Ch'aska, Maker of Rain
Demon
monster base type attack cast speed +% and damage -% final [33]
% increased Rarity of Items Dropped
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaRestricted Gallery, Restricted Gallery
Tagscaster, demon, flesh_armour, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, vaalsidearea_boss
Life
200%
Evasion
+100%
Ailment Threshold
200%
Resistance
30 30 30 20
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
1.65 Second
Damage Spread
±20%
Experience
200%
Model Size
140%
Type
DemonBoss3SideArea
Metadata
Demon3BossSideArea
Level
68
Life
12,867
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.65
Experience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MonsterDemonSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Deals 30% more Physical Damage
90% increased Projectile Speed
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
MonsterDemonSpineProjectile3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Deals 30% more Physical Damage
Fires 2 additional Projectiles
30% increased Projectile Speed
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
MonsterDemonSpineProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Deals 30% more Physical Damage
Fires an additional Projectile
60% increased Projectile Speed
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
MonsterRainOfSpines
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Fires a large number of arrows into the air, to land at the target after a short delay.
Deals 100% more Damage
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
SpinestormSideAreaBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 233 to 349.4 Physical Damage
Base duration is 2.5 seconds
One impact every 0.13 seconds
Base radius is 1 metre
firestorm base area of effect +% [-49]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [50]
SpinestormSideAreaBossEnrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 342.2 to 513.4 Physical Damage
Base duration is 10 seconds
One impact every 0.13 seconds
Base radius is 1 metre
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
spell maximum action distance +% [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss3/Demon3BossSideArea"] = {
    name = "Ch'aska, Maker of Rain",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MonsterRainOfSpines",
        "SpinestormSideAreaBoss",
        "SpinestormSideAreaBossEnrage",
        "MonsterDemonSpineProjectile",
        "MonsterDemonSpineProjectile2",
        "MonsterDemonSpineProjectile3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterRainOfSpines"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 47, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpinestormSideAreaBoss"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 2500, 125, 50, -49, -25, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpinestormSideAreaBossEnrage"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 10000, 125, 50, -49, -40, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonSpineProjectile"] = {
    name = "MonsterDemonSpineProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "active_skill_physical_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, -30, 90, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonSpineProjectile2"] = {
    name = "MonsterDemonSpineProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "active_skill_physical_damage_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, -30, 60, 30, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonSpineProjectile3"] = {
    name = "MonsterDemonSpineProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "active_skill_physical_damage_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, -30, 30, 30, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Ch'aska, Maker of Rain
    Demon
    monster base type attack cast speed +% and damage -% final [33]
    % increased Rarity of Items Dropped
    Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    SpectreN
    AreaInvasionBoss
    End Game50% increased maximum Life
    Tagscaster, demon, flesh_armour, has_bow, invasion_boss, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • InvasionBoss: Ch'aska, Maker of Rain, Tentacle Miscreation
  • Life
    200%
    Evasion
    +100%
    Ailment Threshold
    200%
    Resistance
    30 30 30 20
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    DemonBoss3SideArea
    Metadata
    Demon3BossSideAreaInvasion
    Level
    68
    Life
    12,867
    Armour
    28,790
    Evasion
    9,478
    Energy Shield
    0
    Damage
    448
    Spell Damage
    448
    Accuracy
    290
    Attack Time
    1.65
    Experience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MonsterDemonSpineProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.65 sec
    Deals 30% more Physical Damage
    90% increased Projectile Speed
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-30]
    MonsterDemonSpineProjectile3
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.65 sec
    Deals 30% more Physical Damage
    Fires 2 additional Projectiles
    30% increased Projectile Speed
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-30]
    MonsterDemonSpineProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.65 sec
    Deals 30% more Physical Damage
    Fires an additional Projectile
    60% increased Projectile Speed
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-30]
    MonsterRainOfSpines
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Rain of Arrows
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.65 sec
    Fires a large number of arrows into the air, to land at the target after a short delay.
    Deals 100% more Damage
    active skill area of effect radius +% final [47]
    base is projectile [1]
    is area damage [1]
    SpinestormSideAreaBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 5%
    Cast Time: 0.9 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Deals 233 to 349.4 Physical Damage
    Base duration is 2.5 seconds
    One impact every 0.13 seconds
    Base radius is 1 metre
    firestorm base area of effect +% [-49]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [50]
    SpinestormSideAreaBossEnrage
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 5%
    Cast Time: 0.9 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Deals 342.2 to 513.4 Physical Damage
    Base duration is 10 seconds
    One impact every 0.13 seconds
    Base radius is 1 metre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss3/Demon3BossSideAreaInvasion"] = {
        name = "Ch'aska, Maker of Rain",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterRainOfSpines",
            "SpinestormSideAreaBoss",
            "SpinestormSideAreaBossEnrage",
            "MonsterDemonSpineProjectile",
            "MonsterDemonSpineProjectile2",
            "MonsterDemonSpineProjectile3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterRainOfSpines"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 47, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinestormSideAreaBoss"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 2500, 125, 50, -49, -25, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinestormSideAreaBossEnrage"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 10000, 125, 50, -49, -40, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonSpineProjectile"] = {
        name = "MonsterDemonSpineProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "active_skill_physical_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, -30, 90, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonSpineProjectile2"] = {
        name = "MonsterDemonSpineProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "active_skill_physical_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, -30, 60, 30, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonSpineProjectile3"] = {
        name = "MonsterDemonSpineProjectile3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "active_skill_physical_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, -30, 30, 30, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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