蒼白小天使
惡魔
Pale Cherubim
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1Spectre |
標籤 | animal_claw_weapon, beyond_demon, bone_armour, 法術, demon, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Packs |
生命
126%
生命轉為護盾
100%
異常狀態臨界值
126%
抗性
0
40
0
0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
68%
Model Size
100%
類型
HellscapePaleFodder1
Metadata
HellscapePaleFodder1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,106
護甲
28,790
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
0
攻擊間隔
1.5
經驗值
6,973
異常狀態臨界值
8,106
冰緩
26
感電
26
易碎
145
焦灼
26
殘喘
71
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 466–699
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHellscapePaleHammerhead
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.166 秒
造成 465.5 至 698.2 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [205]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [205]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1"] = { name = "Pale Cherubim", life = 1.26, energyShield = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MPSHellscapePaleHammerhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapePaleHammerhead"] = { name = "MPSHellscapePaleHammerhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 205, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
蒼白小天使
惡魔
地區: 聖所地圖
Pale Cherubim
幽魂 | Y |
---|---|
地區 | 聖所地圖 |
標籤 | animal_claw_weapon, beyond_demon, bone_armour, 法術, demon, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Packs |
生命
126%
生命轉為護盾
100%
異常狀態臨界值
126%
抗性
0
40
0
0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
68%
Model Size
100%
類型
HellscapePaleFodder1
Metadata
HellscapePaleFodder1Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
44,472
護甲
99,834
閃避
8,120
能量護盾
0
傷害
1,487
法術傷害
1,487
命中
0
攻擊間隔
1.5
經驗值
9,010
異常狀態臨界值
44,472
冰緩
141
感電
141
易碎
796
焦灼
141
殘喘
389
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1190–1784
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHellscapePaleHammerhead
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.166 秒
造成 871.9 至 1308 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [205]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [205]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1Standalone"] = { name = "Pale Cherubim", life = 1.26, energyShield = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MPSHellscapePaleHammerhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapePaleHammerhead"] = { name = "MPSHellscapePaleHammerhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 205, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
蒼白小天使
惡魔
Pale Cherubim
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beyond_demon, bone_armour, 法術, demon, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
生命
126%
生命轉為護盾
100%
異常狀態臨界值
126%
抗性
0
40
0
0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
68%
Model Size
100%
類型
HellscapePaleFodder1
Metadata
HellscapePaleFodder1Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,106
護甲
28,790
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
0
攻擊間隔
1.5
經驗值
6,973
異常狀態臨界值
8,106
冰緩
26
感電
26
易碎
145
焦灼
26
殘喘
71
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 466–699
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHellscapePaleHammerhead
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.166 秒
造成 465.5 至 698.2 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [205]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [205]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
Object Type
version 2 abstract extends "nothing" Stats { item_drop_slots = 1 energy_shield_recharge_rate_per_minute_% = 2000 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 200 maximum_physical_damage_reduction_% = 75 max_viper_strike_orbs = 4 base_maximum_all_resistances_% = 75 max_fuse_arrow_orbs = 5 max_fire_beam_stacks = 8 max_charged_attack_stacks = 10 base_critical_strike_multiplier = 130 critical_ailment_dot_multiplier_+ = 30 max_endurance_charges = 3 max_frenzy_charges = 3 max_power_charges = 3 base_attack_speed_+%_per_frenzy_charge = 4 base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11 base_cast_speed_+%_per_frenzy_charge = 4 base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11 movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5 object_inherent_damage_+%_final_per_frenzy_charge = 4 physical_damage_reduction_%_per_endurance_charge = 4 physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11 resist_all_elements_%_per_endurance_charge = 4 resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11 critical_strike_chance_+%_per_power_charge = 50 critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150 maximum_block_% = 75 base_maximum_spell_block_% = 75 base_number_of_totems_allowed = 1 base_number_of_traps_allowed = 3 base_number_of_remote_mines_allowed = 5 movement_velocity_cap = 128 maximum_life_leech_rate_%_per_minute = 1200 maximum_mana_leech_rate_%_per_minute = 1200 maximum_energy_shield_leech_rate_%_per_minute = 600 monster_ignite_damage_+%_final = -72 monster_bleeding_damage_+%_final = -86 monster_poison_damage_+%_final = -50 bleeding_moving_damage_%_of_base_override = 500 max_azurite_debuff_stacks = 10 impaled_debuff_base_duration_ms = 8000 impaled_debuff_number_of_reflected_hits = 5 ignore_skill_weapon_restrictions = 1 base_total_number_of_sigils_allowed = 3 maximum_life_leech_amount_per_leech_%_max_life = 10 maximum_mana_leech_amount_per_leech_%_max_mana = 10 maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10 object_inherent_melee_hit_stun_duration_+%_final = 20 scale_melee_range_to_actor_scale = 1 use_melee_pattern_range = 1 actor_scale_+%_limit = 100 damage_taken_when_hit_+%_final_per_fortification = -1 base_max_fortification = 20 soul_eater_maximum_stacks = 45 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 serialise_collidable = true } BaseEvents { server_only = true } Pathfinding { } Buffs { } Life { } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" basic_action = "MonsterPickup" slow_animations_go_to_idle = true } Monster { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false on_hit_bone_group = "root" scale_interp_speed = 5.0 } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1Spectre"] = { name = "Pale Cherubim", life = 1.26, energyShield = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MPSHellscapePaleHammerhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapePaleHammerhead"] = { name = "MPSHellscapePaleHammerhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 205, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
蒼白小天使
惡魔
Pale Cherubim
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beyond_demon, bone_armour, 法術, demon, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
生命
132%
生命轉為護盾
100%
異常狀態臨界值
132%
抗性
0
40
0
0
傷害
138%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KalguurPaleFodder1
Metadata
DemonCopperPaleFodder1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,492
護甲
28,790
閃避
4,739
能量護盾
0
傷害
515
法術傷害
515
命中
0
攻擊間隔
1.5
經驗值
11,281
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 412–619
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHellscapePaleHammerhead
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.166 秒
造成 465.5 至 698.2 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [205]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [205]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/PaleFaction/DemonCopperPaleFodder1"] = { name = "Pale Cherubim", life = 1.32, energyShield = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.38, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MPSHellscapePaleHammerhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapePaleHammerhead"] = { name = "MPSHellscapePaleHammerhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 205, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.