蒼白僕從
惡魔
stance movement speed +% final [-86]
Pale Servitor
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder2Spectre
標籤animal_claw_weapon, beyond_demon, bone_armour, 法術, demon, is_unarmed, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • 蒼白小天使, 蒼白僕從
  • 蒼白僕從, 蒼白美德
  • 蒼白天使, 蒼白小天使, 蒼白僕從
  • 蒼白六翼天使, 蒼白僕從, 蒼白美德
  • 生命
    132%
    閃避
    +50%
    異常狀態臨界值
    132%
    抗性
    0 0 40 0
    傷害
    218%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    68%
    Model Size
    85%
    類型
    HellscapePaleFodder2
    Metadata
    HellscapePaleFodder2
    等級
    68
    生命
    8,492
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    814
    法術傷害
    814
    命中
    0
    攻擊間隔
    1.5
    經驗值
    6,973
    異常狀態臨界值
    8,492
    冰緩
    27
    感電
    27
    易碎
    152
    焦灼
    27
    殘喘
    74
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 651–977
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHellscapePaleDogmanChargeUp
    法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    GSHellscapePaleDogmanChargeExplosion
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10703209 閃電傷害
    is area damage [1]
    DTTHellscapePaleDogmanDash
    法術, 位移
    施放時間: 0.733 秒
    冷卻時間: 8 秒
    leap slam minimum distance [37]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-9]
    GAHellscapePaleDogmanDashSwipe
    可觸發, 攻擊
    基本傷害: 651–977
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		bomb_charge;
    		exploded;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_bomb_charge_1 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_aoe_01.ao );
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_01.ao, aux_crown_fxline );
    	"
    
    	on_state_bomb_charge_0 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_01.ao );
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_aoe_01.ao, aux_crown_fxline, this.aoe, 5 );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/EPKs/burnt_skin.epk );
    	"
    
    	create_state_exploded_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/EPKs/burnt_skin_idle.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/EPKs/burnt_skin.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/EPKs/burnt_skin_idle.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_01.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_aoe_01.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder2"] = {
        name = "Pale Servitor",
        life = 1.32,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSHellscapePaleDogmanChargeExplosion",
            "GAHellscapePaleDogmanDashSwipe",
            "EASHellscapePaleDogmanChargeUp",
            "DTTHellscapePaleDogmanDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleDogmanChargeExplosion"] = {
        name = "GSHellscapePaleDogmanChargeExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleDogmanDashSwipe"] = {
        name = "GAHellscapePaleDogmanDashSwipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapePaleDogmanChargeUp"] = {
        name = "EASHellscapePaleDogmanChargeUp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapePaleDogmanDash"] = {
        name = "DTTHellscapePaleDogmanDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-9, 37, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-86]
    IdStanceHellscapeFleshDogmanWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -86 Max: -86 全域
  • Craft Tagsspeed
    蒼白僕從
    惡魔
    stance movement speed +% final [-86]
    Pale Servitor
    幽魂Y
    標籤animal_claw_weapon, beyond_demon, bone_armour, 法術, demon, is_unarmed, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    生命
    132%
    閃避
    +50%
    異常狀態臨界值
    132%
    抗性
    0 0 40 0
    傷害
    218%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    68%
    Model Size
    85%
    類型
    HellscapePaleFodder2
    Metadata
    HellscapePaleFodder2Spectre
    等級
    68
    生命
    8,492
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    814
    法術傷害
    814
    命中
    0
    攻擊間隔
    1.5
    經驗值
    6,973
    異常狀態臨界值
    8,492
    冰緩
    27
    感電
    27
    易碎
    152
    焦灼
    27
    殘喘
    74
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 651–977
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHellscapePaleDogmanChargeUp
    法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    GSHellscapePaleDogmanChargeExplosion
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10703209 閃電傷害
    is area damage [1]
    DTTHellscapePaleDogmanDash
    法術, 位移
    施放時間: 0.733 秒
    冷卻時間: 8 秒
    leap slam minimum distance [37]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-9]
    GAHellscapePaleDogmanDashSwipe
    可觸發, 攻擊
    基本傷害: 651–977
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		bomb_charge;
    		exploded;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_bomb_charge_1 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_aoe_01.ao );
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_01.ao, aux_crown_fxline );
    	"
    
    	on_state_bomb_charge_0 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_01.ao );
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_aoe_01.ao, aux_crown_fxline, this.aoe, 5 );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/EPKs/burnt_skin.epk );
    	"
    
    	create_state_exploded_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/EPKs/burnt_skin_idle.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/EPKs/burnt_skin.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/EPKs/burnt_skin_idle.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_01.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_pale_quasimodo/electro_bomb_aoe_01.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder2Spectre"] = {
        name = "Pale Servitor",
        life = 1.32,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSHellscapePaleDogmanChargeExplosion",
            "GAHellscapePaleDogmanDashSwipe",
            "EASHellscapePaleDogmanChargeUp",
            "DTTHellscapePaleDogmanDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleDogmanChargeExplosion"] = {
        name = "GSHellscapePaleDogmanChargeExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleDogmanDashSwipe"] = {
        name = "GAHellscapePaleDogmanDashSwipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapePaleDogmanChargeUp"] = {
        name = "EASHellscapePaleDogmanChargeUp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapePaleDogmanDash"] = {
        name = "DTTHellscapePaleDogmanDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-9, 37, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-86]
    IdStanceHellscapeFleshDogmanWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -86 Max: -86 全域
  • Craft Tagsspeed
    蒼白僕從
    惡魔
    stance movement speed +% final [-86]
    Pale Servitor
    幽魂Y
    標籤animal_claw_weapon, beyond_demon, bone_armour, 法術, demon, is_unarmed, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    生命
    144%
    閃避
    +50%
    異常狀態臨界值
    144%
    抗性
    0 0 40 0
    傷害
    184%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    115%
    Model Size
    85%
    類型
    KalguurPaleFodder2
    Metadata
    DemonCopperPaleFodder2
    等級
    68
    生命
    9,264
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    687
    法術傷害
    687
    命中
    0
    攻擊間隔
    1.5
    經驗值
    11,793
    異常狀態臨界值
    9,264
    冰緩
    29
    感電
    29
    易碎
    166
    焦灼
    29
    殘喘
    81
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 550–825
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHellscapePaleDogmanChargeUp
    法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    GSHellscapePaleDogmanChargeExplosion
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10703209 閃電傷害
    is area damage [1]
    DTTHellscapePaleDogmanDash
    法術, 位移
    施放時間: 0.733 秒
    冷卻時間: 8 秒
    leap slam minimum distance [37]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-9]
    GAHellscapePaleDogmanDashSwipe
    可觸發, 攻擊
    基本傷害: 550–825
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/PaleFaction/DemonCopperPaleFodder2"] = {
        name = "Pale Servitor",
        life = 1.44,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSHellscapePaleDogmanChargeExplosion",
            "GAHellscapePaleDogmanDashSwipe",
            "EASHellscapePaleDogmanChargeUp",
            "DTTHellscapePaleDogmanDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleDogmanChargeExplosion"] = {
        name = "GSHellscapePaleDogmanChargeExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapePaleDogmanDashSwipe"] = {
        name = "GAHellscapePaleDogmanDashSwipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHellscapePaleDogmanChargeUp"] = {
        name = "EASHellscapePaleDogmanChargeUp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapePaleDogmanDash"] = {
        name = "DTTHellscapePaleDogmanDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-9, 37, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-86]
    IdStanceHellscapeFleshDogmanWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -86 Max: -86 全域
  • Craft Tagsspeed
    Edit

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