Diablillo demoníaco
Demonio
Demon Imp
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1Spectre
Tagsanimal_claw_weapon, beyond_demon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • Diablillo demoníaco, Bestia demoníaca
  • Diablillo demoníaco, Espectro demoníaco
  • Arpía demoníaca, Diablillo demoníaco, Bestia demoníaca
  • Pastor demoníaco, Diablillo demoníaco, Espectro demoníaco
  • Arpía demoníaca, Diablillo demoníaco
  • Vida
    116%
    Evasión
    +33%
    Ailment Threshold
    116%
    Resistencia
    40 0 0 0
    Damage
    186%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1
    Nivel
    68
    Vida
    7,463
    Armadura
    28,790
    Evasión
    6,303
    Damage
    695
    Daño de hechizos
    695
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    11,281
    Minion Life
    1,619
    Minion Damage
    555
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.25 seg
    Inflige de 620.7 a 931 de daño físico
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 8 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 342.3 a 513.5 de daño de fuego
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1"] = {
        name = "Demon Imp",
        life = 1.16,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    StateMachine.define_shared_stateremove_glow = 1;
    Actor.on_start_SingleGroundLaser =
    Actor.",
    Actor.this.temp_vector[-20,0];, null;
    Actor.SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    Diablillo demoníaco
    Demonio
    Demon Imp
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
    Vida
    116%
    Evasión
    +33%
    Ailment Threshold
    116%
    Resistencia
    40 0 0 0
    Damage
    186%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1Spectre
    Nivel
    68
    Vida
    7,463
    Armadura
    28,790
    Evasión
    6,303
    Damage
    695
    Daño de hechizos
    695
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    11,281
    Minion Life
    1,619
    Minion Damage
    555
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.25 seg
    Inflige de 620.7 a 931 de daño físico
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 8 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 342.3 a 513.5 de daño de fuego
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1Spectre"] = {
        name = "Demon Imp",
        life = 1.16,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.on_start_SingleGroundLaser =
    Actor.",
    Actor.this.temp_vector[-20,0];, null;
    Actor.SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    Diablillo demoníaco
    Demonio
    Demon Imp
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, no_spirit_walkers_archnemesis, not_int, not_str, physical_affinity, ranged, red_blood
    Packs
  • Diablillo demoníaco, Bestia demoníaca
  • Diablillo demoníaco, Espectro demoníaco
  • Arpía demoníaca, Diablillo demoníaco, Bestia demoníaca
  • Vida
    116%
    Evasión
    +33%
    Ailment Threshold
    116%
    Resistencia
    40 0 0 0
    Damage
    186%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1MemoryLine
    Nivel
    68
    Vida
    7,463
    Armadura
    28,790
    Evasión
    6,303
    Damage
    695
    Daño de hechizos
    695
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    11,281
    Minion Life
    1,619
    Minion Damage
    555
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.25 seg
    Inflige de 620.7 a 931 de daño físico
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 8 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 342.3 a 513.5 de daño de fuego
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1MemoryLine"] = {
        name = "Demon Imp",
        life = 1.16,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Diablillo demoníaco
    Demonio
    Demon Imp
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
    Vida
    116%
    Evasión
    +33%
    Ailment Threshold
    116%
    Resistencia
    40 0 0 0
    Damage
    186%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    KalguurDemonFodder1
    Metadata
    DemonCopperDemonFodder1_
    Nivel
    68
    Vida
    7,463
    Armadura
    28,790
    Evasión
    6,303
    Damage
    695
    Daño de hechizos
    695
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    11,281
    Minion Life
    1,619
    Minion Damage
    555
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.25 seg
    Inflige de 620.7 a 931 de daño físico
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 8 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 342.3 a 513.5 de daño de fuego
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonFodder1_"] = {
        name = "Demon Imp",
        life = 1.16,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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