Serafín pálido
Demonio
stance movement speed +% final [-69]
Pale Seraphim
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre
Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
Packs
  • Serafín pálido, Servidor pálido, Virtuoso pálido
  • Vida
    304%
    Evasión
    +33%
    Ailment Threshold
    304%
    Resistencia
    0 75 0 0
    Damage
    291%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2
    Nivel
    68
    Vida
    19,557
    Armadura
    28,790
    Evasión
    6,303
    Escudo de energía
    0
    Damage
    1,087
    Daño de hechizos
    1,087
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    16,408
    Ailment Threshold
    19,557
    Chill
    62
    Shock
    62
    Brittle
    350
    Scorch
    62
    Sap
    171
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 6 seg
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tienes velocidad de acción reducida y recibes daño aumentado
    Velocidad de acción reducida un #%
    Daño recibido aumentado un #%
    La duración base es de 3 segundos
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    Serafín pálido
    Demonio
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    AreaMapa de Santuario
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Packs
  • Mapa de Santuario: Serafín pálido, Virtuoso pálido
  • Vida
    304%
    Evasión
    +33%
    Ailment Threshold
    304%
    Resistencia
    0 75 0 0
    Damage
    291%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Standalone_
    Nivel
    84
    Vida
    107,297
    Armadura
    99,834
    Evasión
    10,800
    Escudo de energía
    0
    Damage
    2,774
    Daño de hechizos
    2,774
    Precisión
    538
    Attack Time
    1.5
    Experiencia
    21,200
    Ailment Threshold
    107,297
    Chill
    339
    Shock
    339
    Brittle
    1,919
    Scorch
    339
    Sap
    937
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 2219–3329
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 6 seg
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 2219–3329
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 2219–3329
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 2219–3329
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 2219–3329
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 2219–3329
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tienes velocidad de acción reducida y recibes daño aumentado
    Velocidad de acción reducida un #%
    Daño recibido aumentado un #%
    La duración base es de 3 segundos
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 2219–3329
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Standalone_"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    Serafín pálido
    Demonio
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Vida
    304%
    Evasión
    +33%
    Ailment Threshold
    304%
    Resistencia
    0 75 0 0
    Damage
    291%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Spectre
    Nivel
    68
    Vida
    19,557
    Armadura
    28,790
    Evasión
    6,303
    Escudo de energía
    0
    Damage
    1,087
    Daño de hechizos
    1,087
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    16,408
    Ailment Threshold
    19,557
    Chill
    62
    Shock
    62
    Brittle
    350
    Scorch
    62
    Sap
    171
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 6 seg
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tienes velocidad de acción reducida y recibes daño aumentado
    Velocidad de acción reducida un #%
    Daño recibido aumentado un #%
    La duración base es de 3 segundos
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 870–1304
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    Serafín pálido
    Demonio
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, physical_affinity, puncturing_weapon, red_blood
    Vida
    290%
    Armadura
    +50%
    Evasión
    +33%
    Ailment Threshold
    290%
    Resistencia
    0 75 0 0
    Damage
    280%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    80%
    Type
    KalguurPaleElite2
    Metadata
    DemonCopperPaleElite2
    Nivel
    68
    Vida
    18,657
    Armadura
    43,185
    Evasión
    6,303
    Escudo de energía
    0
    Damage
    1,046
    Daño de hechizos
    1,046
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    20,510
    Ailment Threshold
    18,657
    Chill
    59
    Shock
    59
    Brittle
    334
    Scorch
    59
    Sap
    163
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 837–1255
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 6 seg
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 837–1255
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 837–1255
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 837–1255
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 837–1255
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Inflige un 50% menos de daño de ataque
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 837–1255
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tienes velocidad de acción reducida y recibes daño aumentado
    Velocidad de acción reducida un #%
    Daño recibido aumentado un #%
    La duración base es de 3 segundos
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 837–1255
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/PaleFaction/DemonCopperPaleElite2"] = {
        name = "Pale Seraphim",
        life = 2.9,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed