Macerador hambriento
Demonio
Ravenous Macerator
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2_Spectre_ |
Tags | beyond_demon, bludgeoning_weapon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood |
Packs |
Vida
315%
Ailment Threshold
315%
Resistencia
0 75 0 0
Damage
293%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 26
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
HellscapeFleshElite2
Metadata
HellscapeFleshElite2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
20,265
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
1,095
Daño de hechizos
1,095
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
20,265
Chill
64
Shock
64
Brittle
363
Scorch
64
Sap
177
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAHellscapeFleshElite2Combo1
Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
EAAHellscapeFleshElite2Combo2
Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
GAHellscapeFleshElite2Melee1
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Melee2
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo1Cleave
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo1Slam
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam1
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam2
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam3
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2_"] = { name = "Ravenous Macerator", life = 3.15, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 2.93, damageSpread = 0.2, attackTime = 1.5, attackRange = 26, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "GAHellscapeFleshElite2Melee1", "GAHellscapeFleshElite2Melee2", "GAHellscapeFleshElite2Combo1Cleave", "GAHellscapeFleshElite2Combo1Slam", "GAHellscapeFleshElite2Combo2Slam1", "GAHellscapeFleshElite2Combo2Slam2", "GAHellscapeFleshElite2Combo2Slam3", "EAAHellscapeFleshElite2Combo1", "EAAHellscapeFleshElite2Combo2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Melee1"] = { name = "GAHellscapeFleshElite2Melee1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Melee2"] = { name = "GAHellscapeFleshElite2Melee2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo1Cleave"] = { name = "GAHellscapeFleshElite2Combo1Cleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo1Slam"] = { name = "GAHellscapeFleshElite2Combo1Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam1"] = { name = "GAHellscapeFleshElite2Combo2Slam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam2"] = { name = "GAHellscapeFleshElite2Combo2Slam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam3"] = { name = "GAHellscapeFleshElite2Combo2Slam3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeFleshElite2Combo1"] = { name = "EAAHellscapeFleshElite2Combo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeFleshElite2Combo2"] = { name = "EAAHellscapeFleshElite2Combo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.333, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Macerador hambriento
Demonio
Ravenous Macerator
Spectre | Y |
---|---|
Tags | beyond_demon, bludgeoning_weapon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood |
Vida
315%
Ailment Threshold
315%
Resistencia
0 75 0 0
Damage
293%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 26
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
HellscapeFleshElite2
Metadata
HellscapeFleshElite2_Spectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
20,265
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
1,095
Daño de hechizos
1,095
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
20,265
Chill
64
Shock
64
Brittle
363
Scorch
64
Sap
177
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAHellscapeFleshElite2Combo1
Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
EAAHellscapeFleshElite2Combo2
Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
GAHellscapeFleshElite2Melee1
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Melee2
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo1Cleave
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo1Slam
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam1
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam2
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam3
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2_Spectre_"] = { name = "Ravenous Macerator", life = 3.15, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 2.93, damageSpread = 0.2, attackTime = 1.5, attackRange = 26, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "GAHellscapeFleshElite2Melee1", "GAHellscapeFleshElite2Melee2", "GAHellscapeFleshElite2Combo1Cleave", "GAHellscapeFleshElite2Combo1Slam", "GAHellscapeFleshElite2Combo2Slam1", "GAHellscapeFleshElite2Combo2Slam2", "GAHellscapeFleshElite2Combo2Slam3", "EAAHellscapeFleshElite2Combo1", "EAAHellscapeFleshElite2Combo2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Melee1"] = { name = "GAHellscapeFleshElite2Melee1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Melee2"] = { name = "GAHellscapeFleshElite2Melee2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo1Cleave"] = { name = "GAHellscapeFleshElite2Combo1Cleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo1Slam"] = { name = "GAHellscapeFleshElite2Combo1Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam1"] = { name = "GAHellscapeFleshElite2Combo2Slam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam2"] = { name = "GAHellscapeFleshElite2Combo2Slam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam3"] = { name = "GAHellscapeFleshElite2Combo2Slam3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeFleshElite2Combo1"] = { name = "EAAHellscapeFleshElite2Combo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeFleshElite2Combo2"] = { name = "EAAHellscapeFleshElite2Combo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.333, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Macerador hambriento
Demonio
Ravenous Macerator
Spectre | Y |
---|---|
Tags | beyond_demon, bludgeoning_weapon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood |
Vida
315%
Ailment Threshold
315%
Resistencia
0 75 0 0
Damage
293%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 26
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
HellscapeFleshElite2
Metadata
HellscapeFleshElite2CrimsonIron
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
20,265
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
1,095
Daño de hechizos
1,095
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
20,265
Chill
64
Shock
64
Brittle
363
Scorch
64
Sap
177
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAHellscapeFleshElite2Combo1
Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
EAAHellscapeFleshElite2Combo2
Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
GAHellscapeFleshElite2Melee1
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Melee2
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo1Cleave
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo1Slam
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam1
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam2
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapeFleshElite2Combo2Slam3
Triggerable, Attack
Base Damage: 876–1313
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2CrimsonIron"] = { name = "Ravenous Macerator", life = 3.15, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 2.93, damageSpread = 0.2, attackTime = 1.5, attackRange = 26, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "GAHellscapeFleshElite2Melee1", "GAHellscapeFleshElite2Melee2", "GAHellscapeFleshElite2Combo1Cleave", "GAHellscapeFleshElite2Combo1Slam", "GAHellscapeFleshElite2Combo2Slam1", "GAHellscapeFleshElite2Combo2Slam2", "GAHellscapeFleshElite2Combo2Slam3", "EAAHellscapeFleshElite2Combo1", "EAAHellscapeFleshElite2Combo2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Melee1"] = { name = "GAHellscapeFleshElite2Melee1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Melee2"] = { name = "GAHellscapeFleshElite2Melee2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo1Cleave"] = { name = "GAHellscapeFleshElite2Combo1Cleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo1Slam"] = { name = "GAHellscapeFleshElite2Combo1Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam1"] = { name = "GAHellscapeFleshElite2Combo2Slam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam2"] = { name = "GAHellscapeFleshElite2Combo2Slam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshElite2Combo2Slam3"] = { name = "GAHellscapeFleshElite2Combo2Slam3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeFleshElite2Combo1"] = { name = "EAAHellscapeFleshElite2Combo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeFleshElite2Combo2"] = { name = "EAAHellscapeFleshElite2Combo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.333, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }