Serafim Pálido
Demoníaco
stance movement speed +% final [-69]
Pale Seraphim
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre
Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
Packs
  • Serafim Pálido, Serviçal Pálido, Virtude Pálida
  • Vida
    304%
    Evasão
    +33%
    Ailment Threshold
    304%
    Resistência
    0 75 0 0
    Damage
    291%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2
    Nível
    68
    Vida
    19,557
    Armadura
    28,790
    Evasão
    6,303
    Damage
    1,087
    Dano Mágico
    1,087
    Precisão
    580
    Attack Time
    1.5
    Experiência
    16,408
    Minion Life
    4,242
    Minion Damage
    868
    Ailment Threshold
    19,557
    Chill
    62
    Shock
    62
    Brittle
    350
    Scorch
    62
    Sap
    171
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Tempo de Conjuração: 2.5 seg
    Recarga: 8 seg
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Você tem Velocidade de Ação reduzida e sofre Dano Aumentado.
    Velocidade de Ação reduzida em #%
    Dano recebido aumentado em #%
    Duração base é de 3 segundos
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    Serafim Pálido
    Demoníaco
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    AreaMapa: Santuário
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Packs
  • Mapa: Santuário: Serafim Pálido, Virtude Pálida
  • Vida
    304%
    Evasão
    +33%
    Ailment Threshold
    304%
    Resistência
    0 75 0 0
    Damage
    291%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Standalone_
    Nível
    84
    Vida
    107,297
    Armadura
    99,834
    Evasão
    10,800
    Damage
    2,774
    Dano Mágico
    2,774
    Precisão
    1,076
    Attack Time
    1.5
    Experiência
    21,200
    Minion Life
    20,279
    Minion Damage
    2,353
    Ailment Threshold
    107,297
    Chill
    339
    Shock
    339
    Brittle
    1,919
    Scorch
    339
    Sap
    937
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 2219–3329
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Tempo de Conjuração: 2.5 seg
    Recarga: 8 seg
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 2219–3329
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 2219–3329
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 2219–3329
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 2219–3329
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 2219–3329
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Você tem Velocidade de Ação reduzida e sofre Dano Aumentado.
    Velocidade de Ação reduzida em #%
    Dano recebido aumentado em #%
    Duração base é de 3 segundos
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 2219–3329
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Standalone_"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    Serafim Pálido
    Demoníaco
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Vida
    304%
    Evasão
    +33%
    Ailment Threshold
    304%
    Resistência
    0 75 0 0
    Damage
    291%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    160%
    Model Size
    80%
    Type
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Spectre
    Nível
    68
    Vida
    19,557
    Armadura
    28,790
    Evasão
    6,303
    Damage
    1,087
    Dano Mágico
    1,087
    Precisão
    580
    Attack Time
    1.5
    Experiência
    16,408
    Minion Life
    4,242
    Minion Damage
    868
    Ailment Threshold
    19,557
    Chill
    62
    Shock
    62
    Brittle
    350
    Scorch
    62
    Sap
    171
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Tempo de Conjuração: 2.5 seg
    Recarga: 8 seg
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Você tem Velocidade de Ação reduzida e sofre Dano Aumentado.
    Velocidade de Ação reduzida em #%
    Dano recebido aumentado em #%
    Duração base é de 3 segundos
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 870–1304
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    Serafim Pálido
    Demoníaco
    stance movement speed +% final [-69]
    Pale Seraphim
    SpectreY
    Tagsbeyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, physical_affinity, puncturing_weapon, red_blood
    Vida
    290%
    Armadura
    +50%
    Evasão
    +33%
    Ailment Threshold
    290%
    Resistência
    0 75 0 0
    Damage
    280%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    80%
    Type
    KalguurPaleElite2
    Metadata
    DemonCopperPaleElite2
    Nível
    68
    Vida
    18,657
    Armadura
    43,185
    Evasão
    6,303
    Damage
    1,046
    Dano Mágico
    1,046
    Precisão
    580
    Attack Time
    1.5
    Experiência
    20,510
    Minion Life
    4,047
    Minion Damage
    835
    Ailment Threshold
    18,657
    Chill
    59
    Shock
    59
    Brittle
    334
    Scorch
    59
    Sap
    163
    EAAHellscapeStabbyStab
    Attack
    Base Damage: 837–1255
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    Spell, Movement
    Tempo de Conjuração: 2.5 seg
    Recarga: 8 seg
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    Triggerable, Attack
    Base Damage: 837–1255
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleave2
    Triggerable, Attack
    Base Damage: 837–1255
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleave3
    Triggerable, Attack
    Base Damage: 837–1255
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    Triggerable, Attack
    Base Damage: 837–1255
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    is area damage [1]
    GAHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 837–1255
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Você tem Velocidade de Ação reduzida e sofre Dano Aumentado.
    Velocidade de Ação reduzida em #%
    Dano recebido aumentado em #%
    Duração base é de 3 segundos
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 837–1255
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/PaleFaction/DemonCopperPaleElite2"] = {
        name = "Pale Seraphim",
        life = 2.9,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    Edit

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