Macerador hambriento
Demonio
Ravenous Macerator
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2_Spectre_
Tagsbeyond_demon, bludgeoning_weapon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood
Packs
  • Macerador hambriento, Bruto hambriento, Deforme hambriento
  • Macerador hambriento, Homúnculo hambriento, Devorador hambriento
  • Vida
    315%
    Ailment Threshold
    315%
    Resistencia
    0 75 0 0
    Damage
    293%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 26
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    130%
    Type
    HellscapeFleshElite2
    Metadata
    HellscapeFleshElite2_
    Nivel
    68
    Vida
    20,265
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    1,095
    Daño de hechizos
    1,095
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    20,265
    Chill
    64
    Shock
    64
    Brittle
    363
    Scorch
    64
    Sap
    177
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAHellscapeFleshElite2Combo1
    Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    EAAHellscapeFleshElite2Combo2
    Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    GAHellscapeFleshElite2Melee1
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Melee2
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo1Cleave
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo1Slam
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam1
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam2
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam3
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2_"] = {
        name = "Ravenous Macerator",
        life = 3.15,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHellscapeFleshElite2Melee1",
            "GAHellscapeFleshElite2Melee2",
            "GAHellscapeFleshElite2Combo1Cleave",
            "GAHellscapeFleshElite2Combo1Slam",
            "GAHellscapeFleshElite2Combo2Slam1",
            "GAHellscapeFleshElite2Combo2Slam2",
            "GAHellscapeFleshElite2Combo2Slam3",
            "EAAHellscapeFleshElite2Combo1",
            "EAAHellscapeFleshElite2Combo2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Melee1"] = {
        name = "GAHellscapeFleshElite2Melee1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Melee2"] = {
        name = "GAHellscapeFleshElite2Melee2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo1Cleave"] = {
        name = "GAHellscapeFleshElite2Combo1Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo1Slam"] = {
        name = "GAHellscapeFleshElite2Combo1Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam1"] = {
        name = "GAHellscapeFleshElite2Combo2Slam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam2"] = {
        name = "GAHellscapeFleshElite2Combo2Slam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam3"] = {
        name = "GAHellscapeFleshElite2Combo2Slam3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshElite2Combo1"] = {
        name = "EAAHellscapeFleshElite2Combo1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshElite2Combo2"] = {
        name = "EAAHellscapeFleshElite2Combo2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.333,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Macerador hambriento
    Demonio
    Ravenous Macerator
    SpectreY
    Tagsbeyond_demon, bludgeoning_weapon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood
    Vida
    315%
    Ailment Threshold
    315%
    Resistencia
    0 75 0 0
    Damage
    293%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 26
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    130%
    Type
    HellscapeFleshElite2
    Metadata
    HellscapeFleshElite2_Spectre_
    Nivel
    68
    Vida
    20,265
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    1,095
    Daño de hechizos
    1,095
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    20,265
    Chill
    64
    Shock
    64
    Brittle
    363
    Scorch
    64
    Sap
    177
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAHellscapeFleshElite2Combo1
    Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    EAAHellscapeFleshElite2Combo2
    Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    GAHellscapeFleshElite2Melee1
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Melee2
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo1Cleave
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo1Slam
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam1
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam2
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam3
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2_Spectre_"] = {
        name = "Ravenous Macerator",
        life = 3.15,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHellscapeFleshElite2Melee1",
            "GAHellscapeFleshElite2Melee2",
            "GAHellscapeFleshElite2Combo1Cleave",
            "GAHellscapeFleshElite2Combo1Slam",
            "GAHellscapeFleshElite2Combo2Slam1",
            "GAHellscapeFleshElite2Combo2Slam2",
            "GAHellscapeFleshElite2Combo2Slam3",
            "EAAHellscapeFleshElite2Combo1",
            "EAAHellscapeFleshElite2Combo2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Melee1"] = {
        name = "GAHellscapeFleshElite2Melee1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Melee2"] = {
        name = "GAHellscapeFleshElite2Melee2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo1Cleave"] = {
        name = "GAHellscapeFleshElite2Combo1Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo1Slam"] = {
        name = "GAHellscapeFleshElite2Combo1Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam1"] = {
        name = "GAHellscapeFleshElite2Combo2Slam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam2"] = {
        name = "GAHellscapeFleshElite2Combo2Slam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam3"] = {
        name = "GAHellscapeFleshElite2Combo2Slam3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshElite2Combo1"] = {
        name = "EAAHellscapeFleshElite2Combo1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshElite2Combo2"] = {
        name = "EAAHellscapeFleshElite2Combo2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.333,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Macerador hambriento
    Demonio
    Ravenous Macerator
    SpectreY
    Tagsbeyond_demon, bludgeoning_weapon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood
    Vida
    315%
    Ailment Threshold
    315%
    Resistencia
    0 75 0 0
    Damage
    293%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 26
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    130%
    Type
    HellscapeFleshElite2
    Metadata
    HellscapeFleshElite2CrimsonIron
    Nivel
    68
    Vida
    20,265
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    1,095
    Daño de hechizos
    1,095
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    20,265
    Chill
    64
    Shock
    64
    Brittle
    363
    Scorch
    64
    Sap
    177
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAHellscapeFleshElite2Combo1
    Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    EAAHellscapeFleshElite2Combo2
    Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    GAHellscapeFleshElite2Melee1
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Melee2
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo1Cleave
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo1Slam
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam1
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam2
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]
    GAHellscapeFleshElite2Combo2Slam3
    Triggerable, Attack
    Base Damage: 876–1313
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2CrimsonIron"] = {
        name = "Ravenous Macerator",
        life = 3.15,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 26,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHellscapeFleshElite2Melee1",
            "GAHellscapeFleshElite2Melee2",
            "GAHellscapeFleshElite2Combo1Cleave",
            "GAHellscapeFleshElite2Combo1Slam",
            "GAHellscapeFleshElite2Combo2Slam1",
            "GAHellscapeFleshElite2Combo2Slam2",
            "GAHellscapeFleshElite2Combo2Slam3",
            "EAAHellscapeFleshElite2Combo1",
            "EAAHellscapeFleshElite2Combo2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Melee1"] = {
        name = "GAHellscapeFleshElite2Melee1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Melee2"] = {
        name = "GAHellscapeFleshElite2Melee2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo1Cleave"] = {
        name = "GAHellscapeFleshElite2Combo1Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo1Slam"] = {
        name = "GAHellscapeFleshElite2Combo1Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam1"] = {
        name = "GAHellscapeFleshElite2Combo2Slam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam2"] = {
        name = "GAHellscapeFleshElite2Combo2Slam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam3"] = {
        name = "GAHellscapeFleshElite2Combo2Slam3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshElite2Combo1"] = {
        name = "EAAHellscapeFleshElite2Combo1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshElite2Combo2"] = {
        name = "EAAHellscapeFleshElite2Combo2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.333,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }