Pastor demoníaco
Demonio
Demon Herder
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre |
Tags | beyond_demon, bludgeoning_weapon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
Packs |
Vida
285%
Energy Shield From Life
100%
Ailment Threshold
285%
Resistencia
0 0 75 0
Damage
254%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonElite2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,335
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
949
Daño de hechizos
949
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTHellscapeDemonEliteVomit
Triggerable, Spell
Tiempo de lanzamiento: 2.4 seg
Tiempo de recarga: 12 seg
spell maximum action distance +% [-50]
MMSHellscapeDemonEliteTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 591.9 a 887.9 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSHellscapeDemonEliteVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.7 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 346.8 a 520.3 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHellscapeDemonEliteBeamNuke
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 7 seg
Inflige de 1019 a 1529 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Life { on_spawned_alive = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao ); this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,); " on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk" } Pathfinding { on_movement_started = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );" on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao, ); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_"] = { name = "Demon Herder", life = 2.85, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.54, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSHellscapeDemonEliteTripleMortar", "MMSHellscapeDemonEliteVomitMortar", "GSHellscapeDemonEliteBeamNuke", "GTHellscapeDemonEliteVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteTripleMortar"] = { name = "MMSHellscapeDemonEliteTripleMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteVomitMortar"] = { name = "MMSHellscapeDemonEliteVomitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonEliteBeamNuke"] = { name = "GSHellscapeDemonEliteBeamNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonEliteVomit"] = { name = "GTHellscapeDemonEliteVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Pastor demoníaco
Demonio
Demon Herder
Spectre | Y |
---|---|
Tags | beyond_demon, bludgeoning_weapon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
Vida
285%
Energy Shield From Life
100%
Ailment Threshold
285%
Resistencia
0 0 75 0
Damage
254%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonElite2_Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,335
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
949
Daño de hechizos
949
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTHellscapeDemonEliteVomit
Triggerable, Spell
Tiempo de lanzamiento: 2.4 seg
Tiempo de recarga: 12 seg
spell maximum action distance +% [-50]
MMSHellscapeDemonEliteTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 591.9 a 887.9 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSHellscapeDemonEliteVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.7 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 346.8 a 520.3 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHellscapeDemonEliteBeamNuke
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 7 seg
Inflige de 1019 a 1529 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );" on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre"] = { name = "Demon Herder", life = 2.85, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.54, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSHellscapeDemonEliteTripleMortar", "MMSHellscapeDemonEliteVomitMortar", "GSHellscapeDemonEliteBeamNuke", "GTHellscapeDemonEliteVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteTripleMortar"] = { name = "MMSHellscapeDemonEliteTripleMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteVomitMortar"] = { name = "MMSHellscapeDemonEliteVomitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonEliteBeamNuke"] = { name = "GSHellscapeDemonEliteBeamNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonEliteVomit"] = { name = "GTHellscapeDemonEliteVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Pastor demoníaco
Demonio
Demon Herder
Spectre | Y |
---|---|
Tags | beyond_demon, bludgeoning_weapon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
Packs |
Vida
285%
Energy Shield From Life
100%
Ailment Threshold
285%
Resistencia
0 0 75 0
Damage
254%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonElite2_MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,335
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
949
Daño de hechizos
949
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTHellscapeDemonEliteVomit
Triggerable, Spell
Tiempo de lanzamiento: 2.4 seg
Tiempo de recarga: 12 seg
spell maximum action distance +% [-50]
MMSHellscapeDemonEliteTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 591.9 a 887.9 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSHellscapeDemonEliteVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.7 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 346.8 a 520.3 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHellscapeDemonEliteBeamNuke
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 7 seg
Inflige de 1019 a 1529 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Life { on_spawned_alive = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao ); this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,); " on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk" } Pathfinding { on_movement_started = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );" on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao, ); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_MemoryLine"] = { name = "Demon Herder", life = 2.85, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.54, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSHellscapeDemonEliteTripleMortar", "MMSHellscapeDemonEliteVomitMortar", "GSHellscapeDemonEliteBeamNuke", "GTHellscapeDemonEliteVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteTripleMortar"] = { name = "MMSHellscapeDemonEliteTripleMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteVomitMortar"] = { name = "MMSHellscapeDemonEliteVomitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonEliteBeamNuke"] = { name = "GSHellscapeDemonEliteBeamNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonEliteVomit"] = { name = "GTHellscapeDemonEliteVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Pastor demoníaco
Demonio
Demon Herder
Spectre | Y |
---|---|
Tags | beyond_demon, bludgeoning_weapon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
Vida
285%
Energy Shield From Life
100%
Ailment Threshold
285%
Resistencia
0 0 75 0
Damage
254%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
KalguurDemonElite2
Metadata
DemonCopperDemonElite2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,335
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
949
Daño de hechizos
949
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTHellscapeDemonEliteVomit
Triggerable, Spell
Tiempo de lanzamiento: 2.4 seg
Tiempo de recarga: 12 seg
spell maximum action distance +% [-50]
MMSHellscapeDemonEliteTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 591.9 a 887.9 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSHellscapeDemonEliteVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.7 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 346.8 a 520.3 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHellscapeDemonEliteBeamNuke
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 7 seg
Inflige de 1019 a 1529 de daño físico
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
Inflige un 18.25% más de daño
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonElite2_"] = { name = "Demon Herder", life = 2.85, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.54, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSHellscapeDemonEliteTripleMortar", "MMSHellscapeDemonEliteVomitMortar", "GSHellscapeDemonEliteBeamNuke", "GTHellscapeDemonEliteVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteTripleMortar"] = { name = "MMSHellscapeDemonEliteTripleMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteVomitMortar"] = { name = "MMSHellscapeDemonEliteVomitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonEliteBeamNuke"] = { name = "GSHellscapeDemonEliteBeamNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonEliteVomit"] = { name = "GTHellscapeDemonEliteVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }