Nightsight
Undead
Area: InvasionBoss
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
800% increased Rarity of Items Dropped
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% increased maximum Life |
Tags | bone_armour, bones, has_bow, humanoid, invasion_boss, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
Life
208%
Evasion
+10%
Ailment Threshold
208%
Resistance
30 30 30 20
Damage
78%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experience
130%
Model Size
130%
Type
SkeletonRangedBossInvasion
Metadata
SkeletonBowBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
13,381
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
291
Spell Damage
291
Accuracy
290
Attack Time
1.995
Experience
13,332
Ailment Threshold
13,381
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonForsakenRainOfArrowsInvasion
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 233–350
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Fires a large number of arrows into the air, to land at the target after a short delay.
Deals 17% more Damage
20% increased Physical Damage
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
20% increased Physical Damage
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
SkeletonForsakenSplitArrowInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 233–350
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Fires multiple arrows at different targets.
Fires 5 additional Arrows
30% increased Physical Damage
40% increased Accuracy Rating
skill can fire arrows [1]
30% increased Physical Damage
40% increased Accuracy Rating
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowBossInvasion"] = { name = "Nightsight", life = 2.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.78, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrowsInvasion", "SkeletonForsakenSplitArrowInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrowsInvasion"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [5] = {17, 47, 20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {17, 55, 20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrowInvasion"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "number_of_additional_arrows", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1}, cost = { }, }, [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.