Divinia
Humanoid
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
stance movement speed +% final [-65]
master damage +% final vs unique monsters [-90]
stance movement speed +% final [-65]
Spectre | N |
---|---|
Tags | Zauberer, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, physical_affinity, red_blood, slashing_weapon |
Leben
1100%
Energy Shield From Life
33%
Rüstung
+33%
Ausweichen
+33%
Ailment Threshold
1100%
Widerstand
37 37 37 0
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
SanctumNPC
Metadata
SanctumNPC
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Animated { animated_object = "Metadata/NPC/League/Sanctum/Valencienne/Valencienne.ao" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 set_phase_through_objects = 1 set_suppress_phasing_visual = 1 } StateMachine { define_shared_state = " active; fade; " } Functions { } Actor { basic_action = "Emerge" } SectorEvents {}
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Blight/npc/nun_light.ao,);" } Render { has_light = false } StateMachine { on_state_fade_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/fadeout.epk ); HideMeshSegmentsBySubstring( book ); HideMeshSegmentsBySubstring( page ); HideMeshSegmentsBySubstring( cover ); HideMinimapIcon(); " } Functions { play_fellshrine_intro = " PlayTextAudio( DiviniaFellshrineRuinsIntroductionIfForestEncampment, Metadata/Monsters/Masters/SanctumNPC,0); " play_sanctum_discover = " PlayTextAudio( DiviniaFellshrineRuinsSanctumSighted, Metadata/Monsters/Masters/SanctumNPC,0); " play_sanctum_enter = " PlayTextAudio( DiviniaFellshrineRuinsEntranceBarrierBroken, Metadata/Monsters/Masters/SanctumNPC,0); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/SanctumNPC"] = { name = "Divinia", life = 11, energyShield = 0.33, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-65]
Id | StanceSanctumDiviniaWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |