Bleicher Seraphim
Dämon
stance movement speed +% final [-69]
Pale Seraphim
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre
Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
Packs
  • Bleicher Seraphim, Bleicher Diener, Bleiche Tugend
  • Leben
    304%
    Ausweichen
    +33%
    Ailment Threshold
    304%
    Widerstand
    0 75 0 0
    Damage
    291%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2
    Stufe
    68
    Leben
    19,557
    Rüstung
    28,790
    Ausweichwert
    6,303
    Damage
    1,087
    Zauberschaden
    1,087
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    16,408
    Minion Life
    4,242
    Minion Damage
    868
    Ailment Threshold
    19,557
    Chill
    62
    Shock
    62
    Brittle
    350
    Scorch
    62
    Sap
    171
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 8 Sek.
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Ihr verfügt über verringerte Aktionsgeschwindigkeit und erleidet erhöhten Schaden.
    #% verringerte Aktionsgeschwindigkeit
    #% erhöhter erlittener Schaden
    Basisdauer beträgt 3 Sekunden
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft TagsGeschwindigkeit
    keyval
    Actor.basic_actionChangeToStance1
    Bleicher Seraphim
    Dämon
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    Area'Heiligtum'-Karte
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Packs
  • 'Heiligtum'-Karte: Bleicher Seraphim, Bleiche Tugend
  • Leben
    304%
    Ausweichen
    +33%
    Ailment Threshold
    304%
    Widerstand
    0 75 0 0
    Damage
    291%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Standalone_
    Stufe
    84
    Leben
    107,297
    Rüstung
    99,834
    Ausweichwert
    10,800
    Damage
    2,774
    Zauberschaden
    2,774
    Genauigkeit
    1,076
    Attack Time
    1.5
    Erfahrung
    21,200
    Minion Life
    20,279
    Minion Damage
    2,353
    Ailment Threshold
    107,297
    Chill
    339
    Shock
    339
    Brittle
    1,919
    Scorch
    339
    Sap
    937
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 2219–3329
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 8 Sek.
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 2219–3329
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 2219–3329
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 2219–3329
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 2219–3329
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 2219–3329
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Ihr verfügt über verringerte Aktionsgeschwindigkeit und erleidet erhöhten Schaden.
    #% verringerte Aktionsgeschwindigkeit
    #% erhöhter erlittener Schaden
    Basisdauer beträgt 3 Sekunden
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 2219–3329
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Standalone_"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft TagsGeschwindigkeit
    Bleicher Seraphim
    Dämon
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Leben
    304%
    Ausweichen
    +33%
    Ailment Threshold
    304%
    Widerstand
    0 75 0 0
    Damage
    291%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Spectre
    Stufe
    68
    Leben
    19,557
    Rüstung
    28,790
    Ausweichwert
    6,303
    Damage
    1,087
    Zauberschaden
    1,087
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    16,408
    Minion Life
    4,242
    Minion Damage
    868
    Ailment Threshold
    19,557
    Chill
    62
    Shock
    62
    Brittle
    350
    Scorch
    62
    Sap
    171
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 8 Sek.
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Ihr verfügt über verringerte Aktionsgeschwindigkeit und erleidet erhöhten Schaden.
    #% verringerte Aktionsgeschwindigkeit
    #% erhöhter erlittener Schaden
    Basisdauer beträgt 3 Sekunden
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 870–1304
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft TagsGeschwindigkeit
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1
    Actor.slow_animations_go_to_idletrue
    Bleicher Seraphim
    Dämon
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, physical_affinity, puncturing_weapon, red_blood
    Leben
    290%
    Rüstung
    +50%
    Ausweichen
    +33%
    Ailment Threshold
    290%
    Widerstand
    0 75 0 0
    Damage
    280%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    80%
    Type
    KalguurPaleElite2
    Metadata
    DemonCopperPaleElite2
    Stufe
    68
    Leben
    18,657
    Rüstung
    43,185
    Ausweichwert
    6,303
    Damage
    1,046
    Zauberschaden
    1,046
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    20,510
    Minion Life
    4,047
    Minion Damage
    835
    Ailment Threshold
    18,657
    Chill
    59
    Shock
    59
    Brittle
    334
    Scorch
    59
    Sap
    163
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 837–1255
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 8 Sek.
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 837–1255
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 837–1255
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 837–1255
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 837–1255
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 837–1255
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Ihr verfügt über verringerte Aktionsgeschwindigkeit und erleidet erhöhten Schaden.
    #% verringerte Aktionsgeschwindigkeit
    #% erhöhter erlittener Schaden
    Basisdauer beträgt 3 Sekunden
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 837–1255
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/PaleFaction/DemonCopperPaleElite2"] = {
        name = "Pale Seraphim",
        life = 2.9,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft TagsGeschwindigkeit
    Edit

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