デーモン・ハーダー
悪魔
Demon Herder
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre
Tagsbeyond_demon, bludgeoning_weapon, キャスター, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
Packs
  • デーモン・ハーダー, デーモン・ビースト, デーモン・ガースト
  • デーモン・ハーダー, デーモン・インプ, デーモン・ガースト
  • ライフ
    285%
    Energy Shield From Life
    100%
    Ailment Threshold
    285%
    耐性
    0 0 75 0
    Damage
    254%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    130%
    Type
    HellscapeDemonElite2
    Metadata
    HellscapeDemonElite2_
    レベル
    68
    ライフ
    18,335
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    949
    スペルダメージ
    949
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    18,335
    Chill
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    GTHellscapeDemonEliteVomit
    Triggerable, Spell
    キャストタイム: 2.4 秒
    クールダウン時間: 12 秒
    spell maximum action distance +% [-50]
    MMSHellscapeDemonEliteTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    591.9から887.9の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MMSHellscapeDemonEliteVomitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 2.7 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    346.8から520.3の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHellscapeDemonEliteBeamNuke
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 2 秒
    クールダウン時間: 7 秒
    1019から1529の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
    		this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,  );
    	"
    
    	on_death =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
    }
    
    Pathfinding
    {
    	on_movement_started = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );"
    	on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,  ); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_"] = {
        name = "Demon Herder",
        life = 2.85,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MMSHellscapeDemonEliteTripleMortar",
            "MMSHellscapeDemonEliteVomitMortar",
            "GSHellscapeDemonEliteBeamNuke",
            "GTHellscapeDemonEliteVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteTripleMortar"] = {
        name = "MMSHellscapeDemonEliteTripleMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteVomitMortar"] = {
        name = "MMSHellscapeDemonEliteVomitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonEliteBeamNuke"] = {
        name = "GSHellscapeDemonEliteBeamNuke",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonEliteVomit"] = {
        name = "GTHellscapeDemonEliteVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    デーモン・ハーダー
    悪魔
    Demon Herder
    SpectreY
    Tagsbeyond_demon, bludgeoning_weapon, キャスター, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
    ライフ
    285%
    Energy Shield From Life
    100%
    Ailment Threshold
    285%
    耐性
    0 0 75 0
    Damage
    254%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    130%
    Type
    HellscapeDemonElite2
    Metadata
    HellscapeDemonElite2_Spectre
    レベル
    68
    ライフ
    18,335
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    949
    スペルダメージ
    949
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    18,335
    Chill
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    GTHellscapeDemonEliteVomit
    Triggerable, Spell
    キャストタイム: 2.4 秒
    クールダウン時間: 12 秒
    spell maximum action distance +% [-50]
    MMSHellscapeDemonEliteTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    591.9から887.9の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MMSHellscapeDemonEliteVomitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 2.7 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    346.8から520.3の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHellscapeDemonEliteBeamNuke
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 2 秒
    クールダウン時間: 7 秒
    1019から1529の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );"
    	on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre"] = {
        name = "Demon Herder",
        life = 2.85,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MMSHellscapeDemonEliteTripleMortar",
            "MMSHellscapeDemonEliteVomitMortar",
            "GSHellscapeDemonEliteBeamNuke",
            "GTHellscapeDemonEliteVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteTripleMortar"] = {
        name = "MMSHellscapeDemonEliteTripleMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteVomitMortar"] = {
        name = "MMSHellscapeDemonEliteVomitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonEliteBeamNuke"] = {
        name = "GSHellscapeDemonEliteBeamNuke",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonEliteVomit"] = {
        name = "GTHellscapeDemonEliteVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    デーモン・ハーダー
    悪魔
    Demon Herder
    SpectreY
    Tagsbeyond_demon, bludgeoning_weapon, キャスター, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
    Packs
  • デーモン・ハーダー, デーモン・ビースト, デーモン・ガースト
  • ライフ
    285%
    Energy Shield From Life
    100%
    Ailment Threshold
    285%
    耐性
    0 0 75 0
    Damage
    254%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    130%
    Type
    HellscapeDemonElite2
    Metadata
    HellscapeDemonElite2_MemoryLine
    レベル
    68
    ライフ
    18,335
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    949
    スペルダメージ
    949
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    18,335
    Chill
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    GTHellscapeDemonEliteVomit
    Triggerable, Spell
    キャストタイム: 2.4 秒
    クールダウン時間: 12 秒
    spell maximum action distance +% [-50]
    MMSHellscapeDemonEliteTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    591.9から887.9の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MMSHellscapeDemonEliteVomitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 2.7 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    346.8から520.3の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHellscapeDemonEliteBeamNuke
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 2 秒
    クールダウン時間: 7 秒
    1019から1529の物理ダメージを与える
    ダメージが18.25%上昇する
    物理ダメージの25%を火ダメージに変換する
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
    		this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,  );
    	"
    
    	on_death =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
    }
    
    Pathfinding
    {
    	on_movement_started = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );"
    	on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,  ); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_MemoryLine"] = {
        name = "Demon Herder",
        life = 2.85,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MMSHellscapeDemonEliteTripleMortar",
            "MMSHellscapeDemonEliteVomitMortar",
            "GSHellscapeDemonEliteBeamNuke",
            "GTHellscapeDemonEliteVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteTripleMortar"] = {
        name = "MMSHellscapeDemonEliteTripleMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteVomitMortar"] = {
        name = "MMSHellscapeDemonEliteVomitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonEliteBeamNuke"] = {
        name = "GSHellscapeDemonEliteBeamNuke",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonEliteVomit"] = {
        name = "GTHellscapeDemonEliteVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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