靜夜殺手





地區: InvasionBoss
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster no map drops [1]
monster is invasion boss [1]
增加 800% 物品掉落稀有度
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Nightsight
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | bone_armour, bones, has_bow, humanoid, invasion_boss, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
生命
208%
閃避
+10%
異常狀態臨界值
208%
抗性




傷害
78%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
130%
Model Size
130%
類型
SkeletonRangedBossInvasion
Metadata
SkeletonBowBossInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,381
護甲
28,790
閃避值
5,213
傷害
291
法術傷害
291
命中
580
攻擊間隔
1.995
經驗值
13,332
Minion Life
2,903
Minion Damage
233
異常狀態臨界值
13,381
冰緩
42
感電
42
易碎
239
焦灼
42
殘喘
117
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonForsakenRainOfArrowsInvasion
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 233–350
暴擊率: 5%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 17% 更多傷害
增加 20% 物理傷害
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]

SkeletonForsakenSplitArrowInvasion
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
分裂箭矢
基本傷害: 233–350
暴擊率: 5%
攻擊間隔: 1.995 秒
對不同的目標射出多重箭矢。
發射 5 個額外箭矢
增加 30% 物理傷害
增加 40% 命中率
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowBossInvasion"] = { name = "Nightsight", life = 2.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.78, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrowsInvasion", "SkeletonForsakenSplitArrowInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrowsInvasion"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [5] = {17, 47, 20, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {17, 55, 20, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrowInvasion"] = { name = "Split Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "number_of_additional_arrows", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1}, cost = { }, }, [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.