Nachtsicht
Untot
Gebiet: InvasionBoss
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Nightsight
SpectreN
AreaInvasionBoss
End Game50% erhöhtes maximales Leben
Tagsbone_armour, bones, has_bow, humanoid, invasion_boss, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • InvasionBoss: Nachtsicht, Uralter Bogenschütze
  • Leben
    208%
    Ausweichen
    +10%
    Ailment Threshold
    208%
    Widerstand
    30 30 30 20
    Damage
    78%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    130%
    Model Size
    130%
    Type
    SkeletonRangedBossInvasion
    Metadata
    SkeletonBowBossInvasion
    Stufe
    68
    Leben
    13,381
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    291
    Zauberschaden
    291
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    13,332
    Ailment Threshold
    13,381
    Chill
    42
    Shock
    42
    Brittle
    239
    Scorch
    42
    Sap
    117
    SkeletonForsakenRainOfArrowsInvasion
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Pfeilregen
    Base Damage: 233–350
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    Verursacht 17% mehr Schaden
    20% erhöhter physischer Schaden
    active skill area of effect radius +% final [47]
    base is projectile [1]
    is area damage [1]
    SkeletonForsakenSplitArrowInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Pfeilfächer
    Base Damage: 233–350
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Schießt mehrere Pfeile auf verschiedene Ziele.
    Feuert 5 zusätzliche Pfeile
    30% erhöhter physischer Schaden
    40% erhöhte Treffgenauigkeit
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowBossInvasion"] = {
        name = "Nightsight",
        life = 2.08,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SkeletonForsakenRainOfArrowsInvasion",
            "SkeletonForsakenSplitArrowInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenRainOfArrowsInvasion"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "physical_damage_+%",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 23, 20, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {110, 31, 20, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [3] = {120, 39, 20, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [4] = {130, 47, 20, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [5] = {17, 47, 20, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [6] = {17, 55, 20, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenSplitArrowInvasion"] = {
        name = "Split Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "number_of_additional_arrows",
            "accuracy_rating_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
            [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    300% erhöhte Menge fallen gelassener Gegenstände
    800% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage