Scrutenuit
Mort-vivant
Zone : InvasionBoss
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
monster is invasion boss [1]
800% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Nightsight
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% d'Augmentation de la Vie maximale |
Tags | bone_armour, bones, has_bow, humanoid, invasion_boss, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
Vie
208%
Évasion
+10%
Ailment Threshold
208%
Résistance
30 30 30 20
Damage
78%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
130%
Model Size
130%
Type
SkeletonRangedBossInvasion
Metadata
SkeletonBowBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,381
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
291
Dégâts des sorts
291
Précision
290
Attack Time
1.995
Expérience
13,332
Ailment Threshold
13,381
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonForsakenRainOfArrowsInvasion
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 233–350
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
17% Davantage de Dégâts
20% d'Augmentation des Dégâts physiques
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
20% d'Augmentation des Dégâts physiques
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
SkeletonForsakenSplitArrowInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flèches multiples
Base Damage: 233–350
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
Tire 5 Flèches supplémentaires
30% d'Augmentation des Dégâts physiques
40% d'Augmentation du Score de Précision
skill can fire arrows [1]
30% d'Augmentation des Dégâts physiques
40% d'Augmentation du Score de Précision
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowBossInvasion"] = { name = "Nightsight", life = 2.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.78, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrowsInvasion", "SkeletonForsakenSplitArrowInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrowsInvasion"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [5] = {17, 47, 20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {17, 55, 20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrowInvasion"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "number_of_additional_arrows", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1}, cost = { }, }, [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |