牧魔
恶魔
Demon Herder
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre
标签beyond_demon, bludgeoning_weapon, 施法, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
Packs
  • 牧魔, 兽魔, 恐魔
  • 牧魔, 劣魔, 恐魔
  • 生命
    285%
    生命转为护盾
    100%
    异常状态临界值
    285%
    抗性
    0 0 75 0
    伤害
    254%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    130%
    类型
    HellscapeDemonElite2
    Metadata
    HellscapeDemonElite2_
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    17,462
    伤害
    949
    法术伤害
    949
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    Minion Life
    0
    Minion Energy Shield
    3,788
    Minion Damage
    758
    异常状态临界值
    18,335
    冰缓
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    GTHellscapeDemonEliteVomit
    可触发, 法术
    施放间隔: 2.4 秒
    冷却时间: 12 秒
    spell maximum action distance +% [-50]
    MMSHellscapeDemonEliteTripleMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 591.9 - 887.9 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MMSHellscapeDemonEliteVomitMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 2.7 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 346.8 - 520.3 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHellscapeDemonEliteBeamNuke
    法术, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 7 秒
    造成 1019 - 1529 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
    		this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,  );
    	"
    
    	on_death =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
    }
    
    Pathfinding
    {
    	on_movement_started = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );"
    	on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,  ); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_"] = {
        name = "Demon Herder",
        life = 2.85,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MMSHellscapeDemonEliteTripleMortar",
            "MMSHellscapeDemonEliteVomitMortar",
            "GSHellscapeDemonEliteBeamNuke",
            "GTHellscapeDemonEliteVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteTripleMortar"] = {
        name = "MMSHellscapeDemonEliteTripleMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteVomitMortar"] = {
        name = "MMSHellscapeDemonEliteVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonEliteBeamNuke"] = {
        name = "GSHellscapeDemonEliteBeamNuke",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonEliteVomit"] = {
        name = "GTHellscapeDemonEliteVomit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    牧魔
    恶魔
    Demon Herder
    幽魂Y
    标签beyond_demon, bludgeoning_weapon, 施法, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
    生命
    285%
    生命转为护盾
    100%
    异常状态临界值
    285%
    抗性
    0 0 75 0
    伤害
    254%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    130%
    类型
    HellscapeDemonElite2
    Metadata
    HellscapeDemonElite2_Spectre
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    17,462
    伤害
    949
    法术伤害
    949
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    Minion Life
    0
    Minion Energy Shield
    3,788
    Minion Damage
    758
    异常状态临界值
    18,335
    冰缓
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    GTHellscapeDemonEliteVomit
    可触发, 法术
    施放间隔: 2.4 秒
    冷却时间: 12 秒
    spell maximum action distance +% [-50]
    MMSHellscapeDemonEliteTripleMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 591.9 - 887.9 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MMSHellscapeDemonEliteVomitMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 2.7 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 346.8 - 520.3 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHellscapeDemonEliteBeamNuke
    法术, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 7 秒
    造成 1019 - 1529 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );"
    	on_death = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre"] = {
        name = "Demon Herder",
        life = 2.85,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MMSHellscapeDemonEliteTripleMortar",
            "MMSHellscapeDemonEliteVomitMortar",
            "GSHellscapeDemonEliteBeamNuke",
            "GTHellscapeDemonEliteVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteTripleMortar"] = {
        name = "MMSHellscapeDemonEliteTripleMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteVomitMortar"] = {
        name = "MMSHellscapeDemonEliteVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonEliteBeamNuke"] = {
        name = "GSHellscapeDemonEliteBeamNuke",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonEliteVomit"] = {
        name = "GTHellscapeDemonEliteVomit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    牧魔
    恶魔
    Demon Herder
    幽魂Y
    标签beyond_demon, bludgeoning_weapon, 施法, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
    Packs
  • 牧魔, 兽魔, 恐魔
  • 生命
    285%
    生命转为护盾
    100%
    异常状态临界值
    285%
    抗性
    0 0 75 0
    伤害
    254%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    130%
    类型
    HellscapeDemonElite2
    Metadata
    HellscapeDemonElite2_MemoryLine
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    17,462
    伤害
    949
    法术伤害
    949
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    Minion Life
    0
    Minion Energy Shield
    3,788
    Minion Damage
    758
    异常状态临界值
    18,335
    冰缓
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    GTHellscapeDemonEliteVomit
    可触发, 法术
    施放间隔: 2.4 秒
    冷却时间: 12 秒
    spell maximum action distance +% [-50]
    MMSHellscapeDemonEliteTripleMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 591.9 - 887.9 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MMSHellscapeDemonEliteVomitMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 2.7 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 346.8 - 520.3 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHellscapeDemonEliteBeamNuke
    法术, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 7 秒
    造成 1019 - 1529 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
    		this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,  );
    	"
    
    	on_death =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
    }
    
    Pathfinding
    {
    	on_movement_started = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao );"
    	on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao,  ); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_MemoryLine"] = {
        name = "Demon Herder",
        life = 2.85,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MMSHellscapeDemonEliteTripleMortar",
            "MMSHellscapeDemonEliteVomitMortar",
            "GSHellscapeDemonEliteBeamNuke",
            "GTHellscapeDemonEliteVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteTripleMortar"] = {
        name = "MMSHellscapeDemonEliteTripleMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteVomitMortar"] = {
        name = "MMSHellscapeDemonEliteVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonEliteBeamNuke"] = {
        name = "GSHellscapeDemonEliteBeamNuke",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonEliteVomit"] = {
        name = "GTHellscapeDemonEliteVomit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    牧魔
    恶魔
    Demon Herder
    幽魂Y
    标签beyond_demon, bludgeoning_weapon, 施法, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
    生命
    285%
    生命转为护盾
    100%
    异常状态临界值
    285%
    抗性
    0 0 75 0
    伤害
    254%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    130%
    类型
    KalguurDemonElite2
    Metadata
    DemonCopperDemonElite2_
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    17,462
    伤害
    949
    法术伤害
    949
    命中
    580
    攻击间隔
    1.5
    经验值
    15,383
    Minion Life
    0
    Minion Energy Shield
    3,788
    Minion Damage
    758
    异常状态临界值
    18,335
    冰缓
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    GTHellscapeDemonEliteVomit
    可触发, 法术
    施放间隔: 2.4 秒
    冷却时间: 12 秒
    spell maximum action distance +% [-50]
    MMSHellscapeDemonEliteTripleMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 591.9 - 887.9 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MMSHellscapeDemonEliteVomitMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 2.7 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 346.8 - 520.3 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHellscapeDemonEliteBeamNuke
    法术, 可触发
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 7 秒
    造成 1019 - 1529 物理伤害
    伤害总增 18.25%
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonElite2_"] = {
        name = "Demon Herder",
        life = 2.85,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MMSHellscapeDemonEliteTripleMortar",
            "MMSHellscapeDemonEliteVomitMortar",
            "GSHellscapeDemonEliteBeamNuke",
            "GTHellscapeDemonEliteVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteTripleMortar"] = {
        name = "MMSHellscapeDemonEliteTripleMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 15, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 15, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 15, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonEliteVomitMortar"] = {
        name = "MMSHellscapeDemonEliteVomitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 5, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 5, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 5, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonEliteBeamNuke"] = {
        name = "GSHellscapeDemonEliteBeamNuke",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 25, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 24, -50, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonEliteVomit"] = {
        name = "GTHellscapeDemonEliteVomit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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