贪婪巨喉咕尔
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ghorr, the Grasping Maw
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beyond_demon, 施法, demon, flesh_armour, hellscape_flesh_boss, is_unarmed, large_model, melee, physical_affinity, red_blood, very_fast_movement |
生命
1300%
异常状态临界值
300%
抗性
50 50 50 30
伤害
340%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
HellscapeFleshBoss
Metadata
HellscapeFleshBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,811,503
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
1,447
法术伤害
2,159
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
263,365
冰缓
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2297–3446
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAHellscapeFleshRangedMelee1
可触发, 攻击
基本伤害: 2297–3446
暴击几率: 5%
攻击伤害: 91%
攻击间隔: 1.5 秒
冷却时间: 9 秒
攻击伤害总降 9%
近战打击范围 +3.8 米
导致流血
action attack or cast time uses animation length [1]
近战打击范围 +3.8 米
导致流血
action attack or cast time uses animation length [1]
GAHellscapeFleshRangedMelee2
可触发, 攻击
基本伤害: 2297–3446
暴击几率: 5%
攻击伤害: 62.5%
攻击间隔: 1.5 秒
冷却时间: 9 秒
攻击伤害总降 37.5%
近战打击范围 +2.8 米
action attack or cast time uses animation length [1]
近战打击范围 +2.8 米
action attack or cast time uses animation length [1]
HellscapeFleshTentacleGrab
法术, 伤害, 范围, 范围法术
施放间隔: 1.5 秒
冷却时间: 9 秒
造成 22.42 - 33.63 物理伤害
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ScourgeFleshBossCastGroundEffect
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 420.3 点基础物理伤害
基础持续时间为 5 秒
active skill area of effect radius +% final [-40]
ground blood art variation [3]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 5 秒
active skill area of effect radius +% final [-40]
ground blood art variation [3]
monster penalty against minions damage +% final vs player minions [-60]
GAHellscapeFleshBossSlam
可触发, 攻击
基本伤害: 2297–3446
暴击几率: 5%
攻击伤害: 132.5%
攻击间隔: 1.5 秒
攻击伤害总增 32.5%
is area damage [1]
is area damage [1]
MMSHellscapeFleshBossMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 239.4 - 359.1 物理伤害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-60]
mortar projectile scale animation speed instead of projectile speed [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-60]
mortar projectile scale animation speed instead of projectile speed [1]
projectile uses contact position [1]
use scaled contact offset [1]
EAHellscapeFleshBossTentacle
法术
施放间隔: 1.5 秒
冷却时间: 17 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GTHellscapeFleshBossMortar
可触发, 法术
施放间隔: 3 秒
冷却时间: 9 秒
GAHellscapeFleshBossSlamNearby
可触发, 攻击
基本伤害: 2297–3446
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.5 秒
冷却时间: 9 秒
攻击伤害总增 15%
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
SSMHellscapeFleshBossTentacleField
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [576]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTHellscapeFleshBossSummonTentacleField
可触发, 法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" extends "Metadata/Monsters/BossLight" Actor { basic_action = "ChangeToStance1" slow_animations_go_to_idle = false } Stats { set_monster_delay_item_drops_millis = 2300 } StateMachine { define_shared_state = "death; tentacle_field; slam;" on_state_tentacle_field_0 = "DispatchActionEvent( end );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" extends "Metadata/Monsters/BossLight" Animated { on_event_addbloodgrd_for_death_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao, 0, 1.0, 0.85, 0.0, inherit, 0, 0, 0, ContactPosition, permanentserver );" } MinimapIcon { icon = "HellscapeFleshBoss" } Life { on_death = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/EPKs/death_eyes.epk ); DetachAllOfType( Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBossLArmTentacle.ao ); DetachAllOfType( Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBossRArmTentacle.ao ); " on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/EPKs/death_eyes.epk );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, turn_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, turn_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_off ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/EPKs/grab_player.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBoss"] = { name = "Ghorr, the Grasping Maw", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback", "HellscapeFleshTentacleGrab", "GAHellscapeFleshRangedMelee1", "GAHellscapeFleshRangedMelee2", "GAHellscapeFleshBossSlam", "GAHellscapeFleshBossSlamNearby", "ScourgeFleshBossCastGroundEffect", "MMSHellscapeFleshBossMortar", "EAHellscapeFleshBossTentacle", "GTHellscapeFleshBossMortar", "SSMHellscapeFleshBossTentacleField", "GTHellscapeFleshBossSummonTentacleField", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeFleshTentacleGrab"] = { name = "HellscapeFleshTentacleGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshRangedMelee1"] = { name = "GAHellscapeFleshRangedMelee1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", "global_bleed_on_hit", }, levels = { [1] = {38, baseMultiplier = 0.91, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshRangedMelee2"] = { name = "GAHellscapeFleshRangedMelee2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshBossSlam"] = { name = "GAHellscapeFleshBossSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.325, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshBossSlamNearby"] = { name = "GAHellscapeFleshBossSlamNearby", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScourgeFleshBossCastGroundEffect"] = { name = "ScourgeFleshBossCastGroundEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {2.5, 3, -40, 5000, -60, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeFleshBossMortar"] = { name = "MMSHellscapeFleshBossMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAHellscapeFleshBossTentacle"] = { name = "EAHellscapeFleshBossTentacle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeFleshBossMortar"] = { name = "GTHellscapeFleshBossMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMHellscapeFleshBossTentacleField"] = { name = "SSMHellscapeFleshBossTentacleField", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 576, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeFleshBossSummonTentacleField"] = { name = "GTHellscapeFleshBossSummonTentacleField", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
贪婪巨喉咕尔 Topic /1
NPC | 名字 |
---|---|
圣神 | 他们进食,他们吞噬,这就是他们所做的一切,他们毫不留情,也绝不手软。 |