル
68
ライフ
10,293
アーマー
28,790
回避力
5,450
エナジーシールド
0
Damage
575
スペルダメージ
575
命中
290
Attack Time
1.095
経験値
20,510
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
SnakeSpineProjectileSideAreaBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.095 秒
出血ダメージが+107%上昇する
出血を付与する
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeScorpionBossSideArea"] = {
    name = "Thornrunner",
    life = 1.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeSpineProjectileSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeSpineProjectileSideAreaBoss"] = {
    name = "SnakeSpineProjectileSideAreaBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_bleeding_damage_+%_final",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {2, -60, 107, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
物理ダメージの30%を混沌ダメージに変換する
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    スキルは投射物を追加で2個放つ
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • ドロップするアイテムのレアリティが%増加する
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • アタックスピードが80%増加する
    IdMonsterImplicitFastAttack2
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 80 Max: 80 Global
  • Craft Tagsattack speed
    移動スピードが100%増加する
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level [0]
    IdMonsterImplicitNemesisProximityShield
    Name周辺シールド
    FamilyMonsterNemesis
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • IdMonsterSpineStormBossSideArea
    Name棘の嵐
    FamilyMonsterNemesis
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    ソーンランナー
    コンストラクト
    エリア: InvasionBoss
    ジーナス: ロア
    グループ: 爬虫類
    ファミリー: 砂漠
    物理ダメージの30%を混沌ダメージに変換する
    スキルは投射物を追加で2個放つ
    ドロップするアイテムのレアリティが%増加する
    アタックスピードが80%増加する
    移動スピードが100%増加する
    level [0]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Thornrunner
    SpectreN
    AreaInvasionBoss
    End Game最大ライフが50%増加する
    Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, invasion_boss, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • InvasionBoss: ソーンランナー, スパイン・サーペント
  • ライフ
    160%
    回避力
    +15%
    Ailment Threshold
    160%
    耐性
    30 30 30 20
    Damage
    154%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    143%
    Type
    SnakeScorpionBossSideArea
    Metadata
    SnakeScorpionBossSideAreaInvasion
    レベル
    68
    ライフ
    10,293
    アーマー
    28,790
    回避力
    5,450
    エナジーシールド
    0
    Damage
    575
    スペルダメージ
    575
    命中
    290
    Attack Time
    1.095
    経験値
    20,510
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    SnakeSpineProjectileSideAreaBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 460–690
    クリティカル率: 5%
    Attack Time: 1.095 秒
    出血ダメージが+107%上昇する
    出血を付与する
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeScorpionBossSideAreaInvasion"] = {
        name = "Thornrunner",
        life = 1.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeSpineProjectileSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeSpineProjectileSideAreaBoss"] = {
        name = "SnakeSpineProjectileSideAreaBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_bleeding_damage_+%_final",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {2, -60, 107, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの30%を混沌ダメージに変換する
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    スキルは投射物を追加で2個放つ
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • ドロップするアイテムのレアリティが%増加する
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • アタックスピードが80%増加する
    IdMonsterImplicitFastAttack2
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 80 Max: 80 Global
  • Craft Tagsattack speed
    移動スピードが100%増加する
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level [0]
    IdMonsterImplicitNemesisProximityShield
    Name周辺シールド
    FamilyMonsterNemesis
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • IdMonsterSpineStormBossSideArea
    Name棘の嵐
    FamilyMonsterNemesis
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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