악마 임프
악마
Demon Imp
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1Spectre
Tagsanimal_claw_weapon, beyond_demon, 시전, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • 악마 임프, 악마 야수
  • 악마 임프, 악마 망령
  • 악마 하피, 악마 임프, 악마 야수
  • 악마 몰이꾼, 악마 임프, 악마 망령
  • 악마 하피, 악마 임프
  • 생명력
    116%
    회피
    +33%
    Ailment Threshold
    116%
    저항
    40 0 0 0
    Damage
    186%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1
    레벨
    68
    생명력
    7,463
    방어도
    28,790
    회피
    6,303
    에너지 보호막
    0
    Damage
    695
    주문 피해
    695
    정확도
    290
    Attack Time
    1.5
    경험치
    11,281
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.25 초
    620.7~931 물리 피해
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 8 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    342.3~513.5 화염 피해
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1"] = {
        name = "Demon Imp",
        life = 1.16,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    악마 임프
    악마
    Demon Imp
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, 시전, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
    생명력
    116%
    회피
    +33%
    Ailment Threshold
    116%
    저항
    40 0 0 0
    Damage
    186%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1Spectre
    레벨
    68
    생명력
    7,463
    방어도
    28,790
    회피
    6,303
    에너지 보호막
    0
    Damage
    695
    주문 피해
    695
    정확도
    290
    Attack Time
    1.5
    경험치
    11,281
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.25 초
    620.7~931 물리 피해
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 8 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    342.3~513.5 화염 피해
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1Spectre"] = {
        name = "Demon Imp",
        life = 1.16,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    악마 임프
    악마
    Demon Imp
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, 시전, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, no_spirit_walkers_archnemesis, not_int, not_str, physical_affinity, ranged, red_blood
    Packs
  • 악마 임프, 악마 야수
  • 악마 임프, 악마 망령
  • 악마 하피, 악마 임프, 악마 야수
  • 생명력
    116%
    회피
    +33%
    Ailment Threshold
    116%
    저항
    40 0 0 0
    Damage
    186%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    HellscapeDemonFodder1
    Metadata
    HellscapeDemonFodder1MemoryLine
    레벨
    68
    생명력
    7,463
    방어도
    28,790
    회피
    6,303
    에너지 보호막
    0
    Damage
    695
    주문 피해
    695
    정확도
    290
    Attack Time
    1.5
    경험치
    11,281
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.25 초
    620.7~931 물리 피해
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 8 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    342.3~513.5 화염 피해
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = 
    	"
    		this.temp_vector = [-20,0];
    		SetOrientation( CalculateOrientation( this.target_location + this.temp_vector.RotateLocation( this.CalculateOrientation( this.target_location ))));
    		this.temp_vector = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder1MemoryLine"] = {
        name = "Demon Imp",
        life = 1.16,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    악마 임프
    악마
    Demon Imp
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, 시전, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
    생명력
    116%
    회피
    +33%
    Ailment Threshold
    116%
    저항
    40 0 0 0
    Damage
    186%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    KalguurDemonFodder1
    Metadata
    DemonCopperDemonFodder1_
    레벨
    68
    생명력
    7,463
    방어도
    28,790
    회피
    6,303
    에너지 보호막
    0
    Damage
    695
    주문 피해
    695
    정확도
    290
    Attack Time
    1.5
    경험치
    11,281
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MPSHellscapeDemonFodderProj
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.25 초
    620.7~931 물리 피해
    base is projectile [1]
    monster projectile variation [206]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    HellscapeDemonFodderFaceLaser
    Spell, Damage, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 8 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    342.3~513.5 화염 피해
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonFodder1_"] = {
        name = "Demon Imp",
        life = 1.16,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapeDemonFodderProj",
            "HellscapeDemonFodderFaceLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapeDemonFodderProj"] = {
        name = "MPSHellscapeDemonFodderProj",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 206, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonFodderFaceLaser"] = {
        name = "HellscapeDemonFodderFaceLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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