蒼白六翼天使
惡魔
stance movement speed +% final [-69]
Pale Seraphim
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre
標籤beyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, physical_affinity, puncturing_weapon, red_blood
Packs
  • 蒼白六翼天使, 蒼白僕從, 蒼白美德
  • 生命
    304%
    護甲
    +66%
    閃避
    +33%
    異常狀態臨界值
    304%
    抗性
    0 75 0 0
    傷害
    291%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    80%
    類型
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2
    等級
    68
    生命
    19,557
    護甲
    47,791
    閃避
    6,303
    能量護盾
    0
    傷害
    1,087
    法術傷害
    1,087
    命中
    290
    攻擊間隔
    1.5
    經驗值
    16,408
    異常狀態臨界值
    19,557
    冰緩
    62
    感電
    62
    易碎
    350
    焦灼
    62
    殘喘
    171
    EAAHellscapeStabbyStab
    攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 6 秒
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave2
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave3
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]
    GAHellscapeStabWeb
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    你減少行動速度並增加承受傷害
    減少 #% 行動速度
    增加 #% 承受傷害
    +3 秒基礎持續時間
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 全域
  • Craft Tagsspeed
    蒼白六翼天使
    惡魔
    stance movement speed +% final [-69]
    Pale Seraphim
    幽魂Y
    標籤beyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, physical_affinity, puncturing_weapon, red_blood
    生命
    304%
    護甲
    +66%
    閃避
    +33%
    異常狀態臨界值
    304%
    抗性
    0 75 0 0
    傷害
    291%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    80%
    類型
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Spectre
    等級
    68
    生命
    19,557
    護甲
    47,791
    閃避
    6,303
    能量護盾
    0
    傷害
    1,087
    法術傷害
    1,087
    命中
    290
    攻擊間隔
    1.5
    經驗值
    16,408
    異常狀態臨界值
    19,557
    冰緩
    62
    感電
    62
    易碎
    350
    焦灼
    62
    殘喘
    171
    EAAHellscapeStabbyStab
    攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 6 秒
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave2
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave3
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成 50% 更少攻擊傷害
    is area damage [1]
    GAHellscapeStabWeb
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    你減少行動速度並增加承受傷害
    減少 #% 行動速度
    增加 #% 承受傷害
    +3 秒基礎持續時間
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHellscapePaleEliteStabbyWalk_
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 全域
  • Craft Tagsspeed
    Edit

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