Demon Herder
Demon| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre |
| Tags | beyond_demon, bludgeoning_weapon, Caster, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
| Packs |
Life
285%
Energy Shield From Life
100%
Ailment Threshold
285%
Resistance
Damage
254%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonElite2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
17,462
Damage
949
Spell Damage
949
Accuracy
580
Attack Time
1.5
Experience
15,383
Minion Life
0
Minion Energy Shield
3,788
Minion Damage
758
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTHellscapeDemonEliteVomit
Triggerable, Spell
Cast Time: 2.4 sec
Cooldown Time: 12 sec
spell maximum action distance +% [-50]
MMSHellscapeDemonEliteTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
MMSHellscapeDemonEliteVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 2.7 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
GSHellscapeDemonEliteBeamNuke
Spell, Triggerable
Cast Time: 2 sec
Cooldown Time: 7 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Life
{
on_spawned_alive =
"
AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao, );
"
on_death =
"
RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
}
Pathfinding
{
on_movement_started = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );"
on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao, ); } );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_"] = {
name = "Demon Herder",
life = 2.85,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 2.54,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "One Hand Mace",
skillList = {
"MMSHellscapeDemonEliteTripleMortar",
"MMSHellscapeDemonEliteVomitMortar",
"GSHellscapeDemonEliteBeamNuke",
"GTHellscapeDemonEliteVomit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteTripleMortar"] = {
name = "MMSHellscapeDemonEliteTripleMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteVomitMortar"] = {
name = "MMSHellscapeDemonEliteVomitMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.7,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonEliteBeamNuke"] = {
name = "GSHellscapeDemonEliteBeamNuke",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeDemonEliteVomit"] = {
name = "GTHellscapeDemonEliteVomit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Demon Herder
Demon| Spectre | Y |
|---|---|
| Tags | beyond_demon, bludgeoning_weapon, Caster, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
Life
285%
Energy Shield From Life
100%
Ailment Threshold
285%
Resistance
Damage
254%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonElite2_Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
17,462
Damage
949
Spell Damage
949
Accuracy
580
Attack Time
1.5
Experience
15,383
Minion Life
0
Minion Energy Shield
3,788
Minion Damage
758
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTHellscapeDemonEliteVomit
Triggerable, Spell
Cast Time: 2.4 sec
Cooldown Time: 12 sec
spell maximum action distance +% [-50]
MMSHellscapeDemonEliteTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
MMSHellscapeDemonEliteVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 2.7 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
GSHellscapeDemonEliteBeamNuke
Spell, Triggerable
Cast Time: 2 sec
Cooldown Time: 7 sec
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );"
on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre"] = {
name = "Demon Herder",
life = 2.85,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 2.54,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "One Hand Mace",
skillList = {
"MMSHellscapeDemonEliteTripleMortar",
"MMSHellscapeDemonEliteVomitMortar",
"GSHellscapeDemonEliteBeamNuke",
"GTHellscapeDemonEliteVomit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteTripleMortar"] = {
name = "MMSHellscapeDemonEliteTripleMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteVomitMortar"] = {
name = "MMSHellscapeDemonEliteVomitMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.7,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonEliteBeamNuke"] = {
name = "GSHellscapeDemonEliteBeamNuke",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeDemonEliteVomit"] = {
name = "GTHellscapeDemonEliteVomit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Demon Herder
Demon| Spectre | Y |
|---|---|
| Tags | beyond_demon, bludgeoning_weapon, Caster, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
| Packs |
Life
285%
Energy Shield From Life
100%
Ailment Threshold
285%
Resistance
Damage
254%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonElite2_MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
17,462
Damage
949
Spell Damage
949
Accuracy
580
Attack Time
1.5
Experience
15,383
Minion Life
0
Minion Energy Shield
3,788
Minion Damage
758
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTHellscapeDemonEliteVomit
Triggerable, Spell
Cast Time: 2.4 sec
Cooldown Time: 12 sec
spell maximum action distance +% [-50]
MMSHellscapeDemonEliteTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
MMSHellscapeDemonEliteVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 2.7 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
GSHellscapeDemonEliteBeamNuke
Spell, Triggerable
Cast Time: 2 sec
Cooldown Time: 7 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Life
{
on_spawned_alive =
"
AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao, );
"
on_death =
"
RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
}
Pathfinding
{
on_movement_started = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );"
on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao, ); } );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_MemoryLine"] = {
name = "Demon Herder",
life = 2.85,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 2.54,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "One Hand Mace",
skillList = {
"MMSHellscapeDemonEliteTripleMortar",
"MMSHellscapeDemonEliteVomitMortar",
"GSHellscapeDemonEliteBeamNuke",
"GTHellscapeDemonEliteVomit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteTripleMortar"] = {
name = "MMSHellscapeDemonEliteTripleMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteVomitMortar"] = {
name = "MMSHellscapeDemonEliteVomitMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.7,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonEliteBeamNuke"] = {
name = "GSHellscapeDemonEliteBeamNuke",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeDemonEliteVomit"] = {
name = "GTHellscapeDemonEliteVomit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Demon Herder
Demon| Spectre | Y |
|---|---|
| Tags | beyond_demon, bludgeoning_weapon, Caster, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
Life
285%
Energy Shield From Life
100%
Ailment Threshold
285%
Resistance
Damage
254%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
KalguurDemonElite2
Metadata
DemonCopperDemonElite2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
17,462
Damage
949
Spell Damage
949
Accuracy
580
Attack Time
1.5
Experience
15,383
Minion Life
0
Minion Energy Shield
3,788
Minion Damage
758
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTHellscapeDemonEliteVomit
Triggerable, Spell
Cast Time: 2.4 sec
Cooldown Time: 12 sec
spell maximum action distance +% [-50]
MMSHellscapeDemonEliteTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
MMSHellscapeDemonEliteVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 2.7 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
GSHellscapeDemonEliteBeamNuke
Spell, Triggerable
Cast Time: 2 sec
Cooldown Time: 7 sec
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonElite2_"] = {
name = "Demon Herder",
life = 2.85,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 2.54,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "One Hand Mace",
skillList = {
"MMSHellscapeDemonEliteTripleMortar",
"MMSHellscapeDemonEliteVomitMortar",
"GSHellscapeDemonEliteBeamNuke",
"GTHellscapeDemonEliteVomit",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteTripleMortar"] = {
name = "MMSHellscapeDemonEliteTripleMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteVomitMortar"] = {
name = "MMSHellscapeDemonEliteVomitMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.7,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonEliteBeamNuke"] = {
name = "GSHellscapeDemonEliteBeamNuke",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeDemonEliteVomit"] = {
name = "GTHellscapeDemonEliteVomit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.