Zana, Maestra Cartógrafa
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Regeneras un 4% de vida por segundo
stance movement speed +% final [-300]
stance movement speed +% final [-300]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
12%
Energy Shield From Life
33%
Evasión
+33%
Ailment Threshold
12%
Resistencia
Damage
2%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
Zana
Metadata
Zana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,203
Armadura
28,790
Evasión
6,303
Escudo de energía
243
Damage
9
Daño de hechizos
13
Precisión
580
Attack Time
0.9045
Experiencia
112,805
Minion Life
2,430
Minion Energy Shield
53
Minion Damage
7
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 14–20
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1 seg
33% menos velocidad de ataque
base is projectile [1]
ZanaRestoreLife
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 3 segundos
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
ZanaDisruptPortal
Tiempo de recarga: 3 seg
La duración base es de 15 segundos
ZanaExtendShield
Spell
Tiempo de lanzamiento: 0.7 seg
ZanaRetreat
Spell
Tiempo de lanzamiento: 1 seg
DeceleratingProjectileZanaExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 465.5 a 698.2 de daño físico
Inflige un 250% más de daño
is area damage [1]
ZanaSwordTest
Attack
Base Damage: 14–20
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
}
InteractionAction
{
}
Actor
{
basic_action = "ChangeToStance1"
}
NPC
{
}
StateMachine
{
define_shared_state = "shaper_half"
define_shared_state = "shaper_quarter"
define_shared_state = "shaper_dead"
}
MinimapIcon
{
icon = "NPC"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = true
fade_arrows = true
}
StateMachine
{
on_state_shaper_half_1 = "PlayTextAudio( ZanaShaperFightHalf , Metadata/NPC/Epilogue/ZanaShaper, 0 );"
on_state_shaper_quarter_1 = "PlayTextAudio( ZanaShaperFightQuarter , Metadata/NPC/Epilogue/ZanaShaper, 0 );"
on_state_shaper_dead_1 =
"
DisableTargetable();
HideNPCMarker();
"
define_state = "enable"
on_state_enable_1 =
"
PlayAnimationByName( idle_sad_01 );
ShowNPCMarker();
EnableTargetable();
"
create_state_shaper_dead_0 =
"
HideNPCMarker();
globals.zana = this;
"
create_state_shaper_dead_1 = "PlayAnimationByName( idle_sad_01 );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/Zana"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRestoreLife",
"ZanaDisruptPortal",
"ZanaExtendShield",
"ZanaRetreat",
"DeceleratingProjectileZanaExplode",
"DeceleratingProjectileZana",
"ZanaSwordTest",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRestoreLife"] = {
name = "ZanaRestoreLife",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"restore_skill_life_regeneration_rate_per_minute_%",
"restore_skill_es_regeneration_rate_per_minute_%",
"base_skill_effect_duration",
},
levels = {
[1] = {600, 600, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaDisruptPortal"] = {
name = "ZanaDisruptPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.63,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaExtendShield"] = {
name = "ZanaExtendShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRetreat"] = {
name = "ZanaRetreat",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana"] = {
name = "DeceleratingProjectileZana",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"base_is_projectile",
},
levels = {
[1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaSwordTest"] = {
name = "ZanaSwordTest",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
Regeneras un 4% de vida por segundo
stance movement speed +% final [-300]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida Velocidad |
Zana, Maestra Cartógrafa
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
Vida
12%
Energy Shield From Life
33%
Evasión
+33%
Ailment Threshold
12%
Resistencia
Damage
2%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
}
Positioned
{
team = 1
on_initial_position_set = "SetOrientation( 180 );"
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
Actor
{
basic_action = "Emerge"
}
Transitionable
{
num_states = 3
on_transition_to_2 = "QueueAnimation( expand_shield_end_01 );"
on_transition_to_3 = "PlayAnimation( idle_to_relaxed_01 );"
}
Animated
{
on_end_expand_shield_start_01 = "PlayAnimation( expand_shield_01 );"
on_end_idle_to_relaxed_01 = "PlayAnimation( idle_relaxed_01 );"
}
MinimapIcon
{
icon = "PartyMember"
}
StateMachine
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "DisableAnimationSounds();"
}
Render
{
has_light = true
preload_buff_visual = "zana_immune_buff"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
on_expand_shield_start_01 = "PlayTextAudio( ZanaElderBossWarning, Metadata/NPC/Epilogue/ZanaShaper );"
on_end_expand_shield_start_01 =
"
AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 2 );
"
on_expand_shield_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 1 );"
}
Transitionable
{
on_transition_to_2 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );"
on_transition_to_3 = "PlayTextAudio( ZanaElderBossComplete, Metadata/NPC/Epilogue/ZanaElder, 1000 );"
create_state_1 = "PlayAnimation( idle_01 );"
create_state_2 =
"
AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );
"
create_state_3 = "PlayAnimation( idle_relaxed_01 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaElder"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
},
modList = {
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Zana, Maestra Cartógrafa
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
Vida
12%
Energy Shield From Life
33%
Evasión
+33%
Ailment Threshold
12%
Resistencia
Damage
2%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaUberElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
on_end_glyph_start_01 = "PlayAnimation( glyph_01 );"
}
Positioned
{
team = 1
}
NPC
{
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_emerge_speed_+% = -75
set_base_cannot_be_damaged = 1
}
Actor
{
basic_action = "Emerge"
basic_action = "ShavronnePossess"
basic_action = "ChangeToStance3"
}
MinimapIcon
{
icon = "NPC"
}
Transitionable
{
num_states = 3
on_transition_to_3 = "PlayAnimation( glyph_start_01 );"
on_untransition_to_2 = "PlayAnimation( glyph_end_01 );"
}
InteractionAction
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = true
preload_buff_visual = "zana_immune_buff"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
on_glyph_end_01 = "PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channelEnd );"
on_glyph_start_01 = "StartTimer();"
}
Transitionable
{
//this.Untransitioned = Beam Loop
create_state_3 =
"
AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, );
PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop );
"
//Untransition from Start to Loop
on_untransition_to_1 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );"
//Transition from Loop to Start
on_transition_to_3 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );"
}
Timer
{
time = 0.1
on_finish =
"
AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, );
PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channel );
Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); } );
"
}
Life
{
on_spawned_alive = "AddAttached( Metadata/Monsters/AtlasBosses/ZanaCosmicBackpackHeld.ao, backpack_jntBnd );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaUberElder"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
},
modList = {
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Zana, Maestra Cartógrafa
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
400%
Energy Shield From Life
33%
Evasión
+33%
Ailment Threshold
400%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
373,448
Armadura
28,790
Evasión
6,303
Escudo de energía
8,088
Damage
851
Daño de hechizos
1,270
Precisión
580
Attack Time
0.9045
Experiencia
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1 seg
33% menos velocidad de ataque
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 465.5 a 698.2 de daño físico
Inflige un 250% más de daño
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 913.8 a 1371 de daño físico
Inflige un 250% más de daño
Lisia con Cada Golpe
is area damage [1]
ZanaRoseGround
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
Tiempo de lanzamiento: 1.17 seg
La duración base es de 8 segundos
EmptyActionZanaMeleeScourge
Spell
Tiempo de lanzamiento: 1.67 seg
Tiempo de recarga: 10 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3655 a 5483 de daño físico
Los proyectiles perforan a todos los objetivos
Inflige un 250% más de daño
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
ZanaRosePodExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1828 a 2741 de daño físico
Inflige un 250% más de daño
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
NPC
{
}
MinimapIcon
{
icon = "NPC"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaGauntlet"] = {
name = "Zana, Master Cartographer",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRoseScourgeProjectile",
"DeceleratingProjectileZanaExplode",
"ZanaRosePodExplode",
"EmptyActionZanaMeleeScourge",
"DeceleratingProjectileZana",
"ZanaRoseGroundHit",
"ZanaRoseGround",
"ZanaRosePod",
"ZanaPlayerBubble",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseScourgeProjectile"] = {
name = "ZanaRoseScourgeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePodExplode"] = {
name = "ZanaRosePodExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionZanaMeleeScourge"] = {
name = "EmptyActionZanaMeleeScourge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana"] = {
name = "DeceleratingProjectileZana",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"base_is_projectile",
},
levels = {
[1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGroundHit"] = {
name = "ZanaRoseGroundHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGround"] = {
name = "ZanaRoseGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePod"] = {
name = "ZanaRosePod",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaPlayerBubble"] = {
name = "ZanaPlayerBubble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
master damage +% final vs unique monsters [-90]
| Family | MasterDamageFinalVsUniqueMonsters |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Daño |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Zana, Maestra Cartógrafa
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
400%
Energy Shield From Life
33%
Evasión
+33%
Ailment Threshold
400%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaSynthesisTip
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
373,448
Armadura
28,790
Evasión
6,303
Escudo de energía
8,088
Damage
851
Daño de hechizos
1,270
Precisión
580
Attack Time
0.9045
Experiencia
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana2
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1 seg
Dispara 2 proyectiles adicionales
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 465.5 a 698.2 de daño físico
Inflige un 250% más de daño
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 913.8 a 1371 de daño físico
Inflige un 250% más de daño
Lisia con Cada Golpe
is area damage [1]
ZanaRoseGround
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
Tiempo de lanzamiento: 1.17 seg
La duración base es de 8 segundos
EmptyActionZanaMeleeScourge
Spell
Tiempo de lanzamiento: 1.67 seg
Tiempo de recarga: 10 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3655 a 5483 de daño físico
Los proyectiles perforan a todos los objetivos
Inflige un 250% más de daño
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
ZanaRosePodExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1828 a 2741 de daño físico
Inflige un 250% más de daño
is area damage [1]
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
BaseEvents
{
league_category = "Synthesis"
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/ZanaSynthesis.ao"
}
StateMachine
{
define_shared_state =
"
appear;
visible;
reveal = 1;
engage;
"
}
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
NPC {}
MinimapIcon
{
icon = "NPC"
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_appear_0 =
"
PlayAnimation( emerge_memory_01 );
PauseAnimation();
DisableTargetable();
"
create_state_visible_0 =
"
DisableRendering();
HideMinimapIcon();
DisableTargetable();
"
on_state_engage_1 = "EnableTargetable();"
create_state_engage_1 = "EnableTargetable();"
on_state_appear_1 =
"
AddEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk );
AddEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon );
Delay( 0.05,
{
EnableRendering();
AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, );
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal );
} );
ShowMinimapIcon();
"
on_state_appear_2 =
"
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportalclose );
RemoveEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk );
RemoveEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon );
"
create_state_appear_1 =
"
AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, );
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal );
ShowMinimapIcon();
"
}
Render
{
has_light = true
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao"
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaSynthesisTip"] = {
name = "Zana, Master Cartographer",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRoseScourgeProjectile",
"DeceleratingProjectileZanaExplode",
"ZanaRosePodExplode",
"EmptyActionZanaMeleeScourge",
"DeceleratingProjectileZana2",
"ZanaRoseGroundHit",
"ZanaRoseGround",
"ZanaRosePod",
"ZanaPlayerBubble",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseScourgeProjectile"] = {
name = "ZanaRoseScourgeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePodExplode"] = {
name = "ZanaRosePodExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionZanaMeleeScourge"] = {
name = "EmptyActionZanaMeleeScourge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana2"] = {
name = "DeceleratingProjectileZana2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGroundHit"] = {
name = "ZanaRoseGroundHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGround"] = {
name = "ZanaRoseGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePod"] = {
name = "ZanaRosePod",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaPlayerBubble"] = {
name = "ZanaPlayerBubble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
master damage +% final vs unique monsters [-90]
| Family | MasterDamageFinalVsUniqueMonsters |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Daño |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Zana, Maestra Cartógrafa
HumanoideLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, red_blood |
Vida
12%
Energy Shield From Life
33%
Evasión
+33%
Ailment Threshold
12%
Resistencia
Damage
2%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
Zana
Metadata
ZanaOrionThroneRoom
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,203
Armadura
28,790
Evasión
6,303
Escudo de energía
243
Damage
9
Daño de hechizos
13
Precisión
580
Attack Time
0.9045
Experiencia
112,805
Minion Life
2,430
Minion Energy Shield
53
Minion Damage
7
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 14–20
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
on_end_heal_start_01 = "PlayAnimation( heal_loop_01 );"
on_end_idle_reaction_01 = "PlayAnimation( idle_01 );"
}
StateMachine
{
define_shared_state =
"
weary;
healing;
run;
react;
"
on_state_weary_1 = "PlayAnimation( idle_01 );"
on_state_healing_1 = "PlayAnimation( heal_start_01 );"
on_state_healing_0 = "PlayAnimation( heal_end_01 );"
on_state_react_1 = "PlayAnimation( idle_reaction_01 );"
}
InteractionAction
{
}
NPC
{
}
Stats
{
set_phase_through_objects = 1
set_suppress_phasing_visual = 1
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
create_state_weary_0 = "PlayAnimation( idle_relaxed_01 );"
create_state_weary_1 = "PlayAnimation( idle_01 );"
create_state_healing_1 = "PlayAnimation( heal_loop_01 );"
on_state_healing_1 = "kirac_throne_room.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_heal.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/ZanaOrionThroneRoom"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.phase_through_objects | 1 |
| Stats.suppress_phasing_visual | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.base_cannot_be_damaged | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0, 1 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| Animated.animated_object | Metadata/Monsters/AtlasBosses/Zana.ao |
| Animated.on_end_heal_start_01 | PlayAnimation( heal_loop_01 ); |
| Animated.on_end_idle_reaction_01 | PlayAnimation( idle_01 ); |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.weary; | |
| StateMachine.healing; | |
| StateMachine.run; | |
| StateMachine.react; | |
| StateMachine.on_state_weary_1 | PlayAnimation( idle_01 ); |
| StateMachine.on_state_healing_1 | PlayAnimation( heal_start_01 ); |
| StateMachine.on_state_healing_0 | PlayAnimation( heal_end_01 ); |
| StateMachine.on_state_react_1 | PlayAnimation( idle_reaction_01 ); |
Zana, Maestra Cartógrafa Topic /1
| NPC | Nombre |
|---|---|
| Krillson, Maestro pescador | Zana se ha ofrecido a llevarme a cada rincón de Wraeclast. La rechacé. Extrañaría demasiado a mis peces. |
Zana Topic /17
| NPC | Nombre |
|---|---|
| Jun, Maestra encriptadora | Las reglas de mi akhara prohíben que las mujeres sientan el afecto de un hombre. Sin familias y con las bocas cerradas, no hay cabos sueltos. Pero no menciona que dos mujeres... Cuando por fin hayamos terminado nuestro trabajo, creo que me gustaría tener un vínculo más fuerte con ella. Tal vez podamos acoger a nuestros propios huérfanos. |
| Helena | He oído hablar de Zana en Oriath. Hasta he experimentado algo del desdén por ella y la gente como ella que Dóminus quería que sintiera la comunidad científica "aprobada por la iglesia". Ahora que esas mentiras ya fueron desestimadas, puedo ver que es una mujer de ciencia como yo, y que está completamente dedicada a su causa. Las fuerzas que enfrenta son ortogonales a las preocupaciones de esta vida. Antes que nada, debo preocuparme de los problemas logísticos y políticos del mundo real de Wraeclast, pero reconozco que nos está protegiendo a su manera. |
| Niko, Maestro de las profundidades | Zana es brillante. Más inteligente que cualquiera que conozca, a decir verdad, y ya que vivo rodeado de oscuridad, literalmente, sé algo de ser brillante. Cuando golpeo una pared con mi propia maquinaria, hablo con ella. |
| Niko, Maestro de las profundidades | No quedan muchas personas que merezcan halagos en este mundo, pero Zana es una de ellas. Superó en inteligencia a los Templarios, construyó un artefacto magnífico, y no ha tratado de matar a nadie frente a mí hasta ahora. Una gema rara, sin dudas. |
| Niko, Maestro de las profundidades | Zana, lista y ambiciosa. ¡Y tiene un corazón amable! Es particularmente difícil encontrar alguien así en estos tiempos. Sin embargo... no puedo dejar de pensar que hay algo que no me está diciendo. Algo... importante. |
| Niko, Maestro de las profundidades | Zana oculta algo. Es muy lista, así que no es obvio, pero la he visto andar inquieta... Y se ve preocupada. ¿Qué puede ser preocupante? Algo que no nos ha dicho, eso. Tiene suerte de que me guste... |
| Niko, Maestro de las profundidades | Shh. No quiero que escuche. Creo que Zana encontró algo que quiere ocultarnos. ¿Sabes qué creo que es? Así es, exiliado... otra mina. Una montaña secreta de Azurita. Y creo que la está conservando solo para ella. ¡Pero su secreto está a salvo conmigo! Eh... Con nosotros, creo. |
| Einhar, Maestro de bestias | ¡A Einhar le encanta Zana! Su cabello me recuerda al interior de un Devorador, todo rojo y fibroso. Dice muchas cosas que no comprendo, y marca lugares que nunca he visto, ¡aunque he estado en todos lados! ¡Muy misteriosa! A Einhar le encantan los misterios y los lugares. Ella no ha visto a su padre en mucho tiempo, así que trato de ser su padre. Trato de darle carne roja como su cabello para comer. "¡Esto mantendrá tu cabello rojo y fibroso!", le digo, ella me dice que cierre mis ojos mientras la come. ¡Su cabello está tan rojo y fibroso que debe estar funcionando! |
| Alva, Maestra exploradora | No había conocido a nadie que proteja sus creaciones como lo hace Zana. No es como si su astrolabio pudiese hacernos viajar en el tiempo. Espera... ¿puede hacerlo? ¿Qué es lo que hace esa cosa? He visto los lugares a donde la lleva. ¡Algunos son realmente horrorosos! Hacen que los Vaal parezcan gatitos domesticados. Aunque no Zana... ella es un león con rostro de gatito. |
| Cadiro Perandus | Tengo algunos negocios con ella, pero me pidió que por el momento queden en privado… |
| Eagon Caeserius | Ella… ¿me conocía? ¿Cómo es posible? Estoy… realmente anonadado, y aún eso es poco. No podemos detenernos. No está del todo claro si ella es completamente consciente de lo que está pasando. Puede que esté confundida. Tenemos que explorar más hilos y encontrarla una vez más. |
| Eagon Caeserius | No puedo ni comenzar a entender de qué estaba hablando. Es… profundamente perturbador. Esto es lo más cerca que he estado de mi familia, y aún así… me siento inmensamente distante. Debemos continuar. Necesito respuestas. ¡Tenemos que encontrar otra grieta! |
| Comandante Kirac | Así que esos pétalos estaban relacionados con Zana… y ella está en problemas. Muy bien. La misión es simple. Rescátala. La Vanguardia ciudadana nunca deja a nadie atrás. Haremos nuestro mayor esfuerzo para detener a las entidades sobrenaturales mientras tú sigues su rastro. |
| La manzana eterna | El imperio es tanto el árbol como el fruto. Proporciona un refugio seguro a medida que las ideas crecen en su interior, y cuando llega el momento, se recoge la manzana. La idea, y nuestros ideales, echan raíces. |
| Desde el polvo | "¿Dejarías que una plantación de manzanas se pudriese sin ser cosechada? Un cementerio no es diferente". - Kadavrus, Cirujano de Umbra |
| Una última hazaña | nunca me han atrapado? No es solo la velocidad. Necesitas un poco de suerte.} |
| Salón de héroes | Sus hazañas inspiran, sus espíritus nunca se cansan. |
Zana, Maestra cartógrafa Text Audio /446
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.