蒼白六翼天使
惡魔
stance movement speed +% final [-69]
Pale Seraphim
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre
標籤beyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
Packs
  • 蒼白六翼天使, 蒼白僕從, 蒼白美德
  • 生命
    304%
    閃避
    +33%
    異常狀態臨界值
    304%
    抗性
    0 75 0 0
    傷害
    291%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    80%
    類型
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2
    等級
    68
    生命
    19,557
    護甲值
    28,790
    閃避值
    6,303
    傷害
    1,087
    法術傷害
    1,087
    命中
    580
    攻擊間隔
    1.5
    經驗值
    16,408
    召喚物生命
    4,242
    召喚物傷害
    868
    異常狀態臨界值
    19,557
    冰緩
    62
    感電
    62
    易碎
    350
    焦灼
    62
    殘喘
    171
    EAAHellscapeStabbyStab
    攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 6 秒
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave2
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave3
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabWeb
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    你減少行動速度並增加承受傷害
    減少 #% 行動速度
    增加 #% 承受傷害
    +3 秒基礎持續時間
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 全域
  • Craft Tags速度
    keyval
    Actor.basic_actionChangeToStance1
    蒼白六翼天使
    惡魔
    地區: 聖所地圖
    stance movement speed +% final [-69]
    Pale Seraphim
    幽魂Y
    地區聖所地圖
    標籤beyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Packs
  • 聖所地圖: 蒼白六翼天使, 蒼白美德
  • 生命
    304%
    閃避
    +33%
    異常狀態臨界值
    304%
    抗性
    0 75 0 0
    傷害
    291%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    80%
    類型
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Standalone_
    等級
    84
    生命
    107,297
    護甲值
    99,834
    閃避值
    10,800
    傷害
    2,774
    法術傷害
    2,774
    命中
    1,076
    攻擊間隔
    1.5
    經驗值
    21,200
    召喚物生命
    20,279
    召喚物傷害
    2,353
    異常狀態臨界值
    107,297
    冰緩
    339
    感電
    339
    易碎
    1,919
    焦灼
    339
    殘喘
    937
    EAAHellscapeStabbyStab
    攻擊
    基本傷害: 2219–3329
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 6 秒
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    可觸發, 攻擊
    基本傷害: 2219–3329
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave2
    可觸發, 攻擊
    基本傷害: 2219–3329
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave3
    可觸發, 攻擊
    基本傷害: 2219–3329
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    可觸發, 攻擊
    基本傷害: 2219–3329
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabWeb
    可觸發, 攻擊
    基本傷害: 2219–3329
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    你減少行動速度並增加承受傷害
    減少 #% 行動速度
    增加 #% 承受傷害
    +3 秒基礎持續時間
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    可觸發, 攻擊
    基本傷害: 2219–3329
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Standalone_"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 全域
  • Craft Tags速度
    蒼白六翼天使
    惡魔
    stance movement speed +% final [-69]
    Pale Seraphim
    幽魂Y
    標籤beyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    生命
    304%
    閃避
    +33%
    異常狀態臨界值
    304%
    抗性
    0 75 0 0
    傷害
    291%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    80%
    類型
    HellscapePaleElite2
    Metadata
    HellscapePaleElite2Spectre
    等級
    68
    生命
    19,557
    護甲值
    28,790
    閃避值
    6,303
    傷害
    1,087
    法術傷害
    1,087
    命中
    580
    攻擊間隔
    1.5
    經驗值
    16,408
    召喚物生命
    4,242
    召喚物傷害
    868
    異常狀態臨界值
    19,557
    冰緩
    62
    感電
    62
    易碎
    350
    焦灼
    62
    殘喘
    171
    EAAHellscapeStabbyStab
    攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 6 秒
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave2
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave3
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabWeb
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    你減少行動速度並增加承受傷害
    減少 #% 行動速度
    增加 #% 承受傷害
    +3 秒基礎持續時間
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    可觸發, 攻擊
    基本傷害: 870–1304
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite2Spectre"] = {
        name = "Pale Seraphim",
        life = 3.04,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 全域
  • Craft Tags速度
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1
    Actor.slow_animations_go_to_idletrue
    蒼白六翼天使
    惡魔
    stance movement speed +% final [-69]
    Pale Seraphim
    幽魂Y
    標籤beyond_demon, bone_armour, demon, is_unarmed, medium_movement, not_int, physical_affinity, puncturing_weapon, red_blood
    生命
    290%
    護甲值
    +50%
    閃避
    +33%
    異常狀態臨界值
    290%
    抗性
    0 75 0 0
    傷害
    280%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    80%
    類型
    KalguurPaleElite2
    Metadata
    DemonCopperPaleElite2
    等級
    68
    生命
    18,657
    護甲值
    43,185
    閃避值
    6,303
    傷害
    1,046
    法術傷害
    1,046
    命中
    580
    攻擊間隔
    1.5
    經驗值
    20,510
    召喚物生命
    4,047
    召喚物傷害
    835
    異常狀態臨界值
    18,657
    冰緩
    59
    感電
    59
    易碎
    334
    焦灼
    59
    殘喘
    163
    EAAHellscapeStabbyStab
    攻擊
    基本傷害: 837–1255
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    DTTHellscapeStabbySkyStab
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTHellscapeStabWeb
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 6 秒
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GAHellscapeStabbyCleave1
    可觸發, 攻擊
    基本傷害: 837–1255
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave2
    可觸發, 攻擊
    基本傷害: 837–1255
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleave3
    可觸發, 攻擊
    基本傷害: 837–1255
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabbyCleaveStab
    可觸發, 攻擊
    基本傷害: 837–1255
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GAHellscapeStabWeb
    可觸發, 攻擊
    基本傷害: 837–1255
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    你減少行動速度並增加承受傷害
    減少 #% 行動速度
    增加 #% 承受傷害
    +3 秒基礎持續時間
    is area damage [1]
    GAHellscapePaleEliteSkyStab
    可觸發, 攻擊
    基本傷害: 837–1255
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/PaleFaction/DemonCopperPaleElite2"] = {
        name = "Pale Seraphim",
        life = 2.9,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "GAHellscapeStabbyCleave1",
            "GAHellscapeStabbyCleave2",
            "GAHellscapeStabbyCleave3",
            "GAHellscapeStabbyCleaveStab",
            "GAHellscapeStabWeb",
            "GAHellscapePaleEliteSkyStab",
            "EAAHellscapeStabbyStab",
            "DTTHellscapeStabbySkyStab",
            "DTTHellscapeStabWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave1"] = {
        name = "GAHellscapeStabbyCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave2"] = {
        name = "GAHellscapeStabbyCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleave3"] = {
        name = "GAHellscapeStabbyCleave3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabbyCleaveStab"] = {
        name = "GAHellscapeStabbyCleaveStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeStabWeb"] = {
        name = "GAHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleEliteSkyStab"] = {
        name = "GAHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeStabbyStab"] = {
        name = "EAAHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabbySkyStab"] = {
        name = "DTTHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeStabWeb"] = {
        name = "DTTHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 全域
  • Craft Tags速度
    Edit

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